本文整理汇总了C++中LLCtrlSelectionInterface::setCurrentByID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLCtrlSelectionInterface::setCurrentByID方法的具体用法?C++ LLCtrlSelectionInterface::setCurrentByID怎么用?C++ LLCtrlSelectionInterface::setCurrentByID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLCtrlSelectionInterface
的用法示例。
在下文中一共展示了LLCtrlSelectionInterface::setCurrentByID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: trackAvatar
void LLFloaterWorldMap::trackAvatar( const LLUUID& avatar_id, const std::string& name )
{
LLCtrlSelectionInterface *iface = childGetSelectionInterface("friend combo");
if (!iface) return;
buildAvatarIDList();
if(iface->setCurrentByID(avatar_id) || gAgent.isGodlike())
{
// *HACK: Adjust Z values automatically for liaisons & gods so
// they swoop down when they click on the map. Requested
// convenience.
if(gAgent.isGodlike())
{
childSetValue("spin z", LLSD(200.f));
}
// Don't re-request info if we already have it or we won't have it in time to teleport
if (mTrackedStatus != LLTracker::TRACKING_AVATAR || name != mTrackedAvatarName)
{
mTrackedStatus = LLTracker::TRACKING_AVATAR;
mTrackedAvatarName = name;
LLTracker::trackAvatar(avatar_id, name);
}
}
else
{
LLTracker::stopTracking(NULL);
}
setDefaultBtn("Teleport");
}
示例2: friendsChanged
void LLFloaterWorldMap::friendsChanged()
{
LLAvatarTracker& t = LLAvatarTracker::instance();
const LLUUID& avatar_id = t.getAvatarID();
buildAvatarIDList();
if(avatar_id.notNull())
{
LLCtrlSelectionInterface *iface = childGetSelectionInterface("friend combo");
if(!iface || !iface->setCurrentByID(avatar_id) ||
!t.getBuddyInfo(avatar_id)->isRightGrantedFrom(LLRelationship::GRANT_MAP_LOCATION) || gAgent.isGodlike())
{
LLTracker::stopTracking(NULL);
}
}
}
示例3: trackLandmark
void LLFloaterWorldMap::trackLandmark( const LLUUID& landmark_item_id )
{
LLCtrlSelectionInterface *iface = childGetSelectionInterface("landmark combo");
if (!iface) return;
buildLandmarkIDLists();
BOOL found = FALSE;
S32 idx;
for (idx = 0; idx < mLandmarkItemIDList.count(); idx++)
{
if ( mLandmarkItemIDList.get(idx) == landmark_item_id)
{
found = TRUE;
break;
}
}
if (found && iface->setCurrentByID( landmark_item_id ) )
{
LLUUID asset_id = mLandmarkAssetIDList.get( idx );
std::string name;
LLComboBox* combo = getChild<LLComboBox>( "landmark combo");
if (combo) name = combo->getSimple();
mTrackedStatus = LLTracker::TRACKING_LANDMARK;
LLTracker::trackLandmark(mLandmarkAssetIDList.get( idx ), // assetID
mLandmarkItemIDList.get( idx ), // itemID
name); // name
if( asset_id != sHomeID )
{
// start the download process
gLandmarkList.getAsset( asset_id);
}
// We have to download both region info and landmark data, so set busy. JC
// getWindow()->incBusyCount();
}
else
{
LLTracker::stopTracking(NULL);
}
setDefaultBtn("Teleport");
}