本文整理汇总了C++中LLSpinCtrl::get方法的典型用法代码示例。如果您正苦于以下问题:C++ LLSpinCtrl::get方法的具体用法?C++ LLSpinCtrl::get怎么用?C++ LLSpinCtrl::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLSpinCtrl
的用法示例。
在下文中一共展示了LLSpinCtrl::get方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onKeyTimeChanged
void LLFloaterDayCycle::onKeyTimeChanged(LLUICtrl* ctrl, void* userData)
{
// if no keys, skipped
if(sSliderToKey.size() == 0) {
return;
}
LLMultiSliderCtrl* sldr = sDayCycle->getChild<LLMultiSliderCtrl>(
"WLDayCycleKeys");
LLSpinCtrl* hourSpin = sDayCycle->getChild<LLSpinCtrl>(
"WLCurKeyHour");
LLSpinCtrl* minSpin = sDayCycle->getChild<LLSpinCtrl>(
"WLCurKeyMin");
F32 hour = hourSpin->get();
F32 min = minSpin->get();
F32 val = hour + min / 60.0f;
const std::string& curSldr = sldr->getCurSlider();
sldr->setCurSliderValue(val, TRUE);
F32 time = sldr->getCurSliderValue() / sHoursPerDay;
// now set the key's time in the sliderToKey map
std::string presetName = sSliderToKey[curSldr].presetName;
sSliderToKey[curSldr].time = time;
syncTrack();
}
示例2: sendGlow
void LLPanelFace::sendGlow()
{
LLSpinCtrl* mCtrlGlow = getChild<LLSpinCtrl>("glow");
F32 glow = mCtrlGlow->get();
LLSelectMgr::getInstance()->selectionSetGlow( glow );
}
示例3: sendAlpha
void LLPanelFace::sendAlpha()
{
LLSpinCtrl* mCtrlColorTransp = getChild<LLSpinCtrl>("ColorTrans");
if(!mCtrlColorTransp)return;
F32 alpha = (100.f - mCtrlColorTransp->get()) / 100.f;
LLSelectMgr::getInstance()->selectionSetAlphaOnly( alpha );
}
示例4: onCommitWidth
// static
void LLFloaterEditUI::onCommitWidth(LLUICtrl* ctrl, void* data)
{
LLView* view = LLView::sEditingUIView;
if (!view) return;
LLSpinCtrl* spin = (LLSpinCtrl*)ctrl;
F32 width = spin->get();
LLRect r = view->getRect();
r.mRight = r.mLeft + (S32)width;
view->reshape(r.getWidth(), r.getHeight());
view->setRect(r);
}
示例5: onSpinnerCommit
void LLFloaterAO::onSpinnerCommit(LLUICtrl* ctrl, void* userdata)
{
LLSpinCtrl* spin = (LLSpinCtrl*) ctrl;
if(spin)
{
if (spin->getName() == "standtime")
{
gSavedPerAccountSettings.setF32("PhoenixAOStandInterval", spin->get());
if (mAOStandTimer) mAOStandTimer->reset();
}
}
}
示例6: apply
virtual bool apply(LLViewerObject* object, S32 te)
{
BOOL valid;
F32 value;
LLSpinCtrl* ctrlTexScaleS = mPanel->getChild<LLSpinCtrl>("TexScaleU");
LLSpinCtrl* ctrlTexScaleT = mPanel->getChild<LLSpinCtrl>("TexScaleV");
LLSpinCtrl* ctrlTexOffsetS = mPanel->getChild<LLSpinCtrl>("TexOffsetU");
LLSpinCtrl* ctrlTexOffsetT = mPanel->getChild<LLSpinCtrl>("TexOffsetV");
LLSpinCtrl* ctrlTexRotation = mPanel->getChild<LLSpinCtrl>("TexRot");
LLCheckBoxCtrl* checkFlipScaleS = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip s");
LLCheckBoxCtrl* checkFlipScaleT = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip t");
LLComboBox* comboTexGen = mPanel->getChild<LLComboBox>("combobox texgen");
llassert(comboTexGen);
llassert(object);
if (ctrlTexScaleS)
{
valid = !ctrlTexScaleS->getTentative() || !checkFlipScaleS->getTentative();
if (valid)
{
value = ctrlTexScaleS->get();
if( checkFlipScaleS->get() )
{
value = -value;
}
if (comboTexGen &&
comboTexGen->getCurrentIndex() == 1)
{
value *= 0.5f;
}
object->setTEScaleS( te, value );
}
}
if (ctrlTexScaleT)
{
valid = !ctrlTexScaleT->getTentative() || !checkFlipScaleT->getTentative();
if (valid)
{
value = ctrlTexScaleT->get();
if( checkFlipScaleT->get() )
{
value = -value;
}
if (comboTexGen &&
comboTexGen->getCurrentIndex() == 1)
{
value *= 0.5f;
}
object->setTEScaleT( te, value );
}
}
if (ctrlTexOffsetS)
{
valid = !ctrlTexOffsetS->getTentative();
if (valid)
{
value = ctrlTexOffsetS->get();
object->setTEOffsetS( te, value );
}
}
if (ctrlTexOffsetT)
{
valid = !ctrlTexOffsetT->getTentative();
if (valid)
{
value = ctrlTexOffsetT->get();
object->setTEOffsetT( te, value );
}
}
if (ctrlTexRotation)
{
valid = !ctrlTexRotation->getTentative();
if (valid)
{
value = ctrlTexRotation->get() * DEG_TO_RAD;
object->setTERotation( te, value );
}
}
return true;
}
示例7: draw
void LLFloaterInventoryFinder::draw()
{
U64 filter = 0xffffffffffffffffULL;
BOOL filtered_by_all_types = TRUE;
if (!getChild<LLUICtrl>("check_animation")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_ANIMATION);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_calling_card")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_clothing")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_WEARABLE);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_gesture")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_GESTURE);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_landmark")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_notecard")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_object")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_OBJECT);
filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_script")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_LSL);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_sound")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_SOUND);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_texture")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_TEXTURE);
filtered_by_all_types = FALSE;
}
if (!getChild<LLUICtrl>("check_snapshot")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT);
filtered_by_all_types = FALSE;
}
if (!filtered_by_all_types)
{
// don't include folders in filter, unless I've selected everything
filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
}
// update the panel, panel will update the filter
mInventoryView->getPanel()->setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
mInventoryView->getPanel()->setFilterTypes(filter);
if (getCheckSinceLogoff())
{
mSpinSinceDays->set(0);
mSpinSinceHours->set(0);
}
U32 days = (U32)mSpinSinceDays->get();
U32 hours = (U32)mSpinSinceHours->get();
if (hours > 24)
{
days += hours / 24;
hours = (U32)hours % 24;
mSpinSinceDays->set((F32)days);
mSpinSinceHours->set((F32)hours);
}
//.........这里部分代码省略.........