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C++ LLJoint::getWorldPosition方法代码示例

本文整理汇总了C++中LLJoint::getWorldPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ LLJoint::getWorldPosition方法的具体用法?C++ LLJoint::getWorldPosition怎么用?C++ LLJoint::getWorldPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLJoint的用法示例。


在下文中一共展示了LLJoint::getWorldPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

	void lljoint_object::test<6>()
	{
		LLJoint lljoint;
		LLVector3 vec3(2.3f,30.f,10.f);
		lljoint.setWorldPosition(vec3);
		LLVector3 pos = lljoint.getWorldPosition();
		ensure("1:setWorldPosition()/getWorldPosition() failed ", (vec3 == pos));
		LLVector3 lastPos = lljoint.getLastWorldPosition();
		ensure("2:getLastWorldPosition failed ", (vec3 == lastPos));
	}
开发者ID:HyangZhao,项目名称:NaCl-main,代码行数:10,代码来源:lljoint_test.cpp

示例2: calculateVelocity_local

F32 LLPhysicsMotion::calculateVelocity_local()
{
    const F32 world_to_model_scale = 100.0f;
    LLJoint *joint = mJointState->getJoint();
    const LLVector3 position_world = joint->getWorldPosition();
    const LLVector3 last_position_world = mPosition_world;
    const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale;
    const LLVector3 velocity_world = positionchange_world;
    const F32 velocity_local = toLocal(velocity_world);
    return velocity_local;
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:11,代码来源:llphysicsmotion.cpp

示例3: onUpdate


//.........这里部分代码省略.........
		const F32 position_new_local_clamped = llclamp(position_new_local,
							       0.0f,
							       1.0f);

		LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver);
		llassert_always(driver_param);
		if (driver_param)
		{
			// If this is one of our "hidden" driver params, then make sure it's
			// the default value.
			if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
			    (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT))
			{
				mCharacter->setVisualParamWeight(driver_param,
								 0,
								 FALSE);
			}
			for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin();
			     iter != driver_param->mDriven.end();
			     ++iter)
			{
				LLDrivenEntry &entry = (*iter);
				LLViewerVisualParam *driven_param = entry.mParam;
				setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect);
			}
		}
        
		//
		// End calculate new params
		////////////////////////////////////////////////////////////////////////////////

		////////////////////////////////////////////////////////////////////////////////
		// Conditionally update the visual params
		//
        
		// Updating the visual params (i.e. what the user sees) is fairly expensive.
		// So only update if the params have changed enough, and also take into account
		// the graphics LOD settings.
        
		// For non-self, if the avatar is small enough visually, then don't update.
		const F32 area_for_max_settings = 0.0;
		const F32 area_for_min_settings = 1400.0;
		const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
		const F32 pixel_area = (F32)sqrt(mCharacter->getPixelArea());
        
		const BOOL is_self = (dynamic_cast<LLVOAvatar *>(mCharacter) != NULL && ((LLVOAvatar*)mCharacter)->isSelf());
		if ((pixel_area > area_for_this_setting) || is_self)
		{
			const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
			const F32 min_delta = (1.0001f-lod_factor)*0.4f;
			if (llabs(position_diff_local) > min_delta)
			{
				update_visuals = TRUE;
				mPositionLastUpdate_local = position_new_local;
			}
		}

		//
		// End update visual params
		////////////////////////////////////////////////////////////////////////////////

		mVelocity_local = velocity_new_local;
		mAccelerationJoint_local = acceleration_joint_local;
		mPosition_local = position_new_local;
	}
	mLastTime = time;
	mPosition_world = joint->getWorldPosition();
	mVelocityJoint_local = velocity_joint_local;


        /*
          // Write out debugging info into a spreadsheet.
          if (mFileWrite != NULL && is_self)
          {
          fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n",
          position_new_local,
          velocity_new_local,
          acceleration_new_local,

          time_delta,

          mPosition_world[0],
          mPosition_world[1],
          mPosition_world[2],

          force_net,
          force_spring,
          force_accel,
          force_damping,
          force_drag,

          spring_length,
          velocity_joint_local,
          acceleration_joint_local
          );
          }
        */

        return update_visuals;
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:101,代码来源:llphysicsmotion.cpp


注:本文中的LLJoint::getWorldPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。