本文整理汇总了C++中ListIter::Name方法的典型用法代码示例。如果您正苦于以下问题:C++ ListIter::Name方法的具体用法?C++ ListIter::Name怎么用?C++ ListIter::Name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ListIter
的用法示例。
在下文中一共展示了ListIter::Name方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
StarSystem*
Galaxy::GetSystem(const char* name)
{
ListIter<StarSystem> sys = systems;
while (++sys) {
if (!strcmp(sys->Name(), name))
return sys.value();
}
return 0;
}
示例2:
void
MsnPkgDlg::DrawPackages()
{
if (mission) {
if (pkg_list) {
pkg_list->ClearItems();
int i = 0;
int elem_index = 0;
ListIter<MissionElement> elem = mission->GetElements();
while (++elem) {
// display this element?
if (elem->GetIFF() == mission->Team() &&
!elem->IsSquadron() &&
elem->Region() == mission->GetRegion() &&
elem->GetDesign()->type < Ship::STATION) {
char txt[256];
if (elem->Player() > 0) {
sprintf_s(txt, "==>");
if (pkg_index < 0)
pkg_index = elem_index;
}
else {
strcpy_s(txt, " ");
}
pkg_list->AddItemWithData(txt, elem->ElementID());
pkg_list->SetItemText(i, 1, elem->Name());
pkg_list->SetItemText(i, 2, elem->RoleName());
const ShipDesign* design = elem->GetDesign();
if (elem->Count() > 1)
sprintf_s(txt, "%d %s", elem->Count(), design->abrv);
else
sprintf_s(txt, "%s %s", design->abrv, design->name);
pkg_list->SetItemText(i, 3, txt);
i++;
}
elem_index++;
}
}
}
}
示例3: if
Menu*
RadioView::GetRadioMenu(Ship* s)
{
dst_elem = 0;
if (s && sim) {
if (s->IsStarship()) {
starship_menu->ClearItems();
int n = 0;
int page_offset = starship_page*PAGE_SIZE;
ListIter<Element> elem = sim->GetElements();
if (num_pages == 0) {
while (++elem) {
if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic())
continue;
if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value())
n++;
}
num_pages = (n/PAGE_SIZE) + (n%PAGE_SIZE > 0);
n = 0;
elem.reset();
}
while (++elem) {
if (elem->IsFinished() || elem->IsSquadron() || elem->IsStatic())
continue;
if (ship->GetIFF() == elem->GetIFF() && ship->GetElement() != elem.value()) {
if (n >= page_offset && n < page_offset+PAGE_SIZE) {
char text[64];
sprintf_s(text, "%d. %s", n+1 - page_offset, (const char*) elem->Name());
if (elem->IsActive()) {
starship_menu->AddMenu(text, elem_menu, (DWORD) elem.value());
}
else {
strcat_s(text, " ");
strcat_s(text, Game::GetText("RadioView.item.not-avail").data());
starship_menu->AddItem(text, 0, false);
}
}
n++;
}
}
if (num_pages > 1) {
char text[64];
sprintf_s(text, Game::GetText("RadioView.item.next-page").data(), starship_page + 1, num_pages);
starship_menu->AddItem(text);
}
return starship_menu;
}
else if (s->IsDropship()) {
return fighter_menu;
}
}
return 0;
}
示例4:
void
MsnEditNavDlg::Show()
{
bool need_tab_update = !shown;
NavDlg::Show();
if (txt_name && cmb_type) {
txt_name->SetText("");
if (cmb_system) {
cmb_system->ClearItems();
Galaxy* galaxy = Galaxy::GetInstance();
ListIter<StarSystem> iter = galaxy->GetSystemList();
while (++iter) {
cmb_system->AddItem(iter->Name());
}
}
if (mission) {
int i;
txt_name->SetText(mission->Name());
cmb_type->SetSelection(mission->Type());
StarSystem* sys = mission->GetStarSystem();
if (sys && cmb_system && cmb_region) {
for (i = 0; i < cmb_system->NumItems(); i++) {
if (!strcmp(cmb_system->GetItem(i), sys->Name())) {
cmb_system->SetSelection(i);
break;
}
}
cmb_region->ClearItems();
int sel_rgn = 0;
List<OrbitalRegion> regions;
regions.append(sys->AllRegions());
regions.sort();
i = 0;
ListIter<OrbitalRegion> iter = regions;
while (++iter) {
OrbitalRegion* region = iter.value();
cmb_region->AddItem(region->Name());
if (!strcmp(mission->GetRegion(), region->Name())) {
sel_rgn = i;
}
i++;
}
cmb_region->SetSelection(sel_rgn);
}
}
}
if (need_tab_update) {
ShowTab(2);
}
exit_latch = true;
}