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C++ LLXMLNodePtr::getAttributeU32方法代码示例

本文整理汇总了C++中LLXMLNodePtr::getAttributeU32方法的典型用法代码示例。如果您正苦于以下问题:C++ LLXMLNodePtr::getAttributeU32方法的具体用法?C++ LLXMLNodePtr::getAttributeU32怎么用?C++ LLXMLNodePtr::getAttributeU32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLXMLNodePtr的用法示例。


在下文中一共展示了LLXMLNodePtr::getAttributeU32方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadTemplates

bool LLNotifications::loadTemplates()
{
	const std::string xml_filename = "notifications.xml";
	LLXMLNodePtr root;
	
	BOOL success  = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root);
	
	if (!success || root.isNull() || !root->hasName( "notifications" ))
	{
		llerrs << "Problem reading UI Notifications file: " << xml_filename << llendl;
		return false;
	}
	
	clearTemplates();
	
	for (LLXMLNodePtr item = root->getFirstChild();
		 item.notNull(); item = item->getNextSibling())
	{
		// we do this FIRST so that item can be changed if we 
		// encounter a usetemplate -- we just replace the
		// current xml node and keep processing
		item = checkForXMLTemplate(item);
		
		if (item->hasName("global"))
		{
			std::string global_name;
			if (item->getAttributeString("name", global_name))
			{
				mGlobalStrings[global_name] = item->getTextContents();
			}
			continue;
		}
		
		if (item->hasName("template"))
		{
			// store an xml template; templates must have a single node (can contain
			// other nodes)
			std::string name;
			item->getAttributeString("name", name);
			LLXMLNodePtr ptr = item->getFirstChild();
			mXmlTemplates[name] = ptr;
			continue;
		}
		
		if (!item->hasName("notification"))
		{
            llwarns << "Unexpected entity " << item->getName()->mString << 
                       " found in " << xml_filename << llendl;
			continue;
		}
		
		// now we know we have a notification entry, so let's build it
		LLNotificationTemplatePtr pTemplate(new LLNotificationTemplate());

		if (!item->getAttributeString("name", pTemplate->mName))
		{
			llwarns << "Unable to parse notification with no name" << llendl;
			continue;
		}
		
		//llinfos << "Parsing " << pTemplate->mName << llendl;
		
		pTemplate->mMessage = item->getTextContents();
		pTemplate->mDefaultFunctor = pTemplate->mName;
		item->getAttributeString("type", pTemplate->mType);
		item->getAttributeString("icon", pTemplate->mIcon);
		item->getAttributeString("label", pTemplate->mLabel);
		item->getAttributeU32("duration", pTemplate->mExpireSeconds);
		item->getAttributeU32("expireOption", pTemplate->mExpireOption);

		std::string priority;
		item->getAttributeString("priority", priority);
		pTemplate->mPriority = NOTIFICATION_PRIORITY_NORMAL;
		if (!priority.empty())
		{
			if (priority == "low")      pTemplate->mPriority = NOTIFICATION_PRIORITY_LOW;
			if (priority == "normal")   pTemplate->mPriority = NOTIFICATION_PRIORITY_NORMAL;
			if (priority == "high")     pTemplate->mPriority = NOTIFICATION_PRIORITY_HIGH;
			if (priority == "critical") pTemplate->mPriority = NOTIFICATION_PRIORITY_CRITICAL;
		}
		
		item->getAttributeString("functor", pTemplate->mDefaultFunctor);

		BOOL persist = false;
		item->getAttributeBOOL("persist", persist);
		pTemplate->mPersist = persist;
		
		std::string sound;
		item->getAttributeString("sound", sound);
		if (!sound.empty())
		{
			// TODO: test for bad sound effect name / missing effect
			pTemplate->mSoundEffect = LLUUID(LLUI::sConfigGroup->getString(sound.c_str()));
		}

		for (LLXMLNodePtr child = item->getFirstChild();
			 !child.isNull(); child = child->getNextSibling())
		{
			child = checkForXMLTemplate(child);
			
//.........这里部分代码省略.........
开发者ID:CasperWarden,项目名称:CasperViewer,代码行数:101,代码来源:llnotifications.cpp

