本文整理汇总了C++中LLXmlTreeNode::getFastAttributeUUID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLXmlTreeNode::getFastAttributeUUID方法的具体用法?C++ LLXmlTreeNode::getFastAttributeUUID怎么用?C++ LLXmlTreeNode::getFastAttributeUUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLXmlTreeNode
的用法示例。
在下文中一共展示了LLXmlTreeNode::getFastAttributeUUID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadNodeArchetype
//-----------------------------------------------------------------------------
// loadNodeArchetype(): loads <archetype> node from XML tree
//-----------------------------------------------------------------------------
BOOL LLGenePool::loadNodeArchetype( LLXmlTreeNode* node )
{
llassert( node->hasName( "archetype" ) );
LLAppearance* archetype = new LLAppearance();
BOOL success = TRUE;
LLVOAvatar* avatar = gAgent.getAvatarObject();
if( !avatar )
{
delete archetype;
return FALSE;
}
LLXmlTreeNode* child;
for (child = node->getChildByName( "param" );
child;
child = node->getNextNamedChild())
{
F32 value;
static LLStdStringHandle value_string = LLXmlTree::addAttributeString("value");
if( !child->getFastAttributeF32( value_string, value ) )
{
llwarns << "avatar genepool file: <param> missing value attribute" << llendl;
success = FALSE;
break;
}
S32 id;
static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
if( !child->getFastAttributeS32( id_string, id ) )
{
llwarns << "avatar genepool file: <param> missing id attribute" << llendl;
success = FALSE;
break;
}
LLVisualParam* param = avatar->getVisualParam( id );
if( param )
{
archetype->addParam( id, value );
}
else
{
llwarns << "avatar genepool file: ignoring invalid <param> with id: " << id << llendl;
}
}
for (child = node->getChildByName( "texture" );
child;
child = node->getNextNamedChild())
{
LLUUID uuid;
static LLStdStringHandle uuid_string = LLXmlTree::addAttributeString("uuid");
if( !child->getFastAttributeUUID( uuid_string, uuid ) )
{
llwarns << "avatar genepool file: <texture> missing uuid attribute" << llendl;
success = FALSE;
break;
}
S32 te;
static LLStdStringHandle te_string = LLXmlTree::addAttributeString("te");
if( !child->getFastAttributeS32( te_string, te ) )
{
llwarns << "avatar genepool file: <texture> missing te attribute" << llendl;
success = FALSE;
break;
}
archetype->addTexture( te, uuid );
}
if( success )
{
mArchetypes.put( archetype );
}
else
{
delete archetype;
}
return success;
}