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C++ LPDIRECTSOUNDBUFFER::GetFrequency方法代码示例

本文整理汇总了C++中LPDIRECTSOUNDBUFFER::GetFrequency方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTSOUNDBUFFER::GetFrequency方法的具体用法?C++ LPDIRECTSOUNDBUFFER::GetFrequency怎么用?C++ LPDIRECTSOUNDBUFFER::GetFrequency使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPDIRECTSOUNDBUFFER的用法示例。


在下文中一共展示了LPDIRECTSOUNDBUFFER::GetFrequency方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DXUT_ERR

//-----------------------------------------------------------------------------
// Name: CSound::Play3D()
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING
//       in the dwFlags to loop the sound
//-----------------------------------------------------------------------------
HRESULT CSound::Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lFrequency )
{
    HRESULT hr;
    BOOL bRestored;
    DWORD dwBaseFrequency;

    if( m_apDSBuffer == NULL )
        return CO_E_NOTINITIALIZED;

    LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer();
    if( pDSB == NULL )
        return DXUT_ERR( L"GetFreeBuffer", E_FAIL );

    // Restore the buffer if it was lost
    if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
        return DXUT_ERR( L"RestoreBuffer", hr );

    if( bRestored )
    {
        // The buffer was restored, so we need to fill it with new data
        if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
            return DXUT_ERR( L"FillBufferWithSound", hr );
    }

    if( m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY )
    {
        pDSB->GetFrequency( &dwBaseFrequency );
        pDSB->SetFrequency( dwBaseFrequency + lFrequency );
    }

    // QI for the 3D buffer
    LPDIRECTSOUND3DBUFFER pDS3DBuffer;
    hr = pDSB->QueryInterface( IID_IDirectSound3DBuffer, ( VOID** )&pDS3DBuffer );
    if( SUCCEEDED( hr ) )
    {
        hr = pDS3DBuffer->SetAllParameters( p3DBuffer, DS3D_IMMEDIATE );
        if( SUCCEEDED( hr ) )
        {
            hr = pDSB->Play( 0, dwPriority, dwFlags );
        }

        pDS3DBuffer->Release();
    }

    return hr;
}
开发者ID:Brainiarc7,项目名称:smaa,代码行数:51,代码来源:SDKsound.cpp

示例2: DXTRACE_ERR

//-----------------------------------------------------------------------------
// Name: CDSSound::Play3D()
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING
//       in the dwFlags to loop the sound
//-----------------------------------------------------------------------------
HRESULT CDSSound::Play3D(LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lVolume, LONG lFrequency, DWORD& outIndex)
{
    HRESULT hr;
    BOOL    bRestored;
    DWORD   dwBaseFrequency;

    if (!m_apDSBuffer) return CO_E_NOTINITIALIZED;

    LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer(outIndex);
    if (!pDSB) return DXTRACE_ERR(TEXT("GetFreeBuffer"), E_FAIL);

    // Restore the buffer if it was lost
    if (FAILED(hr = RestoreBuffer(pDSB, &bRestored)))
        return DXTRACE_ERR(TEXT("RestoreBuffer"), hr);

    if (bRestored)
        if (FAILED(hr = FillBufferWithSound(pDSB, FALSE)))
            return DXTRACE_ERR(TEXT("FillBufferWithSound"), hr);

    if (m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY)
    {
        pDSB->GetFrequency(&dwBaseFrequency);
        pDSB->SetFrequency(dwBaseFrequency + lFrequency);
    }
    if (m_dwCreationFlags & DSBCAPS_CTRLVOLUME) pDSB->SetVolume(lVolume);

    // QI for the 3D buffer
    LPDIRECTSOUND3DBUFFER pDS3DBuffer;
    hr = pDSB->QueryInterface(IID_IDirectSound3DBuffer, (VOID**) &pDS3DBuffer);
    if (SUCCEEDED(hr))
    {
        hr = pDS3DBuffer->SetAllParameters(p3DBuffer, DS3D_IMMEDIATE);
        if (SUCCEEDED(hr))
        {
            hr = pDSB->SetCurrentPosition(0);
            hr = pDSB->Play(0, dwPriority, dwFlags);
        }
        pDS3DBuffer->Release();
    }

    return hr;
}
开发者ID:moltenguy1,项目名称:deusexmachina,代码行数:47,代码来源:DSUtil.cpp


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