本文整理汇总了C++中LPDIRECTXFILEDATA::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTXFILEDATA::Release方法的具体用法?C++ LPDIRECTXFILEDATA::Release怎么用?C++ LPDIRECTXFILEDATA::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPDIRECTXFILEDATA
的用法示例。
在下文中一共展示了LPDIRECTXFILEDATA::Release方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sizeof
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT CD3DFile::CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, TCHAR* strResource, TCHAR* strType )
{
LPDIRECTXFILE pDXFile = NULL;
LPDIRECTXFILEENUMOBJECT pEnumObj = NULL;
LPDIRECTXFILEDATA pFileData = NULL;
HRESULT hr;
// Create a x file object
if( FAILED( hr = DirectXFileCreate( &pDXFile ) ) )
return E_FAIL;
// Register templates for d3drm and patch extensions.
if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
D3DRM_XTEMPLATE_BYTES ) ) )
{
pDXFile->Release();
return E_FAIL;
}
CHAR strTypeAnsi[MAX_PATH];
DXUtil_ConvertGenericStringToAnsiCb( strTypeAnsi, strType, sizeof(strTypeAnsi) );
DXFILELOADRESOURCE dxlr;
dxlr.hModule = NULL;
dxlr.lpName = strResource;
dxlr.lpType = (TCHAR*) strTypeAnsi;
// Create enum object
hr = pDXFile->CreateEnumObject( (void*)&dxlr, DXFILELOAD_FROMRESOURCE,
&pEnumObj );
if( FAILED(hr) )
{
pDXFile->Release();
return hr;
}
// Enumerate top level objects (which are always frames)
while( SUCCEEDED( pEnumObj->GetNextDataObject( &pFileData ) ) )
{
hr = LoadFrame( pd3dDevice, pFileData, this );
pFileData->Release();
if( FAILED(hr) )
{
pEnumObj->Release();
pDXFile->Release();
return E_FAIL;
}
}
SAFE_RELEASE( pFileData );
SAFE_RELEASE( pEnumObj );
SAFE_RELEASE( pDXFile );
return S_OK;
}
示例2: LoadMesh
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT CD3DFile::LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice,
LPDIRECTXFILEDATA pFileData,
CD3DFrame* pParentFrame )
{
LPDIRECTXFILEDATA pChildData = NULL;
LPDIRECTXFILEOBJECT pChildObj = NULL;
const GUID* pGUID;
DWORD cbSize;
CD3DFrame* pCurrentFrame;
HRESULT hr;
// Get the type of the object
if( FAILED( hr = pFileData->GetType( &pGUID ) ) )
return hr;
if( *pGUID == TID_D3DRMMesh )
{
hr = LoadMesh( pd3dDevice, pFileData, pParentFrame );
if( FAILED(hr) )
return hr;
}
if( *pGUID == TID_D3DRMFrameTransformMatrix )
{
D3DXMATRIX* pmatMatrix;
hr = pFileData->GetData( NULL, &cbSize, (void**)&pmatMatrix );
if( FAILED(hr) )
return hr;
// Update the parent's matrix with the new one
pParentFrame->SetMatrix( pmatMatrix );
}
if( *pGUID == TID_D3DRMFrame )
{
// Get the frame name
CHAR strAnsiName[512] = "";
TCHAR strName[512];
DWORD dwNameLength = 512;
if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
return hr;
DXUtil_ConvertAnsiStringToGenericCb( strName, strAnsiName, sizeof(strName) );
// Create the frame
pCurrentFrame = new CD3DFrame( strName );
if( pCurrentFrame == NULL )
return E_OUTOFMEMORY;
pCurrentFrame->m_pNext = pParentFrame->m_pChild;
pParentFrame->m_pChild = pCurrentFrame;
// Enumerate child objects
while( SUCCEEDED( pFileData->GetNextObject( &pChildObj ) ) )
{
// Query the child for its FileData
hr = pChildObj->QueryInterface( IID_IDirectXFileData,
(void**)&pChildData );
if( SUCCEEDED(hr) )
{
hr = LoadFrame( pd3dDevice, pChildData, pCurrentFrame );
pChildData->Release();
}
pChildObj->Release();
if( FAILED(hr) )
return hr;
}
}
return S_OK;
}