本文整理汇总了C++中KoPathPoint::controlPoint1方法的典型用法代码示例。如果您正苦于以下问题:C++ KoPathPoint::controlPoint1方法的具体用法?C++ KoPathPoint::controlPoint1怎么用?C++ KoPathPoint::controlPoint1使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KoPathPoint
的用法示例。
在下文中一共展示了KoPathPoint::controlPoint1方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: redo
void KoPathControlPointMoveCommand::redo()
{
KUndo2Command::redo();
KoPathShape * pathShape = m_pointData.pathShape;
KoPathPoint * point = pathShape->pointByIndex(m_pointData.pointIndex);
if (point) {
pathShape->update();
if (m_pointType == KoPathPoint::ControlPoint1) {
point->setControlPoint1(point->controlPoint1() + m_offset);
if (point->properties() & KoPathPoint::IsSymmetric) {
// set the other control point so that it lies on the line between the moved
// control point and the point, with the same distance to the point as the moved point
point->setControlPoint2(2.0 * point->point() - point->controlPoint1());
} else if (point->properties() & KoPathPoint::IsSmooth) {
// move the other control point so that it lies on the line through point and control point
// keeping its distance to the point
QPointF direction = point->point() - point->controlPoint1();
direction /= sqrt(direction.x() * direction.x() + direction.y() * direction.y());
QPointF distance = point->point() - point->controlPoint2();
qreal length = sqrt(distance.x() * distance.x() + distance.y() * distance.y());
point->setControlPoint2(point->point() + length * direction);
}
} else if (m_pointType == KoPathPoint::ControlPoint2) {
point->setControlPoint2(point->controlPoint2() + m_offset);
if (point->properties() & KoPathPoint::IsSymmetric) {
// set the other control point so that it lies on the line between the moved
// control point and the point, with the same distance to the point as the moved point
point->setControlPoint1(2.0 * point->point() - point->controlPoint2());
} else if (point->properties() & KoPathPoint::IsSmooth) {
// move the other control point so that it lies on the line through point and control point
// keeping its distance to the point
QPointF direction = point->point() - point->controlPoint2();
direction /= sqrt(direction.x() * direction.x() + direction.y() * direction.y());
QPointF distance = point->point() - point->controlPoint1();
qreal length = sqrt(distance.x() * distance.x() + distance.y() * distance.y());
point->setControlPoint1(point->point() + length * direction);
}
}
pathShape->normalize();
pathShape->update();
}
}
示例2: appendPointData
bool KoPathPointTypeCommand::appendPointData(KoPathPointData data)
{
KoPathPoint *point = data.pathShape->pointByIndex(data.pointIndex);
if (! point)
return false;
PointData pointData(data);
pointData.m_oldControlPoint1 = data.pathShape->shapeToDocument(point->controlPoint1());
pointData.m_oldControlPoint2 = data.pathShape->shapeToDocument(point->controlPoint2());
pointData.m_oldProperties = point->properties();
pointData.m_hadControlPoint1 = point->activeControlPoint1();
pointData.m_hadControlPoint2 = point->activeControlPoint2();
m_additionalPointData.append(pointData);
return true;
}
示例3: removeDuplicates
void KarbonSimplifyPath::removeDuplicates(KoPathShape *path)
{
// NOTE: works because path has only has one subshape, if this ever moves in
// KoPathPoint it should be changed
for (int i = 1; i < path->pointCount(); ++i) {
KoPathPoint *p = path->pointByIndex(KoPathPointIndex(0, i));
KoPathPoint *prev = path->pointByIndex(KoPathPointIndex(0, i - 1));
QPointF diff = p->point() - prev->point();
// if diff = 0 remove point
if (qFuzzyCompare(diff.x() + 1, 1) && qFuzzyCompare(diff.y() + 1, 1)) {
if (prev->activeControlPoint1())
p->setControlPoint1(prev->controlPoint1());
else
p->removeControlPoint1();
delete path->removePoint(KoPathPointIndex(0, i - 1));
