本文整理汇总了C++中LLSpinCtrl::set方法的典型用法代码示例。如果您正苦于以下问题:C++ LLSpinCtrl::set方法的具体用法?C++ LLSpinCtrl::set怎么用?C++ LLSpinCtrl::set使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLSpinCtrl
的用法示例。
在下文中一共展示了LLSpinCtrl::set方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateElementsFromFilter
void LLFloaterInventoryFinder::updateElementsFromFilter()
{
if (!mFilter)
return;
// Get data needed for filter display
U32 filter_types = mFilter->getFilterObjectTypes();
std::string filter_string = mFilter->getFilterSubString();
LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState();
U32 hours = mFilter->getHoursAgo();
// update the ui elements
LLFloater::setTitle(mFilter->getName());
getChild<LLUICtrl>("check_animation")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION));
getChild<LLUICtrl>("check_calling_card")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD));
getChild<LLUICtrl>("check_clothing")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
getChild<LLUICtrl>("check_gesture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
getChild<LLUICtrl>("check_landmark")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
getChild<LLUICtrl>("check_notecard")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
getChild<LLUICtrl>("check_object")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
getChild<LLUICtrl>("check_script")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
getChild<LLUICtrl>("check_sound")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND));
getChild<LLUICtrl>("check_texture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE));
getChild<LLUICtrl>("check_snapshot")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT));
getChild<LLUICtrl>("check_show_empty")->setValue(show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS);
getChild<LLUICtrl>("check_since_logoff")->setValue(mFilter->isSinceLogoff());
mSpinSinceHours->set((F32)(hours % 24));
mSpinSinceDays->set((F32)(hours / 24));
}
示例2: onKeyTimeMoved
void LLFloaterDayCycle::onKeyTimeMoved(LLUICtrl* ctrl, void* userData)
{
LLComboBox* comboBox = sDayCycle->getChild<LLComboBox>("WLKeyPresets");
LLMultiSliderCtrl* sldr = sDayCycle->getChild<LLMultiSliderCtrl>("WLDayCycleKeys");
LLSpinCtrl* hourSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyHour");
LLSpinCtrl* minSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyMin");
if(sldr->getValue().size() == 0) {
return;
}
// make sure we have a slider
const std::string& curSldr = sldr->getCurSlider();
if(curSldr == "") {
return;
}
F32 time = sldr->getCurSliderValue();
// check to see if a key exists
std::string presetName = sSliderToKey[curSldr].presetName;
sSliderToKey[curSldr].time = time;
// if it exists, turn on check box
comboBox->selectByValue(presetName);
// now set the spinners
F32 hour = (F32)((S32)time);
F32 min = (time - hour) * 60;
// handle imprecision
if(min >= 59) {
min = 0;
hour += 1;
}
hourSpin->set(hour);
minSpin->set(min);
syncTrack();
}
示例3: onDeleteKey
void LLFloaterDayCycle::onDeleteKey(void* userData)
{
if(sSliderToKey.size() == 0) {
return;
}
LLComboBox* comboBox = sDayCycle->getChild<LLComboBox>(
"WLKeyPresets");
LLMultiSliderCtrl* sldr = sDayCycle->getChild<LLMultiSliderCtrl>("WLDayCycleKeys");
// delete from map
const std::string& sldrName = sldr->getCurSlider();
std::map<std::string, LLWLSkyKey>::iterator mIt = sSliderToKey.find(sldrName);
sSliderToKey.erase(mIt);
sldr->deleteCurSlider();
if(sSliderToKey.size() == 0) {
return;
}
const std::string& name = sldr->getCurSlider();
comboBox->selectByValue(sSliderToKey[name].presetName);
F32 time = sSliderToKey[name].time;
LLSpinCtrl* hourSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyHour");
LLSpinCtrl* minSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyMin");
// now set the spinners
F32 hour = (F32)((S32)time);
F32 min = (time - hour) / 60;
hourSpin->set(hour);
minSpin->set(min);
syncTrack();
}
示例4: draw
void LLFloaterInventoryFinder::draw()
{
U64 filter = 0xffffffffffffffffULL;
BOOL filtered_by_all_types = TRUE;
if (!getChild<LLUICtrl>("check_animation")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_ANIMATION);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_calling_card")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_clothing")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_WEARABLE);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_gesture")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_GESTURE);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_landmark")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_notecard")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_object")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_OBJECT);
filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_script")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_LSL);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_sound")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_SOUND);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_texture")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_TEXTURE);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_snapshot")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT);
filtered_by_all_types = FALSE;
}
if (!filtered_by_all_types)
{
// don't include folders in filter, unless I've selected everything
filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
}
// update the panel, panel will update the filter
mInventoryView->getPanel()->setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
mInventoryView->getPanel()->setFilterTypes(filter);
if (getCheckSinceLogoff())
{
mSpinSinceDays->set(0);
mSpinSinceHours->set(0);
}
U32 days = (U32)mSpinSinceDays->get();
U32 hours = (U32)mSpinSinceHours->get();
if (hours > 24)
{
days += hours / 24;
hours = (U32)hours % 24;
mSpinSinceDays->set((F32)days);
mSpinSinceHours->set((F32)hours);
}
//.........这里部分代码省略.........