本文整理汇总了C++中List::AppendList方法的典型用法代码示例。如果您正苦于以下问题:C++ List::AppendList方法的具体用法?C++ List::AppendList怎么用?C++ List::AppendList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类List
的用法示例。
在下文中一共展示了List::AppendList方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AppWarning
void D3D10Shader::UpdateParams()
{
List<BYTE> shaderConstantData;
bool bUpload = false;
for(UINT i=0; i<Params.Num(); i++)
{
ShaderParam ¶m = Params[i];
if(param.type != Parameter_Texture)
{
if(!param.curValue.Num())
{
AppWarning(TEXT("D3D10Shader::UpdateParams: shader parameter '%s' not set"), param.name.Array());
bUpload = false;
break;
}
shaderConstantData.AppendList(param.curValue);
if(param.bChanged)
{
bUpload = true;
param.bChanged = false;
}
}
else
{
if(param.curValue.Num())
{
Texture *texture = *(Texture**)param.curValue.Array();
LoadTexture(texture, param.textureID);
}
}
}
if(shaderConstantData.Num() != constantSize)
{
AppWarning(TEXT("D3D10Shader::UpdateParams: invalid parameter specifications, constant size given: %d, constant size expected: %d"), shaderConstantData.Num(), constantSize);
bUpload = false;
}
if(bUpload)
{
D3D11_MAPPED_SUBRESOURCE map;
HRESULT err;
if(FAILED(err = GetD3DCtx()->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map)))
{
AppWarning(TEXT("D3D10Shader::UpdateParams: could not map constant buffer, result = %08lX"), err);
return;
}
mcpy(map.pData, shaderConstantData.Array(), shaderConstantData.Num());
GetD3DCtx()->Unmap(constantBuffer, 0);
}
}
示例2: ConnectChibiLoops
//.........这里部分代码省略.........
for(k=0; k<childLoop.Num(); k++)
{
if(AlreadyUsed.FindValueIndex(childLoop[k].v1) != INVALID)
continue;
Vect2 &v2 = Verts[childLoop[k].v1];
BOOL bBadChoice = LineIntersectsShape(v1, v2, CurLoop);
if(bBadChoice)
continue;
for(l=0; l<CurChildren.Num(); l++)
{
if(LineIntersectsShape(v1, v2, LoopList[loopNode.Children[CurChildren[l]].loop]))
{
bBadChoice = TRUE;
break;
}
}
if(bBadChoice)
continue;
float dist = v2.Dist(v1);
if((curBestChoiceLoop1 != INVALID) && (dist > closestPos))
continue;
closestPos = dist;
curBestChoiceLoop1 = j;
curBestChoiceLoop2 = k;
}
}
if(curBestChoiceLoop1 == INVALID)
{
i = (i == CurChildren.Num()-1) ? 0 : (i+1);
if(i == 0)
{
AppWarning(TEXT("...almost infinitely looped there. Fortunately I have measures against such devious things."));
break;
}
continue;
}
AlreadyUsed << CurLoop[curBestChoiceLoop1].v1;
AlreadyUsed << childLoop[curBestChoiceLoop2].v1;
//---------------------------------------------
// connect loops
if(CurLoop[0].lineData && !childLoop[0].lineData)
{
for(j=0; j<childLoop.Num(); j++)
childLoop[j].lineData = CurLoop[0].lineData;
}
SetNewLoopStartPosition(CurLoop, curBestChoiceLoop1);
SetNewLoopStartPosition(childLoop, curBestChoiceLoop2);
if(!CurLoop[0].lineData && childLoop[0].lineData)
{
for(j=0; j<CurLoop.Num(); j++)
CurLoop[j].lineData = childLoop[0].lineData;
}
PolyLine &lastLine = CurLoop.Last();
PolyLine *pLine = CurLoop.CreateNew();
pLine->v1 = lastLine.v2;
pLine->v2 = childLoop[0].v1;
CurLoop.AppendList(childLoop);
pLine = CurLoop.CreateNew();
pLine->v1 = childLoop[0].v1;
pLine->v2 = CurLoop[0].v1;
/*for(j=0; j<CurLoop.Num(); j++)
{
String chong;
chong << long(j) << TEXT(": x: ") << FormattedString(TEXT("%0.4f"), Verts[CurLoop[j].v1].x) << TEXT("\ty: ") << FormattedString(TEXT("%0.4f"), Verts[CurLoop[j].v1].y) << TEXT("\r\n");
OutputDebugString(chong);
}
OutputDebugString(TEXT("====================================\r\n"));*/
CurChildren.Remove(i);
i = 0;
}
NewLoopList.CreateNew()->CopyList(CurLoop);
CurLoop.Clear();
for(i=0; i<loopNode.Children.Num(); i++)
{
ChibiLoopNode &childNode = loopNode.Children[i];
for(j=0; j<childNode.Children.Num(); j++)
ConnectChibiLoops(childNode.Children[j], LoopList, NewLoopList);
}
}