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C++ KoPathPoint::point方法代码示例

本文整理汇总了C++中KoPathPoint::point方法的典型用法代码示例。如果您正苦于以下问题:C++ KoPathPoint::point方法的具体用法?C++ KoPathPoint::point怎么用?C++ KoPathPoint::point使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KoPathPoint的用法示例。


在下文中一共展示了KoPathPoint::point方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: removeDuplicates

void KarbonSimplifyPath::removeDuplicates(KoPathShape *path)
{
    // NOTE: works because path has only has one subshape, if this ever moves in
    //       KoPathPoint it should be changed
    for (int i = 1; i < path->pointCount(); ++i) {
        KoPathPoint *p = path->pointByIndex(KoPathPointIndex(0, i));
        KoPathPoint *prev = path->pointByIndex(KoPathPointIndex(0, i - 1));
        QPointF diff = p->point() - prev->point();
        // if diff = 0 remove point
        if (qFuzzyCompare(diff.x() + 1, 1) && qFuzzyCompare(diff.y() + 1, 1)) {
            if (prev->activeControlPoint1())
                p->setControlPoint1(prev->controlPoint1());
            else
                p->removeControlPoint1();
            delete path->removePoint(KoPathPointIndex(0, i - 1));
            --i;
        }
    }
}
开发者ID:KDE,项目名称:calligra-history,代码行数:19,代码来源:KarbonSimplifyPath.cpp

示例2: mouseReleaseEvent

void KoCreatePathTool::mouseReleaseEvent(KoPointerEvent *event)
{
    Q_D(KoCreatePathTool);

    if (! d->shape || (event->buttons() & Qt::RightButton))
        return;

    d->listeningToModifiers = true; // After the first press-and-release
    d->repaintActivePoint();
    d->pointIsDragged = false;
    KoPathPoint *lastActivePoint = d->activePoint;

    if (!d->finishAfterThisPoint) {
        d->activePoint = d->shape->lineTo(event->point);
        canvas()->snapGuide()->setIgnoredPathPoints((QList<KoPathPoint*>()<<d->activePoint));
    }

    // apply symmetric point property if applicable
    if (lastActivePoint->activeControlPoint1() && lastActivePoint->activeControlPoint2()) {
        QPointF diff1 = lastActivePoint->point() - lastActivePoint->controlPoint1();
        QPointF diff2 = lastActivePoint->controlPoint2() - lastActivePoint->point();
        if (qFuzzyCompare(diff1.x(), diff2.x()) && qFuzzyCompare(diff1.y(), diff2.y()))
            lastActivePoint->setProperty(KoPathPoint::IsSymmetric);
    }

    if (d->finishAfterThisPoint) {

        d->firstPoint->setControlPoint1(d->activePoint->controlPoint1());
        delete d->shape->removePoint(d->shape->pathPointIndex(d->activePoint));
        d->activePoint = d->firstPoint;
        d->shape->closeMerge();

        // we are closing the path, so reset the existing start path point
        d->existingStartPoint = 0;
        // finish path
        endPath();
    }

    if (d->angleSnapStrategy && lastActivePoint->activeControlPoint2()) {
        d->angleSnapStrategy->deactivate();
    }
}
开发者ID:KDE,项目名称:calligra,代码行数:42,代码来源:KoCreatePathTool.cpp

示例3: redo

void KoPathControlPointMoveCommand::redo()
{
    KUndo2Command::redo();
    KoPathShape * pathShape = m_pointData.pathShape;
    KoPathPoint * point = pathShape->pointByIndex(m_pointData.pointIndex);
    if (point) {
        pathShape->update();

