本文整理汇总了C++中LIB_PART::IsPower方法的典型用法代码示例。如果您正苦于以下问题:C++ LIB_PART::IsPower方法的具体用法?C++ LIB_PART::IsPower怎么用?C++ LIB_PART::IsPower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LIB_PART
的用法示例。
在下文中一共展示了LIB_PART::IsPower方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitBasicPanel
/*
* create the basic panel for component properties editing
*/
void DIALOG_EDIT_COMPONENT_IN_LIBRARY::InitBasicPanel()
{
LIB_PART* component = m_Parent->GetCurPart();
if( m_Parent->GetShowDeMorgan() )
m_AsConvertButt->SetValue( true );
int maxUnits = ID_POPUP_SCH_SELECT_UNIT_CMP_MAX - ID_POPUP_SCH_SELECT_UNIT1;
m_SelNumberOfUnits->SetRange (1, maxUnits );
m_staticTextNbUnits->SetLabel( wxString::Format(
_( "Number of Units (max allowed %d)" ), maxUnits ) );
/* Default values for a new component. */
if( component == NULL )
{
m_ShowPinNumButt->SetValue( true );
m_ShowPinNameButt->SetValue( true );
m_PinsNameInsideButt->SetValue( true );
m_SelNumberOfUnits->SetValue( 1 );
m_SetSkew->SetValue( 40 );
m_OptionPower->SetValue( false );
m_OptionPartsLocked->SetValue( false );
return;
}
m_ShowPinNumButt->SetValue( component->ShowPinNumbers() );
m_ShowPinNameButt->SetValue( component->ShowPinNames() );
m_PinsNameInsideButt->SetValue( component->GetPinNameOffset() != 0 );
m_SelNumberOfUnits->SetValue( component->GetUnitCount() );
m_SetSkew->SetValue( component->GetPinNameOffset() );
m_OptionPower->SetValue( component->IsPower() );
m_OptionPartsLocked->SetValue( component->UnitsLocked() && component->GetUnitCount() > 1 );
}
示例2: AnnotatePowerSymbols
void SCH_SHEET_PATH::AnnotatePowerSymbols( PART_LIBS* aLibs, int* aReference )
{
int ref = 1;
if( aReference )
ref = *aReference;
for( EDA_ITEM* item = LastDrawList(); item; item = item->Next() )
{
if( item->Type() != SCH_COMPONENT_T )
continue;
SCH_COMPONENT* component = (SCH_COMPONENT*) item;
LIB_PART* part = aLibs->FindLibPart( component->GetPartName() );
if( !part || !part->IsPower() )
continue;
wxString refstr = component->GetPrefix();
//str will be "C?" or so after the ClearAnnotation call.
while( refstr.Last() == '?' )
refstr.RemoveLast();
if( !refstr.StartsWith( wxT( "#" ) ) )
refstr = wxT( "#" ) + refstr;
refstr << wxT( "0" ) << ref;
component->SetRef( this, refstr );
ref++;
}
if( aReference )
*aReference = ref;
}
示例3: DisplayCmpDoc
void LIB_EDIT_FRAME::DisplayCmpDoc()
{
LIB_ALIAS* alias;
PART_LIB* lib = GetCurLib();
LIB_PART* part = GetCurPart();
ClearMsgPanel();
if( !lib || !part )
return;
wxString msg = part->GetName();
AppendMsgPanel( _( "Name" ), msg, BLUE, 8 );
if( m_aliasName == part->GetName() )
msg = _( "None" );
else
msg = m_aliasName;
alias = part->GetAlias( m_aliasName );
wxCHECK_RET( alias != NULL, "Alias not found in component." );
AppendMsgPanel( _( "Alias" ), msg, RED, 8 );
static wxChar UnitLetter[] = wxT( "?ABCDEFGHIJKLMNOPQRSTUVWXYZ" );
msg = UnitLetter[m_unit];
AppendMsgPanel( _( "Unit" ), msg, BROWN, 8 );
if( m_convert > 1 )
msg = _( "Convert" );
else
msg = _( "Normal" );
AppendMsgPanel( _( "Body" ), msg, GREEN, 8 );
if( part->IsPower() )
msg = _( "Power Symbol" );
else
msg = _( "Part" );
