本文整理汇总了C++中LPDIRECTXFILEDATA::Unlock方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTXFILEDATA::Unlock方法的具体用法?C++ LPDIRECTXFILEDATA::Unlock怎么用?C++ LPDIRECTXFILEDATA::Unlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPDIRECTXFILEDATA
的用法示例。
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示例1: LoadFromXData
HRESULT CXFrameNode::LoadFromXData(char* Filename, CXModel* Model, LPDIRECTXFILEDATA XObj)
{
Game->MiniUpdate();
HRESULT res = S_OK;
// {9E415A43-7BA6-4a73-8743-B73D47E88476}
GUID DXFILEOBJ_AnimTicksPerSecond = { 0x9e415a43, 0x7ba6, 0x4a73, { 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76 } };
// get the type of the object
GUID ObjectType;
res = XObj->GetType(&ObjectType);
if(FAILED(res))
{
Game->LOG(res, "Error getting object type");
return res;
}
// load a child mesh
if(ObjectType == TID_D3DRMMesh)
{
CXMesh* Mesh = new CXMesh(Game);
res = Mesh->LoadFromXData(Filename, XObj);
if(SUCCEEDED(res))
{
m_Meshes.Add(Mesh);
return S_OK;
}
else
{
SAFE_DELETE(Mesh);
return res;
}
}
// load the transformation matrix
else if(ObjectType == TID_D3DRMFrameTransformMatrix)
{
D3DXMATRIX* mat;
SIZE_T Size;
res = XObj->Lock(&Size, (LPCVOID*)&mat);
if(FAILED(res))
{
Game->LOG(res, "Error loading transformation matrix");
return res;
}
else
{
m_TransformationMatrix = *mat;
m_OriginalMatrix = *mat;
XObj->Unlock();
return S_OK;
}
}
// load animation set
else if(ObjectType == TID_D3DRMAnimationSet )
{
return Model->LoadAnimationSet(Filename, XObj);
}
// load a single animation (shouldn't happen here)
else if(ObjectType == TID_D3DRMAnimation)
{
return Model->LoadAnimation(Filename, XObj);
}
// create a new child frame
else if(ObjectType == TID_D3DRMFrame)
{
CXFrameNode* ChildFrame = new CXFrameNode(Game);
// get the name of the child frame
res = CXModel::LoadName(ChildFrame, XObj);
if(FAILED(res))
{
Game->LOG(res, "Error loading frame name");
SAFE_DELETE(ChildFrame);
return res;
}
// Enumerate child objects.
// Child object can be data, data reference or binary.
// Use QueryInterface() to find what objecttype of object a child is.
res = E_FAIL;
SIZE_T NumChildren;
XObj->GetChildren(&NumChildren);
for(SIZE_T i=0; i<NumChildren; i++)
{
LPDIRECTXFILEDATA XChildData;
res = XObj->GetChild(i, &XChildData);
if(SUCCEEDED(res))
{
res = ChildFrame->LoadFromXData(Filename, Model, XChildData);
RELEASE(XChildData);
}
}
//.........这里部分代码省略.........