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C++ LPDIRECTDRAWSURFACE4::GetAttachedSurface方法代码示例

本文整理汇总了C++中LPDIRECTDRAWSURFACE4::GetAttachedSurface方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTDRAWSURFACE4::GetAttachedSurface方法的具体用法?C++ LPDIRECTDRAWSURFACE4::GetAttachedSurface怎么用?C++ LPDIRECTDRAWSURFACE4::GetAttachedSurface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPDIRECTDRAWSURFACE4的用法示例。


在下文中一共展示了LPDIRECTDRAWSURFACE4::GetAttachedSurface方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

int	PisteDraw_Alusta(HWND &main_window_handle, HINSTANCE &hinstance_app, 
					 int leveys, int korkeus, int bpp,
					 int max_colors)
{

	if (PD_unload) {

		strcpy(virhe,"Uh, oh, I think we have a bug...");

		PD_main_window_handle	= (HWND &)main_window_handle;
		PD_hinstance_app		= (HINSTANCE &)hinstance_app;
		PD_ruudun_leveys		= leveys;
		PD_ruudun_korkeus		= korkeus;
		PD_ruudun_bpp			= bpp;
		PD_max_varit			= max_colors;
		
		LPDIRECTDRAW temp = NULL;				 // väliaikainen rajapinta jolla haetaan uusin versio
		int i;

		if (FAILED(DirectDrawCreate(NULL, &temp, NULL)))	// luo rajapintaosoitin versioon 1.0
		{
			strcpy(virhe,"Cannot initialize DirectDraw!");
			PisteLog_Kirjoita("[Error] Piste Draw: Cannot initialize DirectDraw! \n");
			return PD_VIRHE;
		}

		if (FAILED(temp->QueryInterface(IID_IDirectDraw4,(LPVOID *)&PD_lpdd))) // osoitin v 4.0
		{
			strcpy(virhe,"Cannot initialize DirectDraw4!");
			PisteLog_Kirjoita("[Error] Piste Draw: Cannot initialize DirectDraw4! \n");
			return PD_VIRHE;
		}

		temp->Release();	// tuhotaan väliaikainen rajapinta
		temp = NULL;
		
		if (FAILED(PD_lpdd->SetCooperativeLevel(PD_main_window_handle, // Yhteistyö Windowsin kanssa..
											  DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX |
											  DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT)))
		{
			strcpy(virhe,"Failed to cooperate with Windows!");
			PisteLog_Kirjoita("[Error] Piste Draw: Failed to cooperate with Windows! \n");
			return PD_VIRHE;
		}
		
		if (FAILED(PD_lpdd->SetDisplayMode(PD_ruudun_leveys, PD_ruudun_korkeus, PD_ruudun_bpp,0,0)))
		{
			strcpy(virhe,"Unable to change video mode!");
			PisteLog_Kirjoita("[Error] Piste Draw: Unable to change video mode! \n");
			return PD_VIRHE;
		}

		DD_INIT_STRUCT(PD_ddsd);

		PD_ddsd.dwFlags				=	DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
		PD_ddsd.dwBackBufferCount	=	2;				//Kolmoispuskurointi = primary + 2 taustapuskuria
		PD_ddsd.ddsCaps.dwCaps		=	DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
		
		if (FAILED(PD_lpdd->CreateSurface(&PD_ddsd, &PD_lpddsprimary, NULL)))
		{
			strcpy(virhe,"Cannot create primary surface!");
			PisteLog_Kirjoita("[Error] Piste Draw: Cannot create primary surface! \n");
			return PD_VIRHE;
		}
		
