本文整理汇总了C++中LabelBMFont::setString方法的典型用法代码示例。如果您正苦于以下问题:C++ LabelBMFont::setString方法的具体用法?C++ LabelBMFont::setString怎么用?C++ LabelBMFont::setString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LabelBMFont
的用法示例。
在下文中一共展示了LabelBMFont::setString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: showLabel
//ラベル表示
void GameScene::showLabel()
{
Size bgSize = m_background->getContentSize();
//残数表示
int tagsForLabel[] = {kTagRedLabel, kTagBlueLabel, kTagYellowLabel, kTagGreenLabel, kTagGrayLabel};
const char* fontNames[] = {FONT_RED, FONT_BLUE, FONT_YELLOW, FONT_GREEN, FONT_GRAY};
float heightRate[] = {0.61, 0.51, 0.41, 0.31, 0.21};
//コマの種類のループ
vector<kBlock>::iterator it = blockTypes.begin();
while (it != blockTypes.end()) {
//コマ残数表示
long count = m_blockTags[*it].size();
const char* countStr = ccsf("%02ld", count);
LabelBMFont* label = (LabelBMFont*)m_background->getChildByTag(tagsForLabel[*it]);
if (!label)
{
//コマ残数表示
label = LabelBMFont::create(countStr, fontNames[*it]);
label->setPosition(ccp(bgSize.width * 0.78, bgSize.height * heightRate[*it]));
m_background->addChild(label, kZOrderLabel, tagsForLabel[*it]);
}
else
{
label->setString(countStr);
}
it++;
}
//スコア表示
const char* scoreStr = ccsf("%d", m_score);
LabelBMFont* scoreLabel = (LabelBMFont*)m_background->getChildByTag(kTagScoreLabel);
if (!scoreLabel)
{
//スコア生成
scoreLabel = LabelBMFont::create(scoreStr, FONT_WHITE);
scoreLabel->setPosition(ccp(bgSize.width * 0.78, bgSize.height * 0.75));
m_background->addChild(scoreLabel, kZOrderLabel, kTagScoreLabel);
}
else
{
scoreLabel->setString(scoreStr);
}
}
示例2: updateBigBoomCount
void LayerGameMain::updateBigBoomCount(int bigBoomCount)
{
String strBoomCount;
Sprite * norBoom = Sprite::createWithSpriteFrameName("bomb.png");
Sprite * selBoom = Sprite::createWithSpriteFrameName("bomb.png");
if (bigBoomCount < 0)
{
return;
}
else if (bigBoomCount == 0)
{
if (this->getChildByTag(TAG_BIGBOOM))
{
this->removeChildByTag(TAG_BIGBOOM,true);
}
if (this->getChildByTag(TAG_BIGBOOMCOUNT))
{
this->removeChildByTag(TAG_BIGBOOMCOUNT,true);
}
}
else if (bigBoomCount == 1)
{
if ( !(this->getChildByTag(TAG_BIGBOOM)) )
{
MenuItemSprite * boomItem = MenuItemSprite::create(norBoom,
selBoom,
CC_CALLBACK_1(LayerGameMain::boomMenuCallback,this));
boomItem->setPosition(norBoom->getContentSize().width/2,norBoom->getContentSize().height/2);
Menu * boomMenu = Menu::create(boomItem,nullptr);
boomMenu->setPosition(Point::ZERO);
this->addChild(boomMenu,0,TAG_BIGBOOM);
}
if ( !(this->getChildByTag(TAG_BIGBOOMCOUNT)) )
{
strBoomCount.initWithFormat("X %d",bigBoomCount);
LabelBMFont * labelBoomCount = LabelBMFont::create(strBoomCount.getCString(),"font/font.fnt");
labelBoomCount->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
labelBoomCount->setPosition(Point(norBoom->getContentSize().width,norBoom->getContentSize().height - 30));
this->addChild(labelBoomCount,0,TAG_BIGBOOMCOUNT);
}
}
else if (bigBoomCount > 1 && bigBoomCount < MAX_BIGBOOM_COUNT)
{
strBoomCount.initWithFormat("X %d",bigBoomCount);
LabelBMFont * labelCount = (LabelBMFont *)this->getChildByTag(TAG_BIGBOOMCOUNT);
labelCount->setString(strBoomCount.getCString());
}
}
示例3: boomMenuCallback
void LayerGameMain::boomMenuCallback(cocos2d::Ref * ref)
{
_bigBoomCount--;
String strBoomCount;
strBoomCount.initWithFormat("X %d",_bigBoomCount);
LabelBMFont * labelCount = (LabelBMFont *)this->getChildByTag(TAG_BIGBOOMCOUNT);
labelCount->setString(strBoomCount.getCString());
_score += _enemyLayer->_smallVec.size()*SMALL_SCORE;
_score += _enemyLayer->_midVec.size()*MID_SCORE;
_score += _enemyLayer->_bigVec.size()*BIG_SCORE;
_controlLayer->updateScore(_score);
_enemyLayer->removeAllEnemy();
if (_bigBoomCount == 0)
{
this->removeChildByTag(TAG_BIGBOOM);
this->removeChildByTag(TAG_BIGBOOMCOUNT);
}
}
示例4: showHighScoreLabel
//ハイスコアラベルの表示
void GameScene::showHighScoreLabel()
{
Size bgSize = m_background->getContentSize();
//ハイスコア表示
int highScore = UserDefault::getInstance()->getIntegerForKey(KEY_HIGHSCORE, 0);
const char* highScoreStr = ccsf("%d", highScore);
LabelBMFont* highScoreLabel = (LabelBMFont*)m_background->getChildByTag(kTagHighScoreLabel);
if(!highScoreLabel)
{
//ハイスコア生成
highScoreLabel = LabelBMFont::create(highScoreStr, FONT_WHITE);
highScoreLabel->setPosition(ccp(bgSize.width * 0.78,bgSize.height * 0.87));
m_background->addChild(highScoreLabel, kZOrderLabel, kTagHighScoreLabel);
}
else
{
highScoreLabel->setString(highScoreStr);
}
}
示例5: addChild
//------------------------------------------------------------------
//
// AtlasBitmapColor
//
// Use any of these editors to generate BMFonts:
// http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
// http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
// http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
// http://www.angelcode.com/products/bmfont/ (Free, Windows only)
//
//------------------------------------------------------------------
AtlasBitmapColor::AtlasBitmapColor()
{
auto s = Director::getInstance()->getWinSize();
LabelBMFont* label = NULL;
label = LabelBMFont::create("Blue", "fonts/bitmapFontTest5.fnt");
label->setColor( Color3B::BLUE );
addChild(label);
label->setPosition( Point(s.width/2, s.height/4) );
label->setAnchorPoint( Point(0.5f, 0.5f) );
label = LabelBMFont::create("Red", "fonts/bitmapFontTest5.fnt");
addChild(label);
label->setPosition( Point(s.width/2, 2*s.height/4) );
label->setAnchorPoint( Point(0.5f, 0.5f) );
label->setColor( Color3B::RED );
label = LabelBMFont::create("G", "fonts/bitmapFontTest5.fnt");
addChild(label);
label->setPosition( Point(s.width/2, 3*s.height/4) );
label->setAnchorPoint( Point(0.5f, 0.5f) );
label->setColor( Color3B::GREEN );
label->setString("Green");
}