本文整理汇总了C++中LLInventoryItem类的典型用法代码示例。如果您正苦于以下问题:C++ LLInventoryItem类的具体用法?C++ LLInventoryItem怎么用?C++ LLInventoryItem使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LLInventoryItem类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject const* objectp = gInventory.getObject(id);
LLUUID root_id = mFolderRoot.get()->getListener()->getUUID();
LLFolderViewFolder* parent_folder = NULL;
LLFolderViewItem* itemp = NULL;
if (id == root_id)
{
parent_folder = mFolderRoot.get();
}
else if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
parent_folder = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(parent_id);
if (parent_folder)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
return NULL;
}
if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
mFolderRoot.get(),
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
if (folderp)
{
folderp->setItemSortOrder(mFolderRoot.get()->getSortOrder());
}
itemp = folderp;
}
}
else
{
// Build new view for item.
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
mFolderRoot.get(),
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = createFolderViewItem(new_listener);
}
}
if (itemp)
{
itemp->addToFolder(parent_folder, mFolderRoot.get());
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if (id.isNull()
|| (objectp
&& objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
cat_iter != categories->end();
++cat_iter)
{
const LLViewerInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
if(items && parent_folder)
{
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
item_iter != items->end();
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
//.........这里部分代码省略.........
示例2: switch
// virtual
BOOL LLPreviewGesture::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = TRUE;
switch(cargo_type)
{
case DAD_ANIMATION:
case DAD_SOUND:
{
// TODO: Don't allow this if you can't transfer the sound/animation
// make a script step
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
if (item
&& gInventory.getItem(item->getUUID()))
{
LLPermissions perm = item->getPermissions();
if (!((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED))
{
*accept = ACCEPT_NO;
if (tooltip_msg.empty())
{
tooltip_msg.assign("Only animations and sounds\n"
"with unrestricted permissions\n"
"can be added to a gesture.");
}
break;
}
else if (drop)
{
LLScrollListItem* line = NULL;
if (cargo_type == DAD_ANIMATION)
{
line = addStep( STEP_ANIMATION );
LLGestureStepAnimation* anim = (LLGestureStepAnimation*)line->getUserdata();
anim->mAnimAssetID = item->getAssetUUID();
anim->mAnimName = item->getName();
}
else if (cargo_type == DAD_SOUND)
{
line = addStep( STEP_SOUND );
LLGestureStepSound* sound = (LLGestureStepSound*)line->getUserdata();
sound->mSoundAssetID = item->getAssetUUID();
sound->mSoundName = item->getName();
}
updateLabel(line);
mDirty = TRUE;
refresh();
}
*accept = ACCEPT_YES_COPY_MULTI;
}
else
{
// Not in user's inventory means it was in object inventory
*accept = ACCEPT_NO;
}
break;
}
default:
*accept = ACCEPT_NO;
if (tooltip_msg.empty())
{
tooltip_msg.assign("Only animations and sounds\n"
"can be added to a gesture.");
}
break;
}
return handled;
}