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C++ ListIter::Threat方法代码示例

本文整理汇总了C++中ListIter::Threat方法的典型用法代码示例。如果您正苦于以下问题:C++ ListIter::Threat方法的具体用法?C++ ListIter::Threat怎么用?C++ ListIter::Threat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ListIter的用法示例。


在下文中一共展示了ListIter::Threat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ZeroAim

void
Weapon::SelectTarget()
{
    bool        select_locked = false;
    SimObject*  targ = 0;
    double      dist = 1e9;
    double      az   = 0;
    double      el   = 0;

    if (ammo && enabled && (availability > crit_level)) {
        ZeroAim();

        ListIter<Contact> contact = ship->ContactList();

        // lock onto any threatening shots first (if we can):
        if (design->target_type & Ship::DRONE) {
            while (++contact) {
                Shot* c_shot = contact->GetShot();

                if (c_shot && contact->Threat(ship)) {

                    // distance from self to target:
                    double distance = Point(c_shot->Location() - muzzle_pts[0]).length();

                    if (distance > design->min_range && 
                            distance < design->max_range && 
                            distance < dist) {
                        // check aim basket:
                        select_locked = CanLockPoint(c_shot->Location(), az, el);

                        if (select_locked) {
                            targ = c_shot;
                            dist = distance;
                        }
                    }
                }
            }
        }

        // lock onto a threatening ship only if it is (much) closer:
        dist *= 0.2;
        contact.reset();
        while (++contact) {
            Ship* c_ship  = contact->GetShip();

            if (!c_ship) continue;

            // can we lock onto this target?
            if ((c_ship->IsRogue() || c_ship->GetIFF() > 0 && c_ship->GetIFF() != ship->GetIFF()) &&
                    (c_ship->Class() & design->target_type) &&
                    c_ship->Weapons().size() > 0) {
                // distance from self to target:
                double distance = Point(c_ship->Location() - muzzle_pts[0]).length();

                if (distance < design->max_range && distance < dist) {
                    // check aim basket:
                    select_locked = CanLockPoint(c_ship->Location(), az, el);

                    if (select_locked) {
                        targ = c_ship;
                        dist = distance;
                    }
                }
            }
        }
    }

    if (!ammo || !enabled) {
        SetTarget(0,0);
        locked = false;
    }

    else {
        SetTarget(targ, 0);
    }
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:76,代码来源:Weapon.cpp


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