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C++ LLWearableItemsList::setFilterSubString方法代码示例

本文整理汇总了C++中LLWearableItemsList::setFilterSubString方法的典型用法代码示例。如果您正苦于以下问题:C++ LLWearableItemsList::setFilterSubString方法的具体用法?C++ LLWearableItemsList::setFilterSubString怎么用?C++ LLWearableItemsList::setFilterSubString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLWearableItemsList的用法示例。


在下文中一共展示了LLWearableItemsList::setFilterSubString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: applyFilter

void LLOutfitsList::applyFilter(const std::string& new_filter_substring)
{
	mAccordion->setFilterSubString(new_filter_substring);

	for (outfits_map_t::iterator
			 iter = mOutfitsMap.begin(),
			 iter_end = mOutfitsMap.end();
		 iter != iter_end; ++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		bool more_restrictive = sFilterSubString.size() < new_filter_substring.size() && !new_filter_substring.substr(0, sFilterSubString.size()).compare(sFilterSubString);

		// Restore tab visibility in case of less restrictive filter
		// to compare it with updated string if it was previously hidden.
		if (!more_restrictive)
		{
			tab->setVisible(TRUE);
		}

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (list)
		{
			list->setFilterSubString(new_filter_substring);
		}

		if(sFilterSubString.empty() && !new_filter_substring.empty())
		{
			//store accordion tab state when filter is not empty
			tab->notifyChildren(LLSD().with("action","store_state"));
		}

		if (!new_filter_substring.empty())
		{
			applyFilterToTab(iter->first, tab, new_filter_substring);
		}
		else
		{
			// restore tab title when filter is empty
			tab->setTitle(tab->getTitle());

			//restore accordion state after all those accodrion tab manipulations
			tab->notifyChildren(LLSD().with("action","restore_state"));

			// Try restoring the tab selection.
			restoreOutfitSelection(tab, iter->first);
		}
	}

	mAccordion->arrange();
}
开发者ID:OS-Development,项目名称:VW.Zen,代码行数:52,代码来源:lloutfitslist.cpp

示例2: refreshList

void LLOutfitsList::refreshList(const LLUUID& category_id)
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect all sub-categories of a given category.
	LLIsType is_category(LLAssetType::AT_CATEGORY);
	gInventory.collectDescendentsIf(
		category_id,
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH,
		is_category);

	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// Create added and removed items vectors.
	computeDifference(cat_array, vadded, vremoved);

	// Handle added tabs.
	for (uuid_vec_t::const_iterator iter = vadded.begin();
		 iter != vadded.end();
		 ++iter)
	{
		const LLUUID cat_id = (*iter);
		LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
		if (!cat) continue;

		std::string name = cat->getName();

		outfit_accordion_tab_params tab_params(get_accordion_tab_params());
		LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
		if (!tab) continue;
		LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
		wearable_list->setShape(tab->getLocalRect());
		tab->addChild(wearable_list);

		tab->setName(name);
		tab->setTitle(name);

		// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
		tab->setDisplayChildren(false);
		mAccordion->addCollapsibleCtrl(tab);

		// Start observing the new outfit category.
		LLWearableItemsList* list  = tab->getChild<LLWearableItemsList>("wearable_items_list");
		if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
		{
			// Remove accordion tab if category could not be added to observer.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
				tab->die();
			continue;
		}

		// Map the new tab with outfit category UUID.
		mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));

		tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
			_1, _2, _3, cat_id));

		// Setting tab focus callback to monitor currently selected outfit.
		tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));

		// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
		tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));

		// force showing list items that don't match current filter(EXT-7158)
		list->setForceShowingUnmatchedItems(true);

		// Setting list commit callback to monitor currently selected wearable item.
		list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));

		// Setting list refresh callback to apply filter on list change.
		list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));

		list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));

		// Fetch the new outfit contents.
		cat->fetch();

		// Refresh the list of outfit items after fetch().
		// Further list updates will be triggered by the category observer.
		list->updateList(cat_id);

		// If filter is currently applied we store the initial tab state and
		// open it to show matched items if any.
		if (!sFilterSubString.empty())
		{
			tab->notifyChildren(LLSD().with("action","store_state"));
			tab->setDisplayChildren(true);

			// Setting mForceRefresh flag will make the list refresh its contents
			// even if it is not currently visible. This is required to apply the
			// filter to the newly added list.
			list->setForceRefresh(true);

			list->setFilterSubString(sFilterSubString);
//.........这里部分代码省略.........
开发者ID:OS-Development,项目名称:VW.Zen,代码行数:101,代码来源:lloutfitslist.cpp

示例3: refreshList


//.........这里部分代码省略.........
			// Remove accordion tab if category could not be added to observer.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
				tab->die();
			continue;
		}

		// Map the new tab with outfit category UUID.
		mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));

		tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
			_1, _2, _3, cat_id));

		// Setting tab focus callback to monitor currently selected outfit.
		tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));

		// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
		tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));

		// force showing list items that don't match current filter(EXT-7158)
		list->setForceShowingUnmatchedItems(true);

		// Setting list commit callback to monitor currently selected wearable item.
		list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));

		// Setting list refresh callback to apply filter on list change.
		list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));

		list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));

		// Fetch the new outfit contents.
		cat->fetch();

		// Refresh the list of outfit items after fetch().
		// Further list updates will be triggered by the category observer.
		list->updateList(cat_id);

		// If filter is currently applied we store the initial tab state and
		// open it to show matched items if any.
		if (!sFilterSubString.empty())
		{
			tab->notifyChildren(LLSD().with("action","store_state"));
			tab->setDisplayChildren(true);

			// Setting mForceRefresh flag will make the list refresh its contents
			// even if it is not currently visible. This is required to apply the
			// filter to the newly added list.
			list->setForceRefresh(true);

			list->setFilterSubString(sFilterSubString);
		}
	}

	// <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done.
	mAccordion->arrange();
	// </FS:ND>

	// Handle removed tabs.
	for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
	{
		outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
		if (outfits_iter != mOutfitsMap.end())
		{
			const LLUUID& outfit_id = outfits_iter->first;
			LLAccordionCtrlTab* tab = outfits_iter->second;

			// An outfit is removed from the list. Do the following:
			// 1. Remove outfit category from observer to stop monitoring its changes.
			mCategoriesObserver->removeCategory(outfit_id);

			// 2. Remove the outfit from selection.
			deselectOutfit(outfit_id);

			// 3. Remove category UUID to accordion tab mapping.
			mOutfitsMap.erase(outfits_iter);

			// 4. Remove outfit tab from accordion.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
			if (tab != NULL)
			{
				tab->die();
			}
		}
	}

	// Get changed items from inventory model and update outfit tabs
	// which might have been renamed.
	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		updateOutfitTab(*items_iter);
	}

	mAccordion->sort();
}
开发者ID:gabeharms,项目名称:firestorm,代码行数:101,代码来源:lloutfitslist.cpp


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