本文整理汇总了C++中LPDIRECTDRAWSURFACE4::Unlock方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTDRAWSURFACE4::Unlock方法的具体用法?C++ LPDIRECTDRAWSURFACE4::Unlock怎么用?C++ LPDIRECTDRAWSURFACE4::Unlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPDIRECTDRAWSURFACE4
的用法示例。
在下文中一共展示了LPDIRECTDRAWSURFACE4::Unlock方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Clear_Surface
/***************************************************************************\
Clears the specified surface.
\***************************************************************************/
void IMR_DirectXInterface::Clear_Surface(LPDIRECTDRAWSURFACE4 Surface)
{
HRESULT ddflag;
RECT Area;
DDSURFACEDESC2 DDSurfaceDesc;
char *Mem;
// Make sure the surface exists:
if (!Surface) return;
// Lock the surface:
DDSurfaceDesc.dwSize = sizeof(DDSurfaceDesc);
ddflag = Surface->Lock(&Area, &DDSurfaceDesc, DDLOCK_WAIT, NULL);
if (ddflag == DDERR_SURFACELOST)
{
Restore(Surface);
ddflag = Surface->Lock(NULL, &DDSurfaceDesc, DDLOCK_WAIT, NULL);
}
if (ddflag != DD_OK) return;
Mem = (char *)DDSurfaceDesc.lpSurface;
// Clear the surface:
if (Mem) memset(Mem, 0, DDSurfaceDesc.dwSize);
// And unlock the surface:
Surface->Unlock(NULL);
}
示例2: memset
//=====================================================================================
// FillLMapSurface
//=====================================================================================
static void FillLMapSurface2(DRV_LInfo *LInfo, int32 LNum)
{
U16 *pTempBits;
int32 w, h, Width, Height, Stride;
U8 *pBitPtr;
RGB_LUT *Lut;
geRDriver_THandle *THandle;
HRESULT Result;
const RECT *pRect;
DDSURFACEDESC2 SurfDesc;
LPDIRECTDRAWSURFACE4 Surface;
int32 Extra;
THandle = LInfo->THandle;
pBitPtr = (U8*)LInfo->RGBLight[LNum];
Width = LInfo->Width;
Height = LInfo->Height;
Lut = &AppInfo.Lut1;
pRect = TPage_BlockGetRect(THandle->Block);
Surface = TPage_BlockGetSurface(THandle->Block);
memset(&SurfDesc, 0, sizeof(DDSURFACEDESC2));
SurfDesc.dwSize = sizeof(DDSURFACEDESC2);
Result = Surface->Lock((RECT*)pRect, &SurfDesc, DDLOCK_WAIT, NULL);
assert(Result == DD_OK);
Stride = SurfDesc.dwWidth;
pTempBits = (U16*)SurfDesc.lpSurface;
Extra = Stride - Width;
for (h=0; h< Height; h++)
{
for (w=0; w< Width; w++)
{
U8 R, G, B;
U16 Color;
R = *pBitPtr++;
G = *pBitPtr++;
B = *pBitPtr++;
Color = (U16)(Lut->R[R] | Lut->G[G] | Lut->B[B]);
*pTempBits++ = Color;
}
pTempBits += Extra;
}
Result = Surface->Unlock((RECT*)pRect);
assert(Result == DD_OK);
}
示例3: LoadLMapFromSystem
//=====================================================================================
// LoadLMapFromSystem
//=====================================================================================
static void LoadLMapFromSystem(DRV_LInfo *LInfo, int32 Log, int32 LNum)
{
U16 *pTempBits;
int32 w, h, Width, Height, Size, Extra;
U8 *pBitPtr;
LPDIRECTDRAWSURFACE4 Surface;
RGB_LUT *Lut;
DDSURFACEDESC2 ddsd;
HRESULT ddrval;
pBitPtr = (U8*)LInfo->RGBLight[LNum];
Width = LInfo->Width;
Height = LInfo->Height;
Size = 1<<Log;
Extra = Size - Width;
Lut = &AppInfo.Lut1;
Surface = SystemToVideo[Log].Surface;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(DDSURFACEDESC2);
ddrval = Surface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
assert(ddrval == DD_OK);
U8 R, G, B;
U16 Color;
pTempBits = (USHORT*)ddsd.lpSurface;
for (h=0; h< Height; h++)
{
for (w=0; w< Width; w++)
{
R = *pBitPtr++;
G = *pBitPtr++;
B = *pBitPtr++;
Color = (U16)(Lut->R[R] | Lut->G[G] | Lut->B[B]);
*pTempBits++ = Color;
}
pTempBits += Extra;
}
ddrval = Surface->Unlock(NULL);
assert(ddrval == DD_OK);
}
示例4: Unlock_Surface
/***************************************************************************\
Unlocks the specified surface.
\***************************************************************************/
void IMR_DirectXInterface::Unlock_Surface(LPDIRECTDRAWSURFACE4 Surface)
{
if (!Surface) Surface = DDPrimarySurface;
Surface->Unlock(NULL);
}
示例5: WinMain
//.........这里部分代码省略.........
for ( j = 0; j < 1024; j++) {
if ((colours[i][j] = colour_bmp_file.buffer[index++])>250) colours[i][j] = 250;
}
fout << "\n";
}
LoadDEM();
fout.close();
LoadDEM();
while (1)
{
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if(msg.message == WM_QUIT) { DD_Shutdown(); break; }
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
memset(&ddsd,0,sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
while ( lpddsback->Lock(NULL,&ddsd,DDLOCK_SURFACEMEMORYPTR,NULL) != DD_OK);
video_buffer = (UCHAR *) ddsd.lpSurface;
memset(video_buffer,0,SCREEN_WIDTH*SCREEN_HEIGHT);
GameMain();
lpddsback->Unlock(NULL);
sprintf(buffer,"%d",poo);
if (lpddsback->GetDC(&hdc) == DD_OK) {
SetBkColor(hdc, RGB(0, 0, 255));
SetTextColor(hdc, RGB(255, 255, 0));
TextOut(hdc, 0, 0, buffer, lstrlen(buffer));
lpddsback->ReleaseDC(hdc);
}
//Z+=10;
if (Z>3840.0) Z -=3840.0;
while (TRUE)
{
ddrval = lpddsprimary->Flip(NULL, 0);
if (ddrval == DD_OK)
break;
if (ddrval == DDERR_SURFACELOST)
{
ddrval = lpddsprimary->Restore();
if (ddrval != DD_OK)
break;
}
if (ddrval != DDERR_WASSTILLDRAWING)
break;
}
if (KEY_DOWN(VK_ESCAPE)) {
DD_Shutdown();
PostMessage(main_window_handle,WM_CLOSE,0,0);
}
}
}
DD_Shutdown();
return(msg.wParam);
}