--i;
}
}
}
示例4: mouseReleaseEvent
void KoCreatePathTool::mouseReleaseEvent(KoPointerEvent *event)
{
Q_D(KoCreatePathTool);
if (! d->shape || (event->buttons() & Qt::RightButton))
return;
d->listeningToModifiers = true; // After the first press-and-release
d->repaintActivePoint();
d->pointIsDragged = false;
KoPathPoint *lastActivePoint = d->activePoint;
if (!d->finishAfterThisPoint) {
d->activePoint = d->shape->lineTo(event->point);
canvas()->snapGuide()->setIgnoredPathPoints((QList<KoPathPoint*>()<<d->activePoint));
}
// apply symmetric point property if applicable
if (lastActivePoint->activeControlPoint1() && lastActivePoint->activeControlPoint2()) {
QPointF diff1 = lastActivePoint->point() - lastActivePoint->controlPoint1();
QPointF diff2 = lastActivePoint->controlPoint2() - lastActivePoint->point();
if (qFuzzyCompare(diff1.x(), diff2.x()) && qFuzzyCompare(diff1.y(), diff2.y()))
lastActivePoint->setProperty(KoPathPoint::IsSymmetric);
}
if (d->finishAfterThisPoint) {
d->firstPoint->setControlPoint1(d->activePoint->controlPoint1());
delete d->shape->removePoint(d->shape->pathPointIndex(d->activePoint));
d->activePoint = d->firstPoint;
d->shape->closeMerge();
// we are closing the path, so reset the existing start path point
d->existingStartPoint = 0;
// finish path
endPath();
}
if (d->angleSnapStrategy && lastActivePoint->activeControlPoint2()) {
d->angleSnapStrategy->deactivate();
}
}
示例5: redo
void KarbonWhirlPinchCommand::redo()
{
d->pathShape->update();
uint subpathCount = d->pathData.count();
for( uint subpathIndex = 0; subpathIndex < subpathCount; ++subpathIndex )
{
uint pointCount = d->pathData[subpathIndex].count();
for( uint pointIndex = 0; pointIndex < pointCount; ++pointIndex )
{
KoPathPoint * p = d->pathShape->pointByIndex( KoPathPointIndex( subpathIndex, pointIndex ) );
p->setPoint( d->whirlPinch( p->point() ) );
if( p->activeControlPoint1() )
p->setControlPoint1( d->whirlPinch( p->controlPoint1() ) );
if( p->activeControlPoint2() )
p->setControlPoint2( d->whirlPinch( p->controlPoint2() ) );
}
}
d->pathShape->normalize();
d->pathShape->update();
QUndoCommand::redo();
}
示例6: pointData
KoPathPointTypeCommand::KoPathPointTypeCommand(
const QList<KoPathPointData> & pointDataList,
PointType pointType,
KUndo2Command *parent)
: KoPathBaseCommand(parent)
, m_pointType(pointType)
{
QList<KoPathPointData>::const_iterator it(pointDataList.begin());
for (; it != pointDataList.end(); ++it) {
KoPathPoint *point = it->pathShape->pointByIndex(it->pointIndex);
if (point) {
PointData pointData(*it);
pointData.m_oldControlPoint1 = it->pathShape->shapeToDocument(point->controlPoint1());
pointData.m_oldControlPoint2 = it->pathShape->shapeToDocument(point->controlPoint2());
pointData.m_oldProperties = point->properties();
pointData.m_hadControlPoint1 = point->activeControlPoint1();
pointData.m_hadControlPoint2 = point->activeControlPoint2();
m_oldPointData.append(pointData);
m_shapes.insert(it->pathShape);
}
}
setText(QObject::tr("Set point type"));
}
示例7: redo
void KoPathPointTypeCommand::redo()
{
KUndo2Command::redo();
repaint(false);
m_additionalPointData.clear();
QList<PointData>::iterator it(m_oldPointData.begin());
for (; it != m_oldPointData.end(); ++it) {
KoPathPoint *point = it->m_pointData.pathShape->pointByIndex(it->m_pointData.pointIndex);
KoPathPoint::PointProperties properties = point->properties();
switch (m_pointType) {
case Line: {
point->removeControlPoint1();
point->removeControlPoint2();
break;
}
case Curve: {
KoPathPointIndex pointIndex = it->m_pointData.pointIndex;
KoPathPointIndex prevIndex;
KoPathPointIndex nextIndex;
KoPathShape * path = it->m_pointData.pathShape;
// get previous path node
if (pointIndex.second > 0)
