当前位置: 首页>>代码示例>>C++>>正文


C++ LPDIRECTSOUNDBUFFER::SetVolume方法代码示例

本文整理汇总了C++中LPDIRECTSOUNDBUFFER::SetVolume方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTSOUNDBUFFER::SetVolume方法的具体用法?C++ LPDIRECTSOUNDBUFFER::SetVolume怎么用?C++ LPDIRECTSOUNDBUFFER::SetVolume使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPDIRECTSOUNDBUFFER的用法示例。


在下文中一共展示了LPDIRECTSOUNDBUFFER::SetVolume方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SNDDXSetVolume

void SNDDXSetVolume(int volume)
{
	if (!lpDSB2) return ;     //might happen when changing sounddevice on the fly, caused a gpf

	if(volume==0)
		soundvolume = DSBVOLUME_MIN;
	else
	{
		float attenuate = 1000 * (float)log(100.0f/volume);
		soundvolume = -(int)attenuate;
	}
	
	if (!issoundmuted)
		lpDSB2->SetVolume(soundvolume);
}
开发者ID:BlueSplash,项目名称:svn-desmume,代码行数:15,代码来源:snddx.cpp

示例2: PlaySoundLoop

// Sound wiederholt abspielen (Letzter Paramter: true = starten, false = stoppen)
void PlaySoundLoop(LPDIRECTSOUNDBUFFER lpDSB, int pan, int vol, BOOL bStartStop)
{
	DWORD ret;
	lpDSB->GetStatus(&ret);
	
	if( (lpDSB) && (bStartStop) ) 
	{
		if(ret != DSBSTATUS_LOOPING) 
		{
			lpDSB->SetPan(pan);
			lpDSB->SetVolume(vol);
			lpDSB->Play(0,0,DSBPLAY_LOOPING);
		}
	}
	else if(lpDSB)
		lpDSB->Stop();
}
开发者ID:perezite,项目名称:cheesy,代码行数:18,代码来源:sound.cpp

示例3: Play

//-----------------------------------------------------------------------------
// Name: CSound::Play()
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING
//       in the dwFlags to loop the sound
//-----------------------------------------------------------------------------
HRESULT CSound::Play( DWORD dwPriority, DWORD dwFlags, LONG lVolume, LONG lFrequency, LONG lPan )
{
    HRESULT hr;
    BOOL    bRestored;

    if( m_apDSBuffer == NULL )
        return CO_E_NOTINITIALIZED;

    LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer();

    if( pDSB == NULL )
        return DXTRACE_ERR( TEXT("GetFreeBuffer"), E_FAIL );

    // Restore the buffer if it was lost
    if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
        return DXTRACE_ERR( TEXT("RestoreBuffer"), hr );

    if( bRestored )
    {
        // The buffer was restored, so we need to fill it with new data
        if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
            return DXTRACE_ERR( TEXT("FillBufferWithSound"), hr );
    }

    if( m_dwCreationFlags & DSBCAPS_CTRLVOLUME )
    {
        pDSB->SetVolume( lVolume );
    }

    if( lFrequency != -1 && 
        (m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY) )
    {
        pDSB->SetFrequency( lFrequency );
    }
    
    if( m_dwCreationFlags & DSBCAPS_CTRLPAN )
    {
        pDSB->SetPan( lPan );
    }
    
    return pDSB->Play( 0, dwPriority, dwFlags );
}
开发者ID:rohstar,项目名称:game-programming,代码行数:47,代码来源:DirectSound.cpp

示例4: DXTRACE_ERR

//-----------------------------------------------------------------------------
// Name: CDSSound::Play3D()
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING
//       in the dwFlags to loop the sound
//-----------------------------------------------------------------------------
HRESULT CDSSound::Play3D(LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lVolume, LONG lFrequency, DWORD& outIndex)
{
    HRESULT hr;
    BOOL    bRestored;
    DWORD   dwBaseFrequency;

    if (!m_apDSBuffer) return CO_E_NOTINITIALIZED;

    LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer(outIndex);
    if (!pDSB) return DXTRACE_ERR(TEXT("GetFreeBuffer"), E_FAIL);

    // Restore the buffer if it was lost
    if (FAILED(hr = RestoreBuffer(pDSB, &bRestored)))
        return DXTRACE_ERR(TEXT("RestoreBuffer"), hr);

    if (bRestored)
        if (FAILED(hr = FillBufferWithSound(pDSB, FALSE)))
            return DXTRACE_ERR(TEXT("FillBufferWithSound"), hr);

    if (m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY)
    {
        pDSB->GetFrequency(&dwBaseFrequency);
        pDSB->SetFrequency(dwBaseFrequency + lFrequency);
    }
    if (m_dwCreationFlags & DSBCAPS_CTRLVOLUME) pDSB->SetVolume(lVolume);

