本文整理汇总了C++中ListBox::addEntry方法的典型用法代码示例。如果您正苦于以下问题:C++ ListBox::addEntry方法的具体用法?C++ ListBox::addEntry怎么用?C++ ListBox::addEntry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ListBox
的用法示例。
在下文中一共展示了ListBox::addEntry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assignTexture
//! the assign texture button
void Menu::assignTexture(Gui::GuiElement* elem){
//Dialog
Dialog* dia = new Dialog();
//Textures
ListBox* lb = new ListBox();
lb->setPosition(Vector2D(50, 100));
lb->setSpan(Vector2D(400,600));
vector<Texture*> textures = Graphic::instance()->getScene().getTextures();
for (unsigned i = 0; i < textures.size(); i++){
lb->addEntry(textures[i]->getName());
}
dia->addElement(lb);
//Texture stages
DropDownButton* stages = new DropDownButton();
stages->setPosition(Vector2D(500, 680));
dia->addUnscaledElement(stages);
stages->calcDDPos(1);
stages->setText("Stage 0");
stages->addEntry("Stage 0");
stages->addEntry("Stage 1");
stages->addEntry("Stage 2");
stages->addEntry("Stage 3");
stages->addEntry("Stage 4");
stages->addEntry("Stage 5");
stages->addEntry("Stage 6");
stages->addEntry("Stage 7");
//OK button
PDButton* ok = new PDButton();
ok->setPosition(Vector2D(575, 50));
ok->setSpan(Vector2D(75,18));
ok->setText(" OK");
ok->setCbFunc(assignTextureDialog);
dia->addUnscaledElement(ok);
CGE::Engine::instance()->addGuiListener(dia);
}
示例2: addModel
//! The add model callback
void Menu::addModel(Gui::GuiElement* elem){
//Dialog
Dialog* dia = new Dialog();
//Meshes
ListBox* lb = new ListBox();
lb->setPosition(Vector2D(50, 100));
lb->setSpan(Vector2D(400,600));
vector<Mesh*> meshes = Graphic::instance()->getScene().getMeshes();
for (unsigned i = 0; i < meshes.size(); i++){
lb->addEntry(meshes[i]->getName());
}
dia->addElement(lb);
//OK button
PDButton* ok = new PDButton();
ok->setPosition(Vector2D(575, 50));
ok->setSpan(Vector2D(75,18));
ok->setText(" OK");
ok->setCbFunc(setModel);
dia->addUnscaledElement(ok);
CGE::Engine::instance()->addGuiListener(dia);
}