AppendMsgPanel( _( "Type" ), msg, MAGENTA, 8 );
AppendMsgPanel( _( "Description" ), alias->GetDescription(), CYAN, 8 );
AppendMsgPanel( _( "Key words" ), alias->GetKeyWords(), DARKDARKGRAY );
AppendMsgPanel( _( "Datasheet" ), alias->GetDocFileName(), DARKDARKGRAY );
}
示例4: EditComponentFieldText
void SCH_EDIT_FRAME::EditComponentFieldText( SCH_FIELD* aField )
{
wxCHECK_RET( aField != NULL && aField->Type() == SCH_FIELD_T,
wxT( "Cannot edit invalid schematic field." ) );
int fieldNdx;
SCH_COMPONENT* component = (SCH_COMPONENT*) aField->GetParent();
wxCHECK_RET( component != NULL && component->Type() == SCH_COMPONENT_T,
wxT( "Invalid schematic field parent item." ) );
LIB_PART* part = Prj().SchLibs()->FindLibPart( component->GetPartName() );
wxCHECK_RET( part, wxT( "Library part for component <" ) +
component->GetPartName() + wxT( "> could not be found." ) );
fieldNdx = aField->GetId();
// Save old component in undo list if not already in edit, or moving.
if( aField->GetFlags() == 0 )
SaveCopyInUndoList( component, UR_CHANGED );
// Don't use GetText() here. If the field is the reference designator and it's parent
// component has multiple parts, we don't want the part suffix added to the field.
m_canvas->SetIgnoreMouseEvents( true );
wxString title;
title.Printf( _( "Edit %s Field" ), GetChars( aField->GetName() ) );
DIALOG_SCH_EDIT_ONE_FIELD dlg( this, title, aField );
// Value fields of power components cannot be modified. This will grey out
// the text box and display an explanation.
if( fieldNdx == VALUE && part->IsPower() )
{
dlg.SetPowerWarning( true );
}
//The diag may invoke a kiway player for footprint fields
//so we must use a quasimodal
int response = dlg.ShowQuasiModal();
m_canvas->MoveCursorToCrossHair();
m_canvas->SetIgnoreMouseEvents( false );
wxString newtext = dlg.GetTextField( );
if ( response != wxID_OK )
return; // canceled by user
// make some tests
bool can_update = true;
if( !newtext.IsEmpty() )
{
if( fieldNdx == REFERENCE )
{
// Test if the reference string is valid:
if( SCH_COMPONENT::IsReferenceStringValid( newtext ) )
{
component->SetRef( m_CurrentSheet, newtext );
}
else
{
DisplayError( this, _( "Illegal reference string! No change" ) );
can_update = false;
}
}
}
else
{
if( fieldNdx == REFERENCE )
{
DisplayError( this, _( "The reference field cannot be empty! No change" ) );
can_update = false;
}
else if( fieldNdx == VALUE && ! part->IsPower() )
{
// Note that power components also should not have empty value fields - but
// since the user is forbidden from changing the value field here, if it
// were to happen somehow, it'd be awfully confusing if an error were to
// be displayed!
DisplayError( this, _( "The value field cannot be empty! No change" ) );
can_update = false;
}
else if ( !( fieldNdx == VALUE && part->IsPower() ) )
{
dlg.SetTextField( wxT( "~" ) );
}
}
if( can_update )
{
dlg.TransfertDataToField( /* aIncludeText = */ !( fieldNdx == VALUE && part->IsPower() ) );
OnModify();
if( m_autoplaceFields )
component->AutoAutoplaceFields( GetScreen() );
m_canvas->Refresh();
//.........这里部分代码省略.........