本文整理汇总了C++中ListWidget::setActivated方法的典型用法代码示例。如果您正苦于以下问题:C++ ListWidget::setActivated方法的具体用法?C++ ListWidget::setActivated怎么用?C++ ListWidget::setActivated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ListWidget
的用法示例。
在下文中一共展示了ListWidget::setActivated方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
void OptionsScreenPlayers::init()
{
Screen::init();
RibbonWidget* tabBar = this->getWidget<RibbonWidget>("options_choice");
if (tabBar != NULL) tabBar->select( "tab_players", PLAYER_ID_GAME_MASTER );
tabBar->getRibbonChildren()[0].setTooltip( _("Graphics") );
tabBar->getRibbonChildren()[1].setTooltip( _("Audio") );
tabBar->getRibbonChildren()[2].setTooltip( _("User Interface") );
tabBar->getRibbonChildren()[4].setTooltip( _("Controls") );
ListWidget* players = this->getWidget<ListWidget>("players");
assert(players != NULL);
refreshPlayerList();
ButtonWidget* you = getWidget<ButtonWidget>("playername");
unsigned int playerID = PlayerManager::get()->getCurrentPlayer()->getUniqueID();
core::stringw player_name = L"-";
const PlayerProfile* curr = PlayerManager::get()->getPlayerById(playerID);
if(curr)
player_name = curr->getName();
you->setText( player_name );
((gui::IGUIButton*)you->getIrrlichtElement())->setOverrideFont( GUIEngine::getSmallFont() );
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
{
players->setDeactivated();
you->setDeactivated();
}
else
{
players->setActivated();
you->setActivated();
}
} // init