        if (m_pointType == KoPathPoint::ControlPoint1) {
            point->setControlPoint1(point->controlPoint1() + m_offset);
            if (point->properties() & KoPathPoint::IsSymmetric) {
                // set the other control point so that it lies on the line between the moved
                // control point and the point, with the same distance to the point as the moved point
                point->setControlPoint2(2.0 * point->point() - point->controlPoint1());
            } else if (point->properties() & KoPathPoint::IsSmooth) {
                // move the other control point so that it lies on the line through point and control point
                // keeping its distance to the point
                QPointF direction = point->point() - point->controlPoint1();
                direction /= sqrt(direction.x() * direction.x() + direction.y() * direction.y());
                QPointF distance = point->point() - point->controlPoint2();
                qreal length = sqrt(distance.x() * distance.x() + distance.y() * distance.y());
                point->setControlPoint2(point->point() + length * direction);
            }
        } else if (m_pointType == KoPathPoint::ControlPoint2) {
            point->setControlPoint2(point->controlPoint2() + m_offset);
            if (point->properties() & KoPathPoint::IsSymmetric) {
                // set the other control point so that it lies on the line between the moved
                // control point and the point, with the same distance to the point as the moved point
                point->setControlPoint1(2.0 * point->point() - point->controlPoint2());
            } else if (point->properties() & KoPathPoint::IsSmooth) {
                // move the other control point so that it lies on the line through point and control point
                // keeping its distance to the point
                QPointF direction = point->point() - point->controlPoint2();
                direction /= sqrt(direction.x() * direction.x() + direction.y() * direction.y());
                QPointF distance = point->point() - point->controlPoint1();
                qreal length = sqrt(distance.x() * distance.x() + distance.y() * distance.y());
                point->setControlPoint1(point->point() + length * direction);
            }
        }

        pathShape->normalize();
        pathShape->update();
    }
}
开发者ID:abhishekmurthy,项目名称:Calligra,代码行数:44,代码来源:KoPathControlPointMoveCommand.cpp

示例4: redo

void KarbonWhirlPinchCommand::redo()
{
    d->pathShape->update();
    uint subpathCount = d->pathData.count();
    for( uint subpathIndex = 0; subpathIndex < subpathCount; ++subpathIndex )
    {
        uint pointCount = d->pathData[subpathIndex].count();
        for( uint pointIndex = 0; pointIndex < pointCount; ++pointIndex )
        {
            KoPathPoint * p = d->pathShape->pointByIndex( KoPathPointIndex( subpathIndex, pointIndex ) );
            p->setPoint( d->whirlPinch( p->point() ) );
            if( p->activeControlPoint1() )
                p->setControlPoint1( d->whirlPinch( p->controlPoint1() ) );
            if( p->activeControlPoint2() )
                p->setControlPoint2( d->whirlPinch( p->controlPoint2() ) );
        }
    }
    d->pathShape->normalize();
    d->pathShape->update();

    QUndoCommand::redo();
}
开发者ID:JeremiasE,项目名称:KFormula,代码行数:22,代码来源:KarbonWhirlPinchCommand.cpp

示例5: QPointF

void KarbonCalligraphicShape::
appendPointToPath(const KarbonCalligraphicPoint &p)
{
    qreal dx = std::cos(p.angle()) * p.width();
    qreal dy = std::sin(p.angle()) * p.width();

    // find the outline points
    QPointF p1 = p.point() - QPointF(dx / 2, dy / 2);
    QPointF p2 = p.point() + QPointF(dx / 2, dy / 2);

    if (pointCount() == 0) {
        moveTo(p1);
        lineTo(p2);
        normalize();
        return;
    }
    // pointCount > 0

    bool flip = (pointCount() >= 2) ? flipDetected(p1, p2) : false;

    // if there was a flip add additional points
    if (flip) {
        appendPointsToPathAux(p2, p1);
        if (pointCount() > 4)
            smoothLastPoints();
    }

    appendPointsToPathAux(p1, p2);

    if (pointCount() > 4) {
        smoothLastPoints();

        if (flip) {
            int index = pointCount() / 2;
            // find the last two points
            KoPathPoint *last1 = pointByIndex(KoPathPointIndex(0, index - 1));
            KoPathPoint *last2 = pointByIndex(KoPathPointIndex(0, index));

            last1->removeControlPoint1();
            last1->removeControlPoint2();
            last2->removeControlPoint1();
            last2->removeControlPoint2();
            m_lastWasFlip = true;
        }

        if (m_lastWasFlip) {
            int index = pointCount() / 2;
            // find the previous two points
            KoPathPoint *prev1 = pointByIndex(KoPathPointIndex(0, index - 2));
            KoPathPoint *prev2 = pointByIndex(KoPathPointIndex(0, index + 1));

            prev1->removeControlPoint1();
            prev1->removeControlPoint2();
            prev2->removeControlPoint1();
            prev2->removeControlPoint2();

            if (! flip)
                m_lastWasFlip = false;
        }
    }
    normalize();

