本文整理汇总了C++中LayoutBoxModelObject::setObjectPaintProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutBoxModelObject::setObjectPaintProperties方法的具体用法?C++ LayoutBoxModelObject::setObjectPaintProperties怎么用?C++ LayoutBoxModelObject::setObjectPaintProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayoutBoxModelObject
的用法示例。
在下文中一共展示了LayoutBoxModelObject::setObjectPaintProperties方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: walk
void PaintPropertyTreeBuilder::walk(LayoutBoxModelObject& object, const PaintPropertyTreeBuilderContext& context)
{
ASSERT(object.isBox() != object.isLayoutInline()); // Either or.
PaintPropertyTreeBuilderContext localContext(context);
deriveBorderBoxFromContainerContext(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForPaintOffsetTranslation = createPaintOffsetTranslationIfNeeded(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForTransform = createTransformIfNeeded(object, localContext);
RefPtr<EffectPaintPropertyNode> newEffectNode = createEffectIfNeeded(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForPerspective = createPerspectiveIfNeeded(object, localContext);
RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation = createScrollTranslationIfNeeded(object, localContext);
updateOutOfFlowContext(object, localContext);
if (newTransformNodeForPaintOffsetTranslation || newTransformNodeForTransform || newEffectNode || newTransformNodeForPerspective || newTransformNodeForScrollTranslation) {
OwnPtr<ObjectPaintProperties> updatedPaintProperties = ObjectPaintProperties::create(
newTransformNodeForPaintOffsetTranslation.release(),
newTransformNodeForTransform.release(),
newEffectNode.release(),
newTransformNodeForPerspective.release(),
newTransformNodeForScrollTranslation.release());
object.setObjectPaintProperties(updatedPaintProperties.release());
} else {
object.clearObjectPaintProperties();
}
// TODO(trchen): Walk subframes for LayoutFrame.
// TODO(trchen): Implement SVG walk.
if (object.isSVGRoot()) {
return;
}
for (LayoutObject* child = object.slowFirstChild(); child; child = child->nextSibling()) {
if (child->isText())
continue;
walk(toLayoutBoxModelObject(*child), localContext);
}
}