示例2: loadNotifications

bool LLNotifications::loadNotifications()
{
	LL_INFOS() << "Reading notifications template" << LL_ENDL;
	// Passing findSkinnedFilenames(constraint=LLDir::ALL_SKINS) makes it
	// output all relevant pathnames instead of just the ones from the most
	// specific skin.
	std::vector<std::string> search_paths =
		gDirUtilp->findSkinnedFilenames(LLDir::XUI, "notifications.xml", LLDir::ALL_SKINS);

	std::string base_filename = search_paths.front();
	LLXMLNodePtr root;
	BOOL success  = LLXMLNode::getLayeredXMLNode(root, search_paths);
	
	if (!success || root.isNull() || !root->hasName( "notifications" ))
	{
		LL_ERRS() << "Problem reading XML from UI Notifications file: " << base_filename << LL_ENDL;
		return false;
	}
	
	for (LLXMLNodePtr item = root->getFirstChild();
		 item.notNull(); item = item->getNextSibling())
	{
		// we do this FIRST so that item can be changed if we 
		// encounter a usetemplate -- we just replace the
		// current xml node and keep processing
		item = LLNotificationTemplates::instance().checkForXMLTemplate(item);
		
		if (!item->hasName("notification"))
		  continue;

		// now we know we have a notification entry, so let's build it
		LLNotificationTemplatePtr pTemplate(new LLNotificationTemplate());

		if (!item->getAttributeString("name", pTemplate->mName))
		{
			LL_WARNS() << "Unable to parse notification with no name" << LL_ENDL;
			continue;
		}
		
		//LL_INFOS() << "Parsing " << pTemplate->mName << LL_ENDL;
		
		pTemplate->mMessage = item->getTextContents();
		pTemplate->mDefaultFunctor = pTemplate->mName;
		item->getAttributeString("type", pTemplate->mType);
		item->getAttributeString("icon", pTemplate->mIcon);
		item->getAttributeString("label", pTemplate->mLabel);
		item->getAttributeU32("duration", pTemplate->mExpireSeconds);
		item->getAttributeU32("expireOption", pTemplate->mExpireOption);

		std::string priority;
		item->getAttributeString("priority", priority);
		pTemplate->mPriority = NOTIFICATION_PRIORITY_NORMAL;
		if (!priority.empty())
		{
			if (priority == "low")      pTemplate->mPriority = NOTIFICATION_PRIORITY_LOW;
			if (priority == "normal")   pTemplate->mPriority = NOTIFICATION_PRIORITY_NORMAL;
			if (priority == "high")     pTemplate->mPriority = NOTIFICATION_PRIORITY_HIGH;
			if (priority == "critical") pTemplate->mPriority = NOTIFICATION_PRIORITY_CRITICAL;
		}
		
		item->getAttributeString("functor", pTemplate->mDefaultFunctor);

		BOOL persist = false;
		item->getAttributeBOOL("persist", persist);
		pTemplate->mPersist = persist;
		
		std::string sound;
		item->getAttributeString("sound", sound);
		if (!sound.empty())
		{
			// TODO: test for bad sound effect name / missing effect
			pTemplate->mSoundEffect = LLUUID(LLUI::sConfigGroup->findString(sound.c_str()));
		}

		for (LLXMLNodePtr child = item->getFirstChild();
			 !child.isNull(); child = child->getNextSibling())
		{
			child = LLNotificationTemplates::instance().checkForXMLTemplate(child);
			
			// <url>
			if (child->hasName("url"))
			{
				pTemplate->mURL = child->getTextContents();
				child->getAttributeU32("option", pTemplate->mURLOption);
			}
			
            if (child->hasName("unique"))
            {
                pTemplate->mUnique = true;
                for (LLXMLNodePtr formitem = child->getFirstChild();
                     !formitem.isNull(); formitem = formitem->getNextSibling())
                {
                    if (formitem->hasName("context"))
                    {
                        std::string key;
                        formitem->getAttributeString("key", key);
                        pTemplate->mUniqueContext.push_back(key);
                        //LL_WARNS() << "adding " << key << " to unique context" << LL_ENDL;
                    }
                    else
//.........这里部分代码省略.........
开发者ID:Shyotl,项目名称:SingularityViewer,代码行数:101,代码来源:llnotifications.cpp


注:本文中的LLXMLNodePtr::getAttributeU32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。