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C++ KisConfig::useOpenGL方法代码示例

本文整理汇总了C++中KisConfig::useOpenGL方法的典型用法代码示例。如果您正苦于以下问题:C++ KisConfig::useOpenGL方法的具体用法?C++ KisConfig::useOpenGL怎么用?C++ KisConfig::useOpenGL使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KisConfig的用法示例。


在下文中一共展示了KisConfig::useOpenGL方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: slotSetDisplayProfile

void KisCanvas2::createCanvas()
{
    KisConfig cfg;
    slotSetDisplayProfile( KoColorSpaceRegistry::instance()->profileByName(cfg.monitorProfile()) );

    if (cfg.useOpenGL()) {
#ifdef HAVE_OPENGL
        createOpenGLCanvas();
#else
        warnKrita << "OpenGL requested while its not available, starting qpainter canvas";
        createQPainterCanvas();
#endif
    } else {
        createQPainterCanvas();

    }

}
开发者ID:,项目名称:,代码行数:18,代码来源:

示例2: updateProcessor


//.........这里部分代码省略.........
        OCIO::MatrixTransformRcPtr swizzle = OCIO::MatrixTransform::Create();
        swizzle->setValue(m44, offset);
        transform->setChannelView(swizzle);
    }

    // Post-display transform gamma
    {
        float exponent = 1.0f/std::max(1e-6f, static_cast<float>(gamma));
        const float exponent4f[] = { exponent, exponent, exponent, exponent };
        OCIO::ExponentTransformRcPtr expTransform =  OCIO::ExponentTransform::Create();
        expTransform->setValue(exponent4f);
        transform->setDisplayCC(expTransform);

        // approximation (no color correction);
        approximateTransform->push_back(expTransform);
    }

    m_processor = config->getProcessor(transform);

    m_forwardApproximationProcessor = config->getProcessor(approximateTransform, OCIO::TRANSFORM_DIR_FORWARD);

    try {
        m_revereseApproximationProcessor = config->getProcessor(approximateTransform, OCIO::TRANSFORM_DIR_INVERSE);
    } catch (...) {
        warnKrita << "OCIO inverted matrix does not exist!";
        //m_revereseApproximationProcessor;
    }

#ifdef HAVE_OPENGL

    // check whether we are allowