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C++ LLAgent::getAvatarObject方法代码示例

本文整理汇总了C++中LLAgent::getAvatarObject方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAgent::getAvatarObject方法的具体用法?C++ LLAgent::getAvatarObject怎么用?C++ LLAgent::getAvatarObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLAgent的用法示例。


在下文中一共展示了LLAgent::getAvatarObject方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: auditionAnim

// static
void LLPreviewAnim::auditionAnim( void *userdata )
{
	LLPreviewAnim* self = (LLPreviewAnim*) userdata;
	const LLInventoryItem *item = self->getItem();

	if(item)
	{
		LLUUID itemID=item->getAssetUUID();

		LLButton* btn = self->getChild<LLButton>("Anim audition btn");
		if (btn)
		{
			btn->toggleState();
		}
		
		if (self->childGetValue("Anim audition btn").asBoolean() ) 
		{
			self->mPauseRequest = NULL;
			gAgent.getAvatarObject()->startMotion(item->getAssetUUID());
			
			LLVOAvatar* avatar = gAgent.getAvatarObject();
			LLMotion*   motion = avatar->findMotion(itemID);
			
			if (motion)
			{
				motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
			}
		}
		else
		{
			gAgent.getAvatarObject()->stopMotion(itemID);
			gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
		}
	}
}
开发者ID:Nora28,项目名称:imprudence,代码行数:36,代码来源:llpreviewanim.cpp

示例2: getItem

LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const S32& activate, const LLUUID& object_uuid )	:
	LLPreview( name, rect, title, item_uuid, object_uuid)
{
	LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml");

	childSetAction("Anim play btn",playAnim,this);
	childSetAction("Anim audition btn",auditionAnim,this);
	// <edit>
	childSetAction("Anim copy uuid btn", copyAnimID, this);
	// </edit>
	childSetAction("Anim remake btn",dupliAnim,this);
	childSetAction("Anim export btn",exportAnim,this);

	childSetAction("Anim .anim btn",exportasdotAnim,this);

	childSetEnabled("Anim remake btn", FALSE);
	childSetEnabled("Anim export btn", FALSE);
	childSetEnabled("Anim .anim btn", FALSE);
	mAnimBuffer = NULL;

	const LLInventoryItem* item = getItem();
	
	childSetCommitCallback("desc", LLPreview::onText, this);
	childSetText("desc", item->getDescription());
	childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
	
	setTitle(title);

	if (!getHost())
	{
		LLRect curRect = getRect();
		translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
	}

	mAnimBuffer = NULL;
	// preload the animation
	if(item)
	{
		gAgent.getAvatarObject()->createMotion(item->getAssetUUID());
			gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, downloadCompleteCallback, (void *)(new LLHandle<LLFloater>(this->getHandle())), TRUE);
	}
	
	switch ( activate ) 
	{
		case 1:
		{
			playAnim( (void *) this );
			break;
		}
		case 2:
		{
			auditionAnim( (void *) this );
			break;
		}
		default:
		{
		//do nothing
		}
	}
}
开发者ID:impostor,项目名称:SingularityViewer,代码行数:60,代码来源:llpreviewanim.cpp

示例3: onClose

// virtual
void LLPreviewAnim::onClose(bool app_quitting)
{
	const LLInventoryItem *item = getItem();

	if(item)
	{
		gAgent.getAvatarObject()->stopMotion(item->getAssetUUID());
		gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
					
		LLVOAvatar* avatar = gAgent.getAvatarObject();
		LLMotion*   motion = avatar->findMotion(item->getAssetUUID());
		
		if (motion)
		{
			// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
			motion->setDeactivateCallback(NULL, (void *)NULL);
		}
	}
}
开发者ID:Xara,项目名称:Opensource-V2-SL-Viewer,代码行数:20,代码来源:llpreviewanim.cpp

示例4: getItem

LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid)	:
	LLPreview( name, rect, title, item_uuid, object_uuid)
{
	
	LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_sound.xml");

	childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
	childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
	// <edit>
	childSetAction("Sound copy uuid btn", &LLPreviewSound::copyUUID, this);
	childSetAction("Play ambient btn", &LLPreviewSound::playAmbient, this);
	// </edit>

	LLButton* button = getChild<LLButton>("Sound play btn");
	button->setSoundFlags(LLView::SILENT);
	
	button = getChild<LLButton>("Sound audition btn");
	button->setSoundFlags(LLView::SILENT);

	const LLInventoryItem* item = getItem();
	
	childSetCommitCallback("desc", LLPreview::onText, this);
	childSetText("desc", item->getDescription());
	childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);	
	
	// preload the sound
	if(item && gAudiop)
	{
		gAudiop->preloadSound(item->getAssetUUID());
		// <edit>
		// that thing above doesn't actually start a sound transfer, so I will do it
		//LLAudioSource *asp = new LLAudioSource(gAgent.getID(), gAgent.getID(), F32(1.0f), LLAudioEngine::AUDIO_TYPE_UI);
		LLAudioSource *asp = gAgent.getAvatarObject()->getAudioSource(gAgent.getID());
		LLAudioData *datap = gAudiop->getAudioData(item->getAssetUUID());
		asp->addAudioData(datap, FALSE);
		// </edit>
	}
	
	setTitle(title);

	if (!getHost())
	{
		LLRect curRect = getRect();
		translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
	}

