本文整理汇总了C++中LinearLayoutParameter::setWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ LinearLayoutParameter::setWidth方法的具体用法?C++ LinearLayoutParameter::setWidth怎么用?C++ LinearLayoutParameter::setWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LinearLayoutParameter
的用法示例。
在下文中一共展示了LinearLayoutParameter::setWidth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage* pCloseItem = CCMenuItemImage::create (
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector ( HelloWorld::menuCloseCallback ) );
pCloseItem->setPosition ( ccp ( origin.x + visibleSize.width -
pCloseItem->getContentSize().width / 2 ,
origin.y + pCloseItem->getContentSize().height / 2 ) );
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create ( pCloseItem, NULL );
pMenu->setPosition ( CCPointZero );
this->addChild ( pMenu, 1 );
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::create ( "Hello World", "Arial", 26 );
// position the label on the center of the screen
pLabel->setPosition ( ccp ( origin.x + visibleSize.width / 2,
origin.y + visibleSize.height - pLabel->getContentSize().height ) );
// add the label as a child to this layer
this->addChild ( pLabel, 1 );
// add "HelloWorld" splash screen"
CCSprite* pSprite = CCSprite::create ( "HelloWorld.png" );
// position the sprite on the center of the screen
pSprite->setPosition ( ccp ( visibleSize.width / 2 + origin.x,
visibleSize.height / 2 + origin.y ) );
// add the sprite as a child to this layer
this->addChild ( pSprite, 0 );
GKoala::LayoutFactory factory;
LayoutInterface* pLayout = factory.createLinearLayout();
CCNode* pNode = CCNode::create();
{
LinearLayoutParameter* pParameter = LinearLayoutParameter::createWrapWrap();
pParameter->setWidth ( SP::sp ( 22 ) )->setHeight ( SP::psh ( 0.5F ) );
pLayout->addChildWith ( pNode, pParameter );
}
addChild ( pLayout );
return true;
}