    // QI for the 3D buffer
    LPDIRECTSOUND3DBUFFER pDS3DBuffer;
    hr = pDSB->QueryInterface(IID_IDirectSound3DBuffer, (VOID**) &pDS3DBuffer);
    if (SUCCEEDED(hr))
    {
        hr = pDS3DBuffer->SetAllParameters(p3DBuffer, DS3D_IMMEDIATE);
        if (SUCCEEDED(hr))
        {
            hr = pDSB->SetCurrentPosition(0);
            hr = pDSB->Play(0, dwPriority, dwFlags);
        }
        pDS3DBuffer->Release();
    }

    return hr;
}
开发者ID:moltenguy1,项目名称:deusexmachina,代码行数:47,代码来源:DSUtil.cpp

示例5: VStop

    // ////////////////////////////////////////////////////////////////////
    //
    // ////////////////////////////////////////////////////////////////////
    bool DirectSound8AudioBuffer::VPlay(const I32 volume, const bool looping)
    {
        VStop();

        // Set base class attributs.
        AudioBuffer::VSetVolume(volume);
        AudioBuffer::VSetLooping(looping);

        // Get DirectSound buffer.
        LPDIRECTSOUNDBUFFER pDSB = static_cast<LPDIRECTSOUNDBUFFER>(VGet());
        if(!pDSB) {
            GF_LOG_TRACE_ERR("DirectSound8AudioBuffer::VPlay()", "Failed to cast the buffer to a DirectSound buffer");
            return (false);
        }

        // Set the buffers volume and play it.
        pDSB->SetVolume(volume);
        DWORD dwFlags = looping ? DSBPLAY_LOOPING : 0L;
        return (S_OK == pDSB->Play(0, 0, dwFlags));
    }
开发者ID:pjohalloran,项目名称:gameframework,代码行数:23,代码来源:DirectSoundAudio.cpp

示例6: DS_Set

//===========================================================================
// DS_Set
//	SFXBP_VOLUME (if negative, interpreted as attenuation)
//	SFXBP_FREQUENCY
//	SFXBP_PAN (-1..1)
//	SFXBP_MIN_DISTANCE
//	SFXBP_MAX_DISTANCE
//	SFXBP_RELATIVE_MODE
//===========================================================================
void DS_Set(sfxbuffer_t *buf, int property, float value)
{
	unsigned int f;
	LPDIRECTSOUNDBUFFER sound = DSBuf(buf);

	if(!sound) return;
	switch(property)
	{
	case SFXBP_VOLUME:
		// Use logarithmic attenuation.
		sound->SetVolume(value <= 0? (-1-value) * 10000
			: LinLog(value));	// Linear volume.
		break;

	case SFXBP_FREQUENCY:
		f = unsigned int(buf->rate * value);
		// Don't set redundantly.
		if(f != buf->freq) sound->SetFrequency(buf->freq = f);
		break;

	case SFXBP_PAN:
		sound->SetPan(LogPan(value));
		break;

	case SFXBP_MIN_DISTANCE:
		if(!DSBuf3(buf)) return;
		DSBuf3(buf)->SetMinDistance(value, DS3D_DEFERRED);
		break;

	case SFXBP_MAX_DISTANCE:
		if(!DSBuf3(buf)) return;
		DSBuf3(buf)->SetMaxDistance(value, DS3D_DEFERRED);
		break;

	case SFXBP_RELATIVE_MODE:
		if(!DSBuf3(buf)) return;
		DSBuf3(buf)->SetMode(value? DS3DMODE_HEADRELATIVE : DS3DMODE_NORMAL,
			DS3D_DEFERRED);
		break;
	}
}
开发者ID:amitahire,项目名称:development,代码行数:50,代码来源:driver_sndcmp.cpp

示例7: VSetVolume

//  *******************************************************************************************************************
void cDirectSoundAudioBuffer::VSetVolume(uint16 volume)
{
  SP_ASSERT(volume <= 100)(volume).SetCustomMessage("Volume must be between 0 and 100");
  Clamp<uint16>(volume, 0, 100);

  LPDIRECTSOUNDBUFFER pDSBuffer = GetSoundBuffer();
  SP_ASSERT(pDSBuffer != NULL).SetCustomMessage("Could not get Sound Buffer");

  if (pDSBuffer)
  {
    return;
  }

  float cCoeff = static_cast<float>(volume) / 100.0f;
  float logarithmicProportion = cCoeff > 0.1f ? 1 + log10(cCoeff) : 0;
  float range = (DSBVOLUME_MAX - DSBVOLUME_MIN);
  float adjustedVolume = (range * logarithmicProportion) + DSBVOLUME_MIN;
  m_Volume = static_cast<unsigned int>(adjustedVolume);

  pDSBuffer->SetVolume(m_Volume);
}
开发者ID:AnkurSheel,项目名称:HHero,代码行数:22,代码来源:DirectSoundAudioBuffer.cpp

示例8:

/*
===============
idAudioBufferWIN32::SetVolume
===============
*/
void idAudioBufferWIN32::SetVolume(float x)
{
	if (m_apDSBuffer) {
		m_apDSBuffer->SetVolume(x);
	}
}
开发者ID:AreaScout,项目名称:dante-doom3-odroid,代码行数:11,代码来源:win_snd.cpp