prevIndex = KoPathPointIndex(pointIndex.first, pointIndex.second - 1);
else if (pointIndex.second == 0 && path->isClosedSubpath(pointIndex.first))
prevIndex = KoPathPointIndex(pointIndex.first, path->subpathPointCount(pointIndex.first) - 1);
// get next node
if (pointIndex.second < path->subpathPointCount(pointIndex.first) - 1)
nextIndex = KoPathPointIndex(pointIndex.first, pointIndex.second + 1);
else if (pointIndex.second < path->subpathPointCount(pointIndex.first) - 1
&& path->isClosedSubpath(pointIndex.first))
nextIndex = KoPathPointIndex(pointIndex.first, 0);
KoPathPoint * prevPoint = path->pointByIndex(prevIndex);
KoPathPoint * nextPoint = path->pointByIndex(nextIndex);
if (prevPoint && ! point->activeControlPoint1() && appendPointData(KoPathPointData(path, prevIndex))) {
KoPathSegment cubic = KoPathSegment(prevPoint, point).toCubic();
if (prevPoint->activeControlPoint2()) {
prevPoint->setControlPoint2(cubic.first()->controlPoint2());
point->setControlPoint1(cubic.second()->controlPoint1());
} else
point->setControlPoint1(cubic.second()->controlPoint1());
}
if (nextPoint && ! point->activeControlPoint2() && appendPointData(KoPathPointData(path, nextIndex))) {
KoPathSegment cubic = KoPathSegment(point, nextPoint).toCubic();
if (nextPoint->activeControlPoint1()) {
point->setControlPoint2(cubic.first()->controlPoint2());
nextPoint->setControlPoint1(cubic.second()->controlPoint1());
} else
point->setControlPoint2(cubic.first()->controlPoint2());
}
break;
}
case Symmetric: {
properties &= ~KoPathPoint::IsSmooth;
properties |= KoPathPoint::IsSymmetric;
// calculate vector from node point to first control point and normalize it
QPointF directionC1 = point->controlPoint1() - point->point();
qreal dirLengthC1 = sqrt(directionC1.x() * directionC1.x() + directionC1.y() * directionC1.y());
directionC1 /= dirLengthC1;
// calculate vector from node point to second control point and normalize it
QPointF directionC2 = point->controlPoint2() - point->point();
qreal dirLengthC2 = sqrt(directionC2.x() * directionC2.x() + directionC2.y() * directionC2.y());
directionC2 /= dirLengthC2;
// calculate the average distance of the control points to the node point
qreal averageLength = 0.5 * (dirLengthC1 + dirLengthC2);
// compute position of the control points so that they lie on a line going through the node point
// the new distance of the control points is the average distance to the node point
point->setControlPoint1(point->point() + 0.5 * averageLength * (directionC1 - directionC2));
point->setControlPoint2(point->point() + 0.5 * averageLength * (directionC2 - directionC1));
}
break;
case Smooth: {
properties &= ~KoPathPoint::IsSymmetric;
properties |= KoPathPoint::IsSmooth;
// calculate vector from node point to first control point and normalize it
QPointF directionC1 = point->controlPoint1() - point->point();
qreal dirLengthC1 = sqrt(directionC1.x() * directionC1.x() + directionC1.y() * directionC1.y());
directionC1 /= dirLengthC1;
// calculate vector from node point to second control point and normalize it
QPointF directionC2 = point->controlPoint2() - point->point();
qreal dirLengthC2 = sqrt(directionC2.x() * directionC2.x() + directionC2.y() * directionC2.y());
directionC2 /= dirLengthC2;
// compute position of the control points so that they lie on a line going through the node point
// the new distance of the control points is the average distance to the node point
point->setControlPoint1(point->point() + 0.5 * dirLengthC1 * (directionC1 - directionC2));
point->setControlPoint2(point->point() + 0.5 * dirLengthC2 * (directionC2 - directionC1));
}
break;
case Corner:
default:
properties &= ~KoPathPoint::IsSymmetric;
properties &= ~KoPathPoint::IsSmooth;
break;
}
point->setProperties(properties);
//.........这里部分代码省略.........