本文整理汇总了C++中LLViewerInventoryCategory::getUUID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerInventoryCategory::getUUID方法的具体用法?C++ LLViewerInventoryCategory::getUUID怎么用?C++ LLViewerInventoryCategory::getUUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLViewerInventoryCategory
的用法示例。
在下文中一共展示了LLViewerInventoryCategory::getUUID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: findMatchedFriendCards
void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const
{
LLInventoryModel::cat_array_t cats;
LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID);
if (NULL == friendFolder)
return;
LLParticularBuddyCollector matchFunctor(avatarID);
LLInventoryModel::cat_array_t subFolders;
subFolders.push_back(friendFolder);
while (subFolders.count() > 0)
{
LLViewerInventoryCategory* cat = subFolders.get(0);
subFolders.remove(0);
gInventory.collectDescendentsIf(cat->getUUID(), cats, items,
LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
move_from_to_arrays(cats, subFolders);
}
}
示例2: copy_inventory_category
void copy_inventory_category(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& parent_id,
const LLUUID& root_copy_id)
{
// Create the initial folder
LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName());
model->notifyObservers();
// We need to exclude the initial root of the copy to avoid recursively copying the copy, etc...
LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id);
// Get the content of the folder
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
// Copy all the items
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
new_cat_uuid,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
// Copy all the folders
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLViewerInventoryCategory* category = *iter;
if (category->getUUID() != root_id)
{
copy_inventory_category(model, category, new_cat_uuid, root_id);
}
}
}
示例3: doneIdle
// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a
void RlvRenameOnWearObserver::doneIdle()
{
const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp;
if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) ||
(!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) )
{
delete this;
return;
}
const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0;
// RLV_ASSERT(mComplete.size() > 0); // Catch instances where we forgot to call startFetch()
for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem)
{
const LLUUID& idAttachItem = *itItem;
// If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV
LLInventoryModel::item_array_t items;
if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID()))
items.push_back(gInventory.getItem(idAttachItem));
else
items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID());
if (items.empty())
continue;
if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) ||
((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) )
{
// RLV_ASSERT(false);
continue;
}
static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE);
for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
{
LLViewerInventoryItem* pItem = items.get(idxItem);
if (!pItem)
continue;
S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem);
if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) )
continue;
std::string strAttachPt = pAttachPt->getName();
LLStringUtil::toLower(strAttachPt);
// If we can modify the item then we rename it directly, otherwise we create a new folder and move it
if (pItem->getPermissions().allowModifyBy(gAgent.getID()))
{
std::string strName = pItem->getName();
LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3);
strName += " (" + strAttachPt + ")";
pItem->rename(strName);
pItem->updateServer(FALSE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID());
}
else
{
// Don't do anything if the item is a direct descendant of the shared root, or a folded folder
LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) )
{
std::string strFolderName = ".(" + strAttachPt + ")";
// Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object
if ( (new_category_name == pFolder->getName()) &&
(pFolder->getParentUUID() != pRlvRoot->getUUID()) &&
(1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) )
{
pFolder->rename(strFolderName);
pFolder->updateServer(FALSE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID());
}
else
{
// "No modify" item with a non-renameable parent: create a new folder named and move the item into it
LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName);
move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL);
}
}
}
}
}
gInventory.notifyObservers();
delete this;
}
示例4: backgroundFetch
void LLInventoryModelBackgroundFetch::backgroundFetch()
{
if (mBackgroundFetchActive && gAgent.getRegion())
{
// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2");
if (gSavedSettings.getBOOL("UseHTTPInventory") && !url.empty())
{
bulkFetch(url);
return;
}
#if 1
//--------------------------------------------------------------------------------
// DEPRECATED OLD CODE
//
// No more categories to fetch, stop fetch process.
if (mFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
setAllFoldersFetched();
return;
}
F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f);
F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f);
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time)
{
// Double timeouts on failure.
mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f);
mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f);
llinfos << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
// fetch is no longer considered "timely" although we will wait for full time-out.
mTimelyFetchPending = FALSE;
}
while(1)
{
if (mFetchQueue.empty())
{
break;
}
if(gDisconnected)
{
// Just bail if we are disconnected.
break;
}
const FetchQueueInfo info = mFetchQueue.front();
LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID);
// Category has been deleted, remove from queue.
if (!cat)
{
mFetchQueue.pop_front();
continue;
}
if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches &&
LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
// Category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle.
if (cat->fetch())
{
mFetchTimer.reset();
mTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// Do I have all my children?
else if (gInventory.isCategoryComplete(info.mCatUUID))
{
// Finished with this category, remove from queue.
mFetchQueue.pop_front();
// Add all children to queue.
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive));
}
// We received a response in less than the fast time.
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// Shrink timeouts based on success.
//.........这里部分代码省略.........