    // add initial cap if it's the fourth added point
    // this code is here because this function is called from different places
    // pointCount() == 8 may causes crashes because it doesn't take possible
    // flips into account
    if (m_points.count() >= 4 && &p == m_points[3]) {
        kDebug(38000) << "Adding caps!!!!!!!!!!!!!!!!" << m_points.count();
        addCap(3, 0, 0, true);
        // duplicate the last point to make the points remain "balanced"
        // needed to keep all indexes code (else I would need to change
        // everything in the code...)
        KoPathPoint *last = pointByIndex(KoPathPointIndex(0, pointCount() - 1));
        KoPathPoint *newPoint = new KoPathPoint(this, last->point());
        insertPoint(newPoint, KoPathPointIndex(0, pointCount()));
        close();
    }
}
开发者ID:KDE,项目名称:calligra-history,代码行数:78,代码来源:KarbonCalligraphicShape.cpp

示例6: roundPath


//.........这里部分代码省略.........
    *    Make the first subsegment of the current segment the current one.
    *
    *    path:                 new path:
    *
    *           2
    *    O------------O
    *    |            |
    *  3 |            O 1                   O
    *    |            #                    /.1
    *    O--O------O--O           O------O...
    *           0                     0
    *
    * 3) End
    *    ---
    *
    *    path:                 new path:
    *
    *           2                     4
    *    O--O------O--O        5 .O------O. 3
    *    |            |         /          \
    *  3 O            O 1    6 O            O 2
    *    |            |      7 .\          /
    *    O--O------O--O        ...O------O. 1
    *           0                     0
    */

    // TODO: not sure if we should only touch flat segment joins as the original algorithm

    m_path->clear();

    int subpathCount = m_copy->subpathCount();
    for( int subpathIndex = 0; subpathIndex < subpathCount; ++subpathIndex )
    {
        int pointCount = m_copy->pointCountSubpath( subpathIndex );
        if( ! pointCount )
            continue;

        // check if we have sufficient number of points
        if( pointCount < 3 )
        {
            // copy the only segment
            KoPathSegment s = m_copy->segmentByIndex( KoPathPointIndex( subpathIndex, 0 ) );
            m_path->moveTo( m_copy->pointByIndex( KoPathPointIndex( subpathIndex, 0 ) )->point() );
            addSegment( m_path, s );

            continue;
        }

        KoPathSegment prevSeg = m_copy->segmentByIndex( KoPathPointIndex( subpathIndex, pointCount-1 ) );
        KoPathSegment nextSeg = m_copy->segmentByIndex( KoPathPointIndex( subpathIndex, 0 ) );
        KoPathSegment lastSeg;

        KoPathPoint * currPoint = nextSeg.first();
        KoPathPoint * firstPoint = 0;
        KoPathPoint * lastPoint = 0;

        // check if first path point is a smooth join with the closing segment
        bool firstPointIsCorner = m_copy->isClosedSubpath( subpathIndex ) 
                && ! currPoint->isSmooth( prevSeg.first(), nextSeg.second() );

        // Begin: take care of the first path point
        if( firstPointIsCorner )
        {
            // split the previous segment at length - radius
            qreal prevLength = prevSeg.length();
            qreal prevSplit = prevLength > m_radius ? prevSeg.paramAtLength( prevLength-m_radius ) : 0.5;
开发者ID:JeremiasE,项目名称:KFormula,代码行数:67,代码来源:RoundCornersCommand.cpp

示例7: redo

void KoPathPointTypeCommand::redo()
{
    KUndo2Command::redo();
    repaint(false);
    m_additionalPointData.clear();

