本文整理汇总了C++中LayoutObject::clearObjectPaintProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutObject::clearObjectPaintProperties方法的具体用法?C++ LayoutObject::clearObjectPaintProperties怎么用?C++ LayoutObject::clearObjectPaintProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayoutObject
的用法示例。
在下文中一共展示了LayoutObject::clearObjectPaintProperties方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: walk
void PaintPropertyTreeBuilder::walk(LayoutObject& object, const PaintPropertyTreeBuilderContext& context)
{
PaintPropertyTreeBuilderContext localContext(context);
deriveBorderBoxFromContainerContext(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForPaintOffsetTranslation = createPaintOffsetTranslationIfNeeded(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForTransform = createTransformIfNeeded(object, localContext);
RefPtr<EffectPaintPropertyNode> newEffectNode = createEffectIfNeeded(object, localContext);
RefPtr<ClipPaintPropertyNode> newClipNodeForOverflowClip = createOverflowClipIfNeeded(object, localContext);
// TODO(trchen): Insert flattening transform here, as specified by
// http://www.w3.org/TR/css3-transforms/#transform-style-property
RefPtr<TransformPaintPropertyNode> newTransformNodeForPerspective = createPerspectiveIfNeeded(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation = createScrollTranslationIfNeeded(object, localContext);
updateOutOfFlowContext(object, newTransformNodeForTransform, localContext);
if (newTransformNodeForPaintOffsetTranslation || newTransformNodeForTransform || newEffectNode || newClipNodeForOverflowClip || newTransformNodeForPerspective || newTransformNodeForScrollTranslation) {
OwnPtr<ObjectPaintProperties> updatedPaintProperties = ObjectPaintProperties::create(
newTransformNodeForPaintOffsetTranslation.release(),
newTransformNodeForTransform.release(),
newEffectNode.release(),
newClipNodeForOverflowClip.release(),
newTransformNodeForPerspective.release(),
newTransformNodeForScrollTranslation.release());
object.setObjectPaintProperties(updatedPaintProperties.release());
} else {
object.clearObjectPaintProperties();
}
for (LayoutObject* child = object.slowFirstChild(); child; child = child->nextSibling()) {
if (child->isBoxModelObject() || child->isSVG())
walk(*child, localContext);
}
}