本文整理汇总了C++中LLCtrlSelectionInterface::getFirstSelectedIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ LLCtrlSelectionInterface::getFirstSelectedIndex方法的具体用法?C++ LLCtrlSelectionInterface::getFirstSelectedIndex怎么用?C++ LLCtrlSelectionInterface::getFirstSelectedIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLCtrlSelectionInterface
的用法示例。
在下文中一共展示了LLCtrlSelectionInterface::getFirstSelectedIndex方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//static
//-----------------------------------------------------------------------------
// onPreviewTypeCommit()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata;
if (!fp->mAvatarPreview || !fp->mSculptedPreview)
{
return;
}
S32 which_mode = 0;
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
switch(which_mode)
{
case 0:
break;
case 1:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, FALSE);
break;
case 2:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, FALSE);
break;
case 3:
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, FALSE);
break;
case 4:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, FALSE);
break;
case 5:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, TRUE);
break;
case 6:
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
break;
case 7:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
break;
case 8:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, FALSE);
break;
case 9:
fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
break;
default:
break;
}
fp->mAvatarPreview->refresh();
fp->mSculptedPreview->refresh();
}
示例2: refresh
// public
void LLFloaterLandHoldings::refresh()
{
LLCtrlSelectionInterface *list = childGetSelectionInterface("parcel list");
BOOL enable_btns = FALSE;
if (list && list->getFirstSelectedIndex()> -1)
{
enable_btns = TRUE;
}
childSetEnabled("Teleport", enable_btns);
childSetEnabled("Show on Map", enable_btns);
refreshAggregates();
}
示例3: handleHover
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mAvatarPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
(F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
}
else
{
mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAvatarPreview->rotate(yaw_radians, pitch_radians);
mSculptedPreview->rotate(yaw_radians, pitch_radians);
}
else
{
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
mPreviewImageRect.stretch(zoom_amt);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAvatarPreview->rotate(yaw_radians, 0.f);
mAvatarPreview->zoom(zoom_amt);
mSculptedPreview->rotate(yaw_radians, 0.f);
mSculptedPreview->zoom(zoom_amt);
}
}
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
if (mPreviewImageRect.getWidth() > 1.f)
{
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
}
else if (mPreviewImageRect.getWidth() < 0.1f)
{
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
}
if (mPreviewImageRect.getHeight() > 1.f)
{
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
}
else if (mPreviewImageRect.getHeight() < 0.1f)
{
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
}
if (mPreviewImageRect.mLeft < 0.f)
{
mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
}
else if (mPreviewImageRect.mRight > 1.f)
{
mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
}
if (mPreviewImageRect.mBottom < 0.f)
{
mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
}
else if (mPreviewImageRect.mTop > 1.f)
{
mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
}
}
else
{
mAvatarPreview->refresh();
mSculptedPreview->refresh();
}
LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY);
}
//.........这里部分代码省略.........
示例4: draw
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
if (mRawImagep.notNull())
{
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
U32 selected = 0;
if (iface)
selected = iface->getFirstSelectedIndex();
if (selected <= 0)
{
gl_rect_2d_checkerboard(mPreviewRect);
LLGLDisable gls_alpha(GL_ALPHA_TEST);
if(mImagep.notNull())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
}
else
{
mImagep = new LLImageGL(mRawImagep, FALSE) ;
gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
if (mAvatarPreview)
{
mAvatarPreview->setTexture(mImagep->getTexName());
mSculptedPreview->setTexture(mImagep->getTexName());
}
}
gGL.color3f(1.f, 1.f, 1.f);
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
}
else
{
if ((mAvatarPreview) && (mSculptedPreview))
{
gGL.color3f(1.f, 1.f, 1.f);
if (selected == 9)
{
gGL.getTexUnit(0)->bind(mSculptedPreview->getTexture());
}
else
{
gGL.getTexUnit(0)->bind(mAvatarPreview->getTexture());
}
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
}
}