    QList<PointData>::iterator it(m_oldPointData.begin());
    for (; it != m_oldPointData.end(); ++it) {
        KoPathPoint *point = it->m_pointData.pathShape->pointByIndex(it->m_pointData.pointIndex);
        KoPathPoint::PointProperties properties = point->properties();

        switch (m_pointType) {
        case Line: {
            point->removeControlPoint1();
            point->removeControlPoint2();
            break;
        }
        case Curve: {
            KoPathPointIndex pointIndex = it->m_pointData.pointIndex;
            KoPathPointIndex prevIndex;
            KoPathPointIndex nextIndex;
            KoPathShape * path = it->m_pointData.pathShape;
            // get previous path node
            if (pointIndex.second > 0)
                prevIndex = KoPathPointIndex(pointIndex.first, pointIndex.second - 1);
            else if (pointIndex.second == 0 && path->isClosedSubpath(pointIndex.first))
                prevIndex = KoPathPointIndex(pointIndex.first, path->subpathPointCount(pointIndex.first) - 1);
            // get next node
            if (pointIndex.second < path->subpathPointCount(pointIndex.first) - 1)
                nextIndex = KoPathPointIndex(pointIndex.first, pointIndex.second + 1);
            else if (pointIndex.second < path->subpathPointCount(pointIndex.first) - 1
                     && path->isClosedSubpath(pointIndex.first))
                nextIndex = KoPathPointIndex(pointIndex.first, 0);

            KoPathPoint * prevPoint = path->pointByIndex(prevIndex);
            KoPathPoint * nextPoint = path->pointByIndex(nextIndex);

            if (prevPoint && ! point->activeControlPoint1() && appendPointData(KoPathPointData(path, prevIndex))) {
                KoPathSegment cubic = KoPathSegment(prevPoint, point).toCubic();
                if (prevPoint->activeControlPoint2()) {
                    prevPoint->setControlPoint2(cubic.first()->controlPoint2());
                    point->setControlPoint1(cubic.second()->controlPoint1());
                } else
                    point->setControlPoint1(cubic.second()->controlPoint1());
            }
            if (nextPoint && ! point->activeControlPoint2() && appendPointData(KoPathPointData(path, nextIndex))) {
                KoPathSegment cubic = KoPathSegment(point, nextPoint).toCubic();
                if (nextPoint->activeControlPoint1()) {
                    point->setControlPoint2(cubic.first()->controlPoint2());
                    nextPoint->setControlPoint1(cubic.second()->controlPoint1());
                } else
                    point->setControlPoint2(cubic.first()->controlPoint2());
            }
            break;
        }
        case Symmetric: {
            properties &= ~KoPathPoint::IsSmooth;
            properties |= KoPathPoint::IsSymmetric;

            // calculate vector from node point to first control point and normalize it
            QPointF directionC1 = point->controlPoint1() - point->point();
            qreal dirLengthC1 = sqrt(directionC1.x() * directionC1.x() + directionC1.y() * directionC1.y());
            directionC1 /= dirLengthC1;
            // calculate vector from node point to second control point and normalize it
            QPointF directionC2 = point->controlPoint2() - point->point();
            qreal dirLengthC2 = sqrt(directionC2.x() * directionC2.x() + directionC2.y() * directionC2.y());
            directionC2 /= dirLengthC2;
            // calculate the average distance of the control points to the node point
            qreal averageLength = 0.5 * (dirLengthC1 + dirLengthC2);
            // compute position of the control points so that they lie on a line going through the node point
            // the new distance of the control points is the average distance to the node point
            point->setControlPoint1(point->point() + 0.5 * averageLength * (directionC1 - directionC2));
            point->setControlPoint2(point->point() + 0.5 * averageLength * (directionC2 - directionC1));
        }
        break;
        case Smooth: {
            properties &= ~KoPathPoint::IsSymmetric;
            properties |= KoPathPoint::IsSmooth;

            // calculate vector from node point to first control point and normalize it
            QPointF directionC1 = point->controlPoint1() - point->point();
            qreal dirLengthC1 = sqrt(directionC1.x() * directionC1.x() + directionC1.y() * directionC1.y());
            directionC1 /= dirLengthC1;
            // calculate vector from node point to second control point and normalize it
            QPointF directionC2 = point->controlPoint2() - point->point();
            qreal dirLengthC2 = sqrt(directionC2.x() * directionC2.x() + directionC2.y() * directionC2.y());
            directionC2 /= dirLengthC2;
            // compute position of the control points so that they lie on a line going through the node point
            // the new distance of the control points is the average distance to the node point
            point->setControlPoint1(point->point() + 0.5 * dirLengthC1 * (directionC1 - directionC2));
            point->setControlPoint2(point->point() + 0.5 * dirLengthC2 * (directionC2 - directionC1));
        }
        break;
        case Corner:
        default:
            properties &= ~KoPathPoint::IsSymmetric;
            properties &= ~KoPathPoint::IsSmooth;
            break;
        }
        point->setProperties(properties);
//.........这里部分代码省略.........
开发者ID:NavyZhao1978,项目名称:QCalligra,代码行数:101,代码来源:KoPathPointTypeCommand.cpp

