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C++ LuaState::GetRegistry方法代码示例

本文整理汇总了C++中LuaState::GetRegistry方法的典型用法代码示例。如果您正苦于以下问题:C++ LuaState::GetRegistry方法的具体用法?C++ LuaState::GetRegistry怎么用?C++ LuaState::GetRegistry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LuaState的用法示例。


在下文中一共展示了LuaState::GetRegistry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

extern "C" LUAMODULE_API int luaopen_vdrive(lua_State* L)
{
	LuaState* state = LuaState::CastState(L);

	LuaObject metaTableObj = state->GetRegistry().CreateTable("VDriveFileHandleMetaTable");
	metaTableObj.Register("__gc",			VirtualFileHandle_gc);

	metaTableObj = state->GetRegistry().CreateTable("VDriveMetaTable");
	metaTableObj.Register("Create",				LS_VirtualDrive_Create);
	metaTableObj.Register("Open",				LS_VirtualDrive_Open);
	metaTableObj.Register("Close",				LS_VirtualDrive_Close);
	metaTableObj.Register("Flush",				LS_VirtualDrive_Flush);
	metaTableObj.Register("FileCreate",			LS_VirtualDrive_FileCreate);
	metaTableObj.Register("FileOpen",			LS_VirtualDrive_FileOpen);
	metaTableObj.Register("FileClose",			LS_VirtualDrive_FileClose);
	metaTableObj.Register("FileCloseAll",		LS_VirtualDrive_FileCloseAll);
	metaTableObj.Register("FileGetFileName",    LS_VirtualDrive_FileGetFileName);
	metaTableObj.Register("FileGetPosition",    LS_VirtualDrive_FileGetPosition);
	metaTableObj.Register("FileSetLength",      LS_VirtualDrive_FileSetLength);
	metaTableObj.Register("FileGetLength",      LS_VirtualDrive_FileGetLength);
	metaTableObj.Register("FileRead",           LS_VirtualDrive_FileRead);
	metaTableObj.Register("FileWrite",          LS_VirtualDrive_FileWrite);
    metaTableObj.Register("FileErase",			LS_VirtualDrive_FileErase);
	metaTableObj.Register("FileRename",			LS_VirtualDrive_FileRename);
	metaTableObj.Register("FileInsert",			LS_VirtualDrive_FileInsert);
	metaTableObj.Register("FileExtract",		LS_VirtualDrive_FileExtract);
	metaTableObj.Register("Pack",				LS_VirtualDrive_Pack);
	metaTableObj.Register("ProcessFileList",	LS_VirtualDrive_ProcessFileList);
	metaTableObj.Register("GetFileName",		LS_VirtualDrive_GetFileName);
	metaTableObj.Register("GetFileEntryCount",	LS_VirtualDrive_GetFileEntryCount);
	metaTableObj.Register("GetFileEntry",		LS_VirtualDrive_GetFileEntry);
	metaTableObj.Register("FindFileEntry",		LS_VirtualDrive_FindFileEntry);
	metaTableObj.Register("GetFileEntryIndex",	LS_VirtualDrive_GetFileEntryIndex);
	metaTableObj.Register("__gc",				VirtualDrive_gc);
	metaTableObj.SetObject("__index",			metaTableObj);

	LuaObject obj = state->GetGlobals().CreateTable( "vdrive" );
	obj.Register("VirtualDrive", LS_VirtualDrive);
	obj.Register("AdjustTime_t", LS_AdjustTime_t);
	obj.Register("help", LS_Help);
	obj.Register("crc32", LS_crc32);
	return 0;
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:43,代码来源:vdrive.cpp


注:本文中的LuaState::GetRegistry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。