本文整理汇总了C++中LocalUser::GetIPString方法的典型用法代码示例。如果您正苦于以下问题:C++ LocalUser::GetIPString方法的具体用法?C++ LocalUser::GetIPString怎么用?C++ LocalUser::GetIPString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LocalUser
的用法示例。
在下文中一共展示了LocalUser::GetIPString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Handle
CmdResult Handle (const std::vector<std::string> ¶meters, User *src)
{
std::map<std::string,int> closed;
for (LocalUserList::const_iterator u = ServerInstance->Users->local_users.begin(); u != ServerInstance->Users->local_users.end(); ++u)
{
LocalUser* user = *u;
if (user->registered != REG_ALL)
{
ServerInstance->Users->QuitUser(user, "Closing all unknown connections per request");
std::string key = ConvToStr(user->GetIPString())+"."+ConvToStr(user->GetServerPort());
closed[key]++;
}
}
int total = 0;
for (std::map<std::string,int>::iterator ci = closed.begin(); ci != closed.end(); ci++)
{
src->WriteNotice("*** Closed " + ConvToStr(ci->second) + " unknown " + (ci->second == 1 ? "connection" : "connections") +
" from [" + ci->first + "]");
total += ci->second;
}
if (total)
src->WriteNotice("*** " + ConvToStr(total) + " unknown " + (total == 1 ? "connection" : "connections") + " closed");
else
src->WriteNotice("*** No unknown connections found");
return CMD_SUCCESS;
}
示例2: AddUser
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
/* NOTE: Calling this one parameter constructor for User automatically
* allocates a new UUID and places it in the hash_map.
*/
LocalUser* New = NULL;
try
{
New = new LocalUser(socket, client, server);
}
catch (...)
{
ServerInstance->Logs->Log("USERS", DEFAULT,"*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
return;
}
UserIOHandler* eh = &New->eh;
/* Give each of the modules an attempt to hook the user for I/O */
FOREACH_MOD(I_OnHookIO, OnHookIO(eh, via));
if (eh->GetIOHook())
{
try
{
eh->GetIOHook()->OnStreamSocketAccept(eh, client, server);
}
catch (CoreException& modexcept)
{
ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
ServerInstance->Logs->Log("USERS", DEBUG,"New user fd: %d", socket);
this->unregistered_count++;
/* The users default nick is their UUID */
New->nick.assign(New->uuid, 0, ServerInstance->Config->Limits.NickMax);
(*(this->clientlist))[New->nick] = New;
New->registered = REG_NONE;
New->signon = ServerInstance->Time() + ServerInstance->Config->dns_timeout;
New->lastping = 1;
ServerInstance->Users->AddLocalClone(New);
ServerInstance->Users->AddGlobalClone(New);
New->localuseriter = this->local_users.insert(local_users.end(), New);
if ((this->local_users.size() > ServerInstance->Config->SoftLimit) || (this->local_users.size() >= (unsigned int)ServerInstance->SE->GetMaxFds()))
{
ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
this->QuitUser(New,"No more connections allowed");
return;
}
/*
* First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
* See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
*/
New->SetClass();
/*
* Check connect class settings and initialise settings into User.
* This will be done again after DNS resolution. -- w00t
*/
New->CheckClass();
if (New->quitting)
return;
/*
* even with bancache, we still have to keep User::exempt current.
* besides that, if we get a positive bancache hit, we still won't fuck
* them over if they are exempt. -- w00t
*/
New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);
if (BanCacheHit *b = ServerInstance->BanCache->GetHit(New->GetIPString()))
{
if (!b->Type.empty() && !New->exempt)
{
/* user banned */
ServerInstance->Logs->Log("BANCACHE", DEBUG, "BanCache: Positive hit for " + New->GetIPString());
if (!ServerInstance->Config->MoronBanner.empty())
New->WriteServ("NOTICE %s :*** %s", New->nick.c_str(), ServerInstance->Config->MoronBanner.c_str());
this->QuitUser(New, b->Reason);
return;
}
else
{
ServerInstance->Logs->Log("BANCACHE", DEBUG, "BanCache: Negative hit for " + New->GetIPString());
}
}
else
{
if (!New->exempt)
{
XLine* r = ServerInstance->XLines->MatchesLine("Z",New);
//.........这里部分代码省略.........
示例3: GenerateStatsLl
static void GenerateStatsLl(User* user, string_list& results, char c)
{
results.push_back(InspIRCd::Format("211 %s nick[[email protected]%s] sendq cmds_out bytes_out cmds_in bytes_in time_open", user->nick.c_str(), (c == 'l' ? "host" : "ip")));
const UserManager::LocalList& list = ServerInstance->Users.GetLocalUsers();
for (UserManager::LocalList::const_iterator i = list.begin(); i != list.end(); ++i)
{
LocalUser* u = *i;
results.push_back("211 "+user->nick+" "+u->nick+"["+u->ident+"@"+(c == 'l' ? u->dhost : u->GetIPString())+"] "+ConvToStr(u->eh.getSendQSize())+" "+ConvToStr(u->cmds_out)+" "+ConvToStr(u->bytes_out)+" "+ConvToStr(u->cmds_in)+" "+ConvToStr(u->bytes_in)+" "+ConvToStr(ServerInstance->Time() - u->age));
}
}
示例4: AddUser
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
/* NOTE: Calling this one parameter constructor for User automatically
* allocates a new UUID and places it in the hash_map.
*/
LocalUser* New = NULL;
try
{
New = new LocalUser(socket, client, server);
}
catch (...)
{
ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
return;
}
UserIOHandler* eh = &New->eh;
// If this listener has an IO hook provider set then tell it about the connection
if (via->iohookprov)
via->iohookprov->OnAccept(eh, client, server);
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);
this->unregistered_count++;
/* The users default nick is their UUID */
New->nick = New->uuid;
this->clientlist[New->nick] = New;
New->registered = REG_NONE;
New->signon = ServerInstance->Time();
New->lastping = 1;
this->AddClone(New);
this->local_users.push_front(New);
if (this->local_users.size() > ServerInstance->Config->SoftLimit)
{
ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
this->QuitUser(New,"No more connections allowed");
return;
}
/*
* First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
* See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
*/
New->SetClass();
/*
* Check connect class settings and initialise settings into User.
* This will be done again after DNS resolution. -- w00t
*/
New->CheckClass(ServerInstance->Config->CCOnConnect);
if (New->quitting)
return;
/*
* even with bancache, we still have to keep User::exempt current.
* besides that, if we get a positive bancache hit, we still won't fuck
* them over if they are exempt. -- w00t
*/
New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);
BanCacheHit* const b = ServerInstance->BanCache.GetHit(New->GetIPString());
if (b)
{
if (!b->Type.empty() && !New->exempt)
{
/* user banned */
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
if (!ServerInstance->Config->XLineMessage.empty())
New->WriteNumeric(ERR_YOUREBANNEDCREEP, ":" + ServerInstance->Config->XLineMessage);
this->QuitUser(New, b->Reason);
return;
}
else
{
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
}
}
else
{
if (!New->exempt)
{
XLine* r = ServerInstance->XLines->MatchesLine("Z",New);
if (r)
{
r->Apply(New);
return;
}
}
}
if (!SocketEngine::AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
{
//.........这里部分代码省略.........