}
开发者ID:Barosonix,项目名称:AstraViewer,代码行数:47,代码来源:llpreviewsound.cpp

示例5: getItem

LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const S32& activate, const LLUUID& object_uuid )	:
	LLPreview( name, rect, title, item_uuid, object_uuid)
{
	LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml");

	childSetAction("Anim play btn",playAnim,this);
	childSetAction("Anim audition btn",auditionAnim,this);

	const LLInventoryItem* item = getItem();
	
	childSetCommitCallback("desc", LLPreview::onText, this);
	childSetText("desc", item->getDescription());
	childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
	
	setTitle(title);

	if (!getHost())
	{
		LLRect curRect = getRect();
		translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
	}

	// preload the animation
	if(item)
	{
		gAgent.getAvatarObject()->createMotion(item->getAssetUUID());
	}
	
	switch ( activate ) 
	{
		case 1:
		{
			playAnim( (void *) this );
			break;
		}
		case 2:
		{
			auditionAnim( (void *) this );
			break;
		}
		default:
		{
		//do nothing
		}
	}
}
开发者ID:Nora28,项目名称:imprudence,代码行数:46,代码来源:llpreviewanim.cpp

示例6: postBuild

// virtual
BOOL LLPreviewAnim::postBuild()
{
	const LLInventoryItem* item = getItem();
	if(item)
	{
		gAgent.getAvatarObject()->createMotion(item->getAssetUUID()); // preload the animation
		childSetText("desc", item->getDescription());
	}

	childSetAction("Anim play btn",playAnim, this);
	childSetAction("Anim audition btn",auditionAnim, this);

	childSetCommitCallback("desc", LLPreview::onText, this);
	childSetPrevalidate("desc", &LLTextValidate::validateASCIIPrintableNoPipe);
	
	return LLPreview::postBuild();
}
开发者ID:Xara,项目名称:Opensource-V2-SL-Viewer,代码行数:18,代码来源:llpreviewanim.cpp

示例7: dupliAnim

void LLPreviewAnim::dupliAnim( void *userdata )
{


		LLPreviewAnim* self = (LLPreviewAnim*) userdata;

		//if(!self->childGetValue("Anim play btn").asBoolean())
		//{
		//	printchat("anim must be playing to copy by this method; please try again");
		//	LLPreviewAnim::playAnim( userdata );
		//	return;
		//}

		const LLInventoryItem *item = self->getItem();
		
		if(item)
		{
			if(self->mAnimBuffer == NULL) 
			{
			
				return;
			}
			
		
			LLKeyframeMotion* motionp = NULL;
			//LLBVHLoader* loaderp = NULL;

			LLAssetID			xMotionID;
			LLTransactionID		xTransactionID;

			// generate unique id for this motion
			xTransactionID.generate();
			xMotionID = xTransactionID.makeAssetID(gAgent.getSecureSessionID());
			motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->createMotion(xMotionID);
/*
			// pass animation data through memory buffer
			//loaderp->serialize(dp);
			gAgent.getAvatarObject()->startMotion(item->getAssetUUID());	
			LLVOAvatar* avatar = gAgent.getAvatarObject();
			LLMotion*   motion = avatar->findMotion(item->getAssetUUID());
			LLKeyframeMotion* tmp = (LLKeyframeMotion*)motion;

			S32 file_size = tmp->getFileSize();
			U8* buffer = new U8[file_size];

			LLDataPackerBinaryBuffer dp(buffer, file_size);*/
			LLDataPackerBinaryBuffer dp(self->mAnimBuffer, self->mAnimBufferSize);
			LLVOAvatar* avatar = gAgent.getAvatarObject();
			LLMotion*   motion = avatar->findMotion(item->getAssetUUID());
			LLKeyframeMotion* tmp = (LLKeyframeMotion*)motion;
			tmp->serialize(dp);
			dp.reset();
			BOOL success = motionp && motionp->deserialize(dp);

			//delete []buffer;

			if (success)
			{
				motionp->setName(item->getName());
				gAgent.getAvatarObject()->startMotion(xMotionID);

	////////////////////////////////////////////////////////////////////
			/*LLKeyframeMotion* */motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(xMotionID);

			S32 file_size = motionp->getFileSize();
			U8* buffer = new U8[file_size];

			LLDataPackerBinaryBuffer dp(buffer, file_size);
			if (motionp->serialize(dp))
			{
				LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);

				S32 size = dp.getCurrentSize();
				file.setMaxSize(size);
				if (file.write((U8*)buffer, size))
				{
					std::string name = item->getName();
					std::string desc = item->getDescription();
					upload_new_resource(xTransactionID, // tid
										LLAssetType::AT_ANIMATION,
										name,
										desc,
										0,
										LLAssetType::AT_NONE,
										LLInventoryType::IT_ANIMATION,
										PERM_NONE,PERM_NONE,PERM_NONE,
										name,0,10,0);
				}
				else
				{
					llwarns << "Failure writing animation data." << llendl;
					LLNotifications::instance().add("WriteAnimationFail");
				}
			}

			delete [] buffer;
			// clear out cache for motion data
			gAgent.getAvatarObject()->removeMotion(xMotionID);
			LLKeyframeDataCache::removeKeyframeData(xMotionID);
	////////////////////////////////////////////////////////////////////
//.........这里部分代码省略.........
开发者ID:impostor,项目名称:SingularityViewer,代码行数:101,代码来源:llpreviewanim.cpp


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