本文整理汇总了C++中LLWearableItemsList::setForceRefresh方法的典型用法代码示例。如果您正苦于以下问题:C++ LLWearableItemsList::setForceRefresh方法的具体用法?C++ LLWearableItemsList::setForceRefresh怎么用?C++ LLWearableItemsList::setForceRefresh使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLWearableItemsList
的用法示例。
在下文中一共展示了LLWearableItemsList::setForceRefresh方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applyFilterToTab
void LLOutfitsList::applyFilterToTab(
const LLUUID& category_id,
LLAccordionCtrlTab* tab,
const std::string& filter_substring)
{
if (!tab) return;
LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
if (!list) return;
std::string title = tab->getTitle();
LLStringUtil::toUpper(title);
std::string cur_filter = filter_substring;
LLStringUtil::toUpper(cur_filter);
tab->setTitle(tab->getTitle(), cur_filter);
if (std::string::npos == title.find(cur_filter))
{
// hide tab if its title doesn't pass filter
// and it has no visible items
tab->setVisible(list->hasMatchedItems());
// remove title highlighting because it might
// have been previously highlighted by less restrictive filter
tab->setTitle(tab->getTitle());
// Remove the tab from selection.
deselectOutfit(category_id);
}
else
{
// Try restoring the tab selection.
restoreOutfitSelection(tab, category_id);
}
if (tab->getVisible())
{
// Open tab if it has passed the filter.
tab->setDisplayChildren(true);
}
else
{
// Set force refresh flag to refresh not visible list
// when some changes occur in it.
list->setForceRefresh(true);
}
}
示例2: refreshList
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
// Collect all sub-categories of a given category.
LLIsType is_category(LLAssetType::AT_CATEGORY);
gInventory.collectDescendentsIf(
category_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_category);
uuid_vec_t vadded;
uuid_vec_t vremoved;
// Create added and removed items vectors.
computeDifference(cat_array, vadded, vremoved);
// Handle added tabs.
for (uuid_vec_t::const_iterator iter = vadded.begin();
iter != vadded.end();
++iter)
{
const LLUUID cat_id = (*iter);
LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
if (!cat) continue;
std::string name = cat->getName();
outfit_accordion_tab_params tab_params(get_accordion_tab_params());
LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
if (!tab) continue;
LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
wearable_list->setShape(tab->getLocalRect());
tab->addChild(wearable_list);
tab->setName(name);
tab->setTitle(name);
// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
tab->setDisplayChildren(false);
mAccordion->addCollapsibleCtrl(tab);
// Start observing the new outfit category.
LLWearableItemsList* list = tab->getChild<LLWearableItemsList>("wearable_items_list");
if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
{
// Remove accordion tab if category could not be added to observer.
mAccordion->removeCollapsibleCtrl(tab);
// kill removed tab
tab->die();
continue;
}
// Map the new tab with outfit category UUID.
mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));
tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
_1, _2, _3, cat_id));
// Setting tab focus callback to monitor currently selected outfit.
tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));
// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));
// force showing list items that don't match current filter(EXT-7158)
list->setForceShowingUnmatchedItems(true);
// Setting list commit callback to monitor currently selected wearable item.
list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));
// Setting list refresh callback to apply filter on list change.
list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));
list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));
// Fetch the new outfit contents.
cat->fetch();
// Refresh the list of outfit items after fetch().
// Further list updates will be triggered by the category observer.
list->updateList(cat_id);
// If filter is currently applied we store the initial tab state and
// open it to show matched items if any.
if (!sFilterSubString.empty())
{
tab->notifyChildren(LLSD().with("action","store_state"));
tab->setDisplayChildren(true);
// Setting mForceRefresh flag will make the list refresh its contents
// even if it is not currently visible. This is required to apply the
// filter to the newly added list.
list->setForceRefresh(true);
list->setFilterSubString(sFilterSubString);
//.........这里部分代码省略.........
示例3: refreshList
//.........这里部分代码省略.........
// Remove accordion tab if category could not be added to observer.
mAccordion->removeCollapsibleCtrl(tab);
// kill removed tab
tab->die();
continue;
}
// Map the new tab with outfit category UUID.
mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));
tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
_1, _2, _3, cat_id));
// Setting tab focus callback to monitor currently selected outfit.
tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));
// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));
// force showing list items that don't match current filter(EXT-7158)
list->setForceShowingUnmatchedItems(true);
// Setting list commit callback to monitor currently selected wearable item.
list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));
// Setting list refresh callback to apply filter on list change.
list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));
list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));
// Fetch the new outfit contents.
cat->fetch();
// Refresh the list of outfit items after fetch().
// Further list updates will be triggered by the category observer.
list->updateList(cat_id);
// If filter is currently applied we store the initial tab state and
// open it to show matched items if any.
if (!sFilterSubString.empty())
{
tab->notifyChildren(LLSD().with("action","store_state"));
tab->setDisplayChildren(true);
// Setting mForceRefresh flag will make the list refresh its contents
// even if it is not currently visible. This is required to apply the
// filter to the newly added list.
list->setForceRefresh(true);
list->setFilterSubString(sFilterSubString);
}
}
// <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done.
mAccordion->arrange();
// </FS:ND>
// Handle removed tabs.
for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
{
outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
if (outfits_iter != mOutfitsMap.end())
{
const LLUUID& outfit_id = outfits_iter->first;
LLAccordionCtrlTab* tab = outfits_iter->second;
// An outfit is removed from the list. Do the following:
// 1. Remove outfit category from observer to stop monitoring its changes.
mCategoriesObserver->removeCategory(outfit_id);
// 2. Remove the outfit from selection.
deselectOutfit(outfit_id);
// 3. Remove category UUID to accordion tab mapping.
mOutfitsMap.erase(outfits_iter);
// 4. Remove outfit tab from accordion.
mAccordion->removeCollapsibleCtrl(tab);
// kill removed tab
if (tab != NULL)
{
tab->die();
}
}
}
// Get changed items from inventory model and update outfit tabs
// which might have been renamed.
const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
items_iter != changed_items.end();
++items_iter)
{
updateOutfitTab(*items_iter);
}
mAccordion->sort();
}