示例9: SNDDXUnMuteAudio

void SNDDXUnMuteAudio()
{
	issoundmuted = 0;
	lpDSB2->SetVolume(soundvolume);
}
开发者ID:BlueSplash,项目名称:svn-desmume,代码行数:5,代码来源:snddx.cpp

示例10: SNDDXMuteAudio

void SNDDXMuteAudio()
{
	issoundmuted = 1;
	lpDSB2->SetVolume(DSBVOLUME_MIN);
}
开发者ID:BlueSplash,项目名称:svn-desmume,代码行数:5,代码来源:snddx.cpp

示例11: ChannelSetVolume

/*------------------------------------------------------------------------
*
* PROTOTYPE  :  void ChannelSetVolume(int chan, int volume)
*
* DESCRIPTION :  Modify a channel volume
*
*/
void ChannelSetVolume(int chan, float volume)
{
    LPDIRECTSOUNDBUFFER pDS = g_pDSHandles[chan].pbuffer;
    if (!pDS) return;
    pDS->SetVolume(GetVol(volume));
}
开发者ID:cbxbiker61,项目名称:nogravity,代码行数:13,代码来源:snd_ds6.cpp

示例12: OnSliderChanged

//-----------------------------------------------------------------------------
// Name: OnSliderChanged()  
// Desc: Called when the dialog's slider bars are changed by the user, or need
//       updating
//-----------------------------------------------------------------------------
VOID OnSliderChanged( HWND hDlg )
{
    TCHAR strBuffer[10];

    // Get handles to dialog items
    HWND hFreqSlider   = GetDlgItem( hDlg, IDC_FREQUENCY_SLIDER );
    HWND hPanSlider    = GetDlgItem( hDlg, IDC_PAN_SLIDER );
    HWND hVolumeSlider = GetDlgItem( hDlg, IDC_VOLUME_SLIDER );

    // Get the position of the sliders
    LONG lFrequency = (LONG)SendMessage( hFreqSlider,   TBM_GETPOS, 0, 0 ) * 1L;
    LONG lPan       = (LONG)SendMessage( hPanSlider,    TBM_GETPOS, 0, 0 ) * 500L;
    LONG lVolume    = (LONG)SendMessage( hVolumeSlider, TBM_GETPOS, 0, 0 ) * 100L;

    // Set the static text boxes
    wsprintf( strBuffer, TEXT("%ld"), lFrequency );
    SetWindowText( GetDlgItem( hDlg, IDC_FREQUENCY ), strBuffer );

    wsprintf( strBuffer, TEXT("%ld"), lPan );
    SetWindowText( GetDlgItem( hDlg, IDC_PAN       ), strBuffer );

    wsprintf( strBuffer, TEXT("%ld"), lVolume );
    SetWindowText( GetDlgItem( hDlg, IDC_VOLUME    ), strBuffer );

    // Set the options in the DirectSound buffer
    if( g_pSound )
    {
        LPDIRECTSOUNDBUFFER pDSB = g_pSound->GetBuffer( 0 );

        if( pDSB )
        {
            if( FAILED( pDSB->SetFrequency( lFrequency ) ) )
            {
                DSCAPS dscaps;
                ZeroMemory( &dscaps, sizeof(DSCAPS) );
                dscaps.dwSize = sizeof(DSCAPS);
                g_pSoundManager->GetDirectSound()->GetCaps( &dscaps );
                
                DSBCAPS dsbcaps;
                ZeroMemory( &dsbcaps, sizeof(DSBCAPS) );
                dsbcaps.dwSize = sizeof(DSBCAPS);
                pDSB->GetCaps( &dsbcaps );

                // Try to guess why it failed 
                if( (dsbcaps.dwFlags & DSBCAPS_LOCHARDWARE) && 
                    (DWORD)lFrequency > dscaps.dwMaxSecondarySampleRate )
                {                    
                    // Hardware buffers don't support >dwMaxSecondarySampleRate
                    SetDlgItemText( hDlg, IDC_STATUS, TEXT("Hardware buffers don't support greater") 
                                                      TEXT("than dscaps.dwMaxSecondarySampleRate") );
                }
                else if( lFrequency > 100000 )
                {
                    // Some platforms (pre-WinXP SP1) do not support 
                    // >100k Hz so they will fail when setting it higher
                    SetDlgItemText( hDlg, IDC_STATUS, TEXT("Some OS platforms do not support >100k Hz") );
                }
                else
                {
                    SetDlgItemText( hDlg, IDC_STATUS, TEXT("Set frequency failed") );
                }

                // Reset to the last valid freq
                pDSB->SetFrequency( g_dwLastValidFreq );                  
                PostMessage( hFreqSlider, TBM_SETPOS, TRUE, g_dwLastValidFreq );               
            }
            else
            {
                g_dwLastValidFreq = lFrequency;
            }
            
            pDSB->SetPan( lPan );
            pDSB->SetVolume( lVolume );
        }
    }
}
开发者ID:chinajeffery,项目名称:dx_sdk,代码行数:81,代码来源:adjustsound.cpp


注:本文中的LPDIRECTSOUNDBUFFER::SetVolume方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。