		PD_buffers[PD_TAUSTABUFFER].leveys		= leveys;
		PD_buffers[PD_TAUSTABUFFER].korkeus		= korkeus;
		PisteDraw_Aseta_Klipperi(PD_TAUSTABUFFER,0,0,leveys,korkeus);
		PD_ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
		
		if (FAILED(PD_lpddsprimary->GetAttachedSurface(&PD_ddsd.ddsCaps, &PD_buffers[PD_TAUSTABUFFER].lpdds)))
		{
			strcpy(virhe,"Cannot attach back buffer to primary surface!");
			PisteLog_Kirjoita("[Error] Piste Draw: Cannot attach back buffer to primary surface! \n");
			return PD_VIRHE;
		}

		PD_buffers[PD_TAUSTABUFFER2].leveys		= leveys;
		PD_buffers[PD_TAUSTABUFFER2].korkeus	= korkeus;
		PisteDraw_Aseta_Klipperi(PD_TAUSTABUFFER2,0,0,leveys,korkeus);

		for (i=1;i<255;i++)							//Luodaan 8-bittinen paletti
		{
			PD_paletti[i].peRed		=	0;
			PD_paletti[i].peGreen	=	0;
			PD_paletti[i].peBlue	=	0;
			PD_paletti[i].peFlags	=	PC_NOCOLLAPSE;
		}

		if (FAILED(PD_lpdd->CreatePalette(DDPCAPS_8BIT |
										DDPCAPS_ALLOW256 |
										DDPCAPS_INITIALIZE,
										PD_paletti,
										&PD_lpddpal,
										NULL)))
		{
			PisteLog_Kirjoita("[Error] Piste Draw: Cannot create 8-bit palette! \n");
			strcpy(virhe,"Cannot create 8-bit palette!");
			return PD_VIRHE;
		}
//.........这里部分代码省略.........
开发者ID:piotrulos,项目名称:PK2remakes,代码行数:101,代码来源:PisteDraw.cpp

示例2: SetDisplayMode

// 비디오 모드 전환
BOOL SetDisplayMode( HWND hWnd, DWORD Width, DWORD Height, DWORD BPP )
{
    // Set Cooperative Level

	smTextureBPP = BPP;

	if ( WindowMode ) return SetDisplayModeWin( hWnd , Width , Height , BPP );
	
    HRESULT hresult = lpDD->SetCooperativeLevel( hWnd,
                                                  DDSCL_EXCLUSIVE |
                                                  DDSCL_FULLSCREEN |
												  DDSCL_ALLOWMODEX );
    if ( hresult != DD_OK )
	{
		MESSAGE( "lpDD->SetCooperativeLevel" );
        return FALSE;
	}


    // 풀화면 모드로 전환
    hresult = lpDD->SetDisplayMode( Width, Height, BPP, 0, 0 );
    if ( hresult != DD_OK )
	{
		MESSAGE( "lpDD3->SetDisplayMode" );
        return FALSE;
	}


    // Primary Surface 생성
    DDSURFACEDESC2 ddsd;
    ZeroMemory( &ddsd, sizeof(ddsd) );

    ddsd.dwSize             = sizeof(ddsd);
    ddsd.dwBackBufferCount  = 1;
    ddsd.dwFlags            = DDSD_CAPS |
                              DDSD_BACKBUFFERCOUNT;
    ddsd.ddsCaps.dwCaps     = DDSCAPS_PRIMARYSURFACE |
                              DDSCAPS_FLIP |
                              DDSCAPS_COMPLEX |
                              DDSCAPS_VIDEOMEMORY |
                              DDSCAPS_3DDEVICE;

    // Primary surface 생성
    hresult = lpDD->CreateSurface( &ddsd, &lpDDSPrimary, NULL );
    if ( hresult != DD_OK )
	{
		MESSAGE( "lpDD->CreateSurface(lpDDSPrimary)" );
        return FALSE;
	}

    // Back Surface 생성(?)
    DDSCAPS2 ddscaps;
    ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
    hresult = lpDDSPrimary->GetAttachedSurface( &ddscaps, &lpDDSBack );
    if ( hresult != DD_OK )
	{
		MESSAGE( "lpDDSPrimary->GetAttachedSurface" );
        return FALSE;
	}