示例8: execute

bool EnhancedPathCommand::execute()
{
    /*
     * The parameters of the commands are in viewbox coordinates, which have
     * to be converted to the shapes coordinate system by calling viewboxToShape
     * on the enhanced path the command works on.
     * Parameters which resemble angles are angles corresponding to the viewbox
     * coordinate system. Those have to be transformed into angles corresponding
     * to the normal mathematically coordinate system to be used for the arcTo
     * drawing routine. This is done by computing (2*M_PI - angle).
     */
    QList<QPointF> points = pointsFromParameters();
    const int pointsCount = points.size();

    switch (m_command.unicode()) {
    // starts new subpath at given position (x y) +
    case 'M':
        if (!pointsCount)
            return false;
        m_parent->moveTo(points[0]);
        if (pointsCount > 1)
            for (int i = 1; i < pointsCount; i++)
                m_parent->lineTo(points[i]);
        break;
    // line from current point (x y) +
    case 'L':
        foreach(const QPointF &point, points)
            m_parent->lineTo(point);
        break;
    // cubic bezier curve from current point (x1 y1 x2 y2 x y) +
    case 'C':
        for (int i = 0; i < pointsCount; i+=3)
            m_parent->curveTo(points[i], points[i+1], points[i+2]);
        break;
    // closes the current subpath
    case 'Z':
        m_parent->close();
        break;
    // ends the current set of subpaths
    case 'N':
        // N just ends the complete path
        break;
    // no fill for current set of subpaths
    case 'F':
        // TODO implement me
        break;
    // no stroke for current set of subpaths
    case 'S':
        // TODO implement me
        break;
    // segment of an ellipse (x y w h t0 t1) +
    case 'T':
    // same like T but with implied movement to starting point (x y w h t0 t1) +
    case 'U': {
        bool lineTo = m_command.unicode() == 'T';

        for (int i = 0; i < pointsCount; i+=3) {
            const QPointF &radii = points[i+1];
            const QPointF &angles = points[i+2] / rad2deg;
            // compute the ellipses starting point
            QPointF start(radii.x() * cos(angles.x()), -1 * radii.y() * sin(angles.x()));
            qreal sweepAngle = degSweepAngle(points[i+2].x(), points[i+2].y(), false);

            if (lineTo)
                m_parent->lineTo(points[i] + start);
            else
                m_parent->moveTo(points[i] + start);

            m_parent->arcTo(radii.x(), radii.y(), points[i+2].x(), sweepAngle);
        }
        break;
    }
    // counter-clockwise arc (x1 y1 x2 y2 x3 y3 x y) +
    case 'A':
    // the same as A, with implied moveto to the starting point (x1 y1 x2 y2 x3 y3 x y) +
    case 'B':
    // clockwise arc (x1 y1 x2 y2 x3 y3 x y) +
    case 'W':
    // the same as W, but implied moveto (x1 y1 x2 y2 x3 y3 x y) +
    case 'V': {
        bool lineTo = ((m_command.unicode() == 'A') || (m_command.unicode() == 'W'));
        bool clockwise = ((m_command.unicode() == 'W') || (m_command.unicode() == 'V'));
        for (int i = 0; i < pointsCount; i+=4) {
            QRectF bbox = rectFromPoints(points[i], points[i+1]);
            QPointF center = bbox.center();
            qreal rx = 0.5 * bbox.width();
            qreal ry = 0.5 * bbox.height();

            if (rx == 0) {
                rx = 1;
            }

            if (ry == 0) {
                ry = 1;
            }

            QPointF startRadialVector = points[i+2] - center;
            QPointF endRadialVector = points[i+3] - center;

            // convert from ellipse space to unit-circle space
//.........这里部分代码省略.........
开发者ID:TheTypoMaster,项目名称:calligra,代码行数:101,代码来源:EnhancedPathCommand.cpp


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