本文整理汇总了C++中LocalUser::WriteNotice方法的典型用法代码示例。如果您正苦于以下问题:C++ LocalUser::WriteNotice方法的具体用法?C++ LocalUser::WriteNotice怎么用?C++ LocalUser::WriteNotice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LocalUser
的用法示例。
在下文中一共展示了LocalUser::WriteNotice方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddUser
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
/* NOTE: Calling this one parameter constructor for User automatically
* allocates a new UUID and places it in the hash_map.
*/
LocalUser* New = NULL;
try
{
New = new LocalUser(socket, client, server);
}
catch (...)
{
ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
return;
}
UserIOHandler* eh = &New->eh;
/* Give each of the modules an attempt to hook the user for I/O */
FOREACH_MOD(OnHookIO, (eh, via));
if (eh->GetIOHook())
{
try
{
eh->GetIOHook()->OnStreamSocketAccept(eh, client, server);
}
catch (CoreException& modexcept)
{
ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "%s threw an exception: %s", modexcept.GetSource().c_str(), modexcept.GetReason().c_str());
}
}
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);
this->unregistered_count++;
/* The users default nick is their UUID */
New->nick = New->uuid;
(*(this->clientlist))[New->nick] = New;
New->registered = REG_NONE;
New->signon = ServerInstance->Time() + ServerInstance->Config->dns_timeout;
New->lastping = 1;
ServerInstance->Users->AddLocalClone(New);
ServerInstance->Users->AddGlobalClone(New);
New->localuseriter = this->local_users.insert(local_users.end(), New);
local_count++;
if ((this->local_users.size() > ServerInstance->Config->SoftLimit) || (this->local_users.size() >= (unsigned int)ServerInstance->SE->GetMaxFds()))
{
ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
this->QuitUser(New,"No more connections allowed");
return;
}
/*
* First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
* See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
*/
New->SetClass();
/*
* Check connect class settings and initialise settings into User.
* This will be done again after DNS resolution. -- w00t
*/
New->CheckClass(ServerInstance->Config->CCOnConnect);
if (New->quitting)
return;
/*
* even with bancache, we still have to keep User::exempt current.
* besides that, if we get a positive bancache hit, we still won't fuck
* them over if they are exempt. -- w00t
*/
New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);
if (BanCacheHit *b = ServerInstance->BanCache->GetHit(New->GetIPString()))
{
if (!b->Type.empty() && !New->exempt)
{
/* user banned */
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
if (!ServerInstance->Config->XLineMessage.empty())
New->WriteNotice("*** " + ServerInstance->Config->XLineMessage);
this->QuitUser(New, b->Reason);
return;
}
else
{
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
}
}
else
{
if (!New->exempt)
{
//.........这里部分代码省略.........
示例2: AddUser
//.........这里部分代码省略.........
ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
return;
}
UserIOHandler* eh = &New->eh;
// If this listener has an IO hook provider set then tell it about the connection
if (via->iohookprov)
via->iohookprov->OnAccept(eh, client, server);
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);
this->unregistered_count++;
/* The users default nick is their UUID */
New->nick = New->uuid;
this->clientlist[New->nick] = New;
New->registered = REG_NONE;
New->signon = ServerInstance->Time();
New->lastping = 1;
this->AddClone(New);
this->local_users.push_front(New);
if (this->local_users.size() > ServerInstance->Config->SoftLimit)
{
ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
this->QuitUser(New,"No more connections allowed");
return;
}
/*
* First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
* See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
*/
New->SetClass();
/*
* Check connect class settings and initialise settings into User.
* This will be done again after DNS resolution. -- w00t
*/
New->CheckClass(ServerInstance->Config->CCOnConnect);
if (New->quitting)
return;
/*
* even with bancache, we still have to keep User::exempt current.
* besides that, if we get a positive bancache hit, we still won't fuck
* them over if they are exempt. -- w00t
*/
New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);
BanCacheHit* const b = ServerInstance->BanCache.GetHit(New->GetIPString());
if (b)
{
if (!b->Type.empty() && !New->exempt)
{
/* user banned */
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
if (!ServerInstance->Config->XLineMessage.empty())
New->WriteNumeric(ERR_YOUREBANNEDCREEP, ":" + ServerInstance->Config->XLineMessage);
this->QuitUser(New, b->Reason);
return;
}
else
{
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
}
}
else
{
if (!New->exempt)
{
XLine* r = ServerInstance->XLines->MatchesLine("Z",New);
if (r)
{
r->Apply(New);
return;
}
}
}
if (!SocketEngine::AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
{
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "Internal error on new connection");
this->QuitUser(New, "Internal error handling connection");
}
if (ServerInstance->Config->RawLog)
New->WriteNotice("*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.");
FOREACH_MOD(OnSetUserIP, (New));
if (New->quitting)
return;
FOREACH_MOD(OnUserInit, (New));
}