	//////////// 클리퍼 생성 ////////////////////////
	lpDD->CreateClipper( 0, &lpDDClipper , NULL );
	lpDDClipper->SetHWnd( 0, hWnd );
	lpDDSPrimary->SetClipper( lpDDClipper );
	lpDDClipper->Release();



    // z-buffer Surface 생성
    ZeroMemory( &ddsd, sizeof(ddsd) );
    ddsd.dwSize            = sizeof(ddsd);
    ddsd.dwFlags           = DDSD_CAPS |
                             DDSD_WIDTH |
                             DDSD_HEIGHT |
                             DDSD_PIXELFORMAT;
    ddsd.dwWidth           = Width;
    ddsd.dwHeight          = Height;

	lpD3D->EnumZBufferFormats( IID_IDirect3DHALDevice , EnumZBufferCallback , (VOID *)&ddsd.ddpfPixelFormat );

	//######################################################################################
	//작 성 자 : 오 영 석
	::CopyMemory( &g_ddpfPixelFormatZ, &ddsd.ddpfPixelFormat, sizeof(g_ddpfPixelFormatZ) );
	//######################################################################################

    // 하드웨어 이면 z-buffer를 비디오 메모리에 만든다.
    if ( lpD3DDeviceDesc->bIsHardware )
        ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;
    else
        ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_SYSTEMMEMORY;

    // Create the ZBuffer surface.
    hresult = lpDD->CreateSurface( &ddsd, &lpDDSZBuffer, NULL );
    if ( hresult != DD_OK )
	{
		MESSAGE( "lpDD2->CreateSurface(lpDDSZBuffer)" );
        return FALSE;
	}
//.........这里部分代码省略.........
开发者ID:rafaellincoln,项目名称:Source-Priston-Tale,代码行数:101,代码来源:smDsx.cpp

示例3: DD_Init

int DD_Init(HWND hwnd)
{

	int index;
	
	if(DirectDrawCreate(NULL,&pdd,NULL)!=DD_OK)
	{
		DD_Shutdown();
		return 0;
	}

	if(pdd->QueryInterface(IID_IDirectDraw4, (LPVOID *) & lpdd ) != DD_OK)
	{
		DD_Shutdown();
		return 0;
	}

	if(lpdd->SetCooperativeLevel(hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ) != DD_OK )
	{
		DD_Shutdown();
		return 0;
	}


	if(lpdd->SetDisplayMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,0,0) != DD_OK)
	{
		DD_Shutdown();
		return 0;
	}

	ZeroMemory(&ddsd, sizeof(ddsd));
 	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
	ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
	ddsd.dwBackBufferCount = 1;



	if (lpdd->CreateSurface(&ddsd,&lpddsprimary,NULL) != DD_OK)
	{
		DD_Shutdown();
		return 0;
	}


	ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
	if (lpddsprimary->GetAttachedSurface(&ddscaps,&lpddsback) != DD_OK)
	{
		DD_Shutdown();
		return 0;
	}

	memset(colour_palette,0,256*sizeof(PALETTEENTRY));

	for(index = 0; index < 256; index++ ) 
	{
		
		
			colour_palette[index].peRed = colour_bmp_file.palette[index].peBlue ;
			colour_palette[index].peBlue = colour_bmp_file.palette[index].peRed;
			colour_palette[index].peGreen = colour_bmp_file.palette[index].peGreen;
		
		
		colour_palette[index].peFlags = PC_NOCOLLAPSE;
				
	}

	if(lpdd->CreatePalette((DDPCAPS_8BIT | DDPCAPS_INITIALIZE),colour_palette,&lpddpal,NULL)!=DD_OK)
	{
		DD_Shutdown();
		return 0;
	}

	lpddsprimary->SetPalette(lpddpal);
//	lpddsback->SetPalette(lpddpal);

	

	return 1;

} // end DD_Init
开发者ID:cwilko,项目名称:voxelMap,代码行数:81,代码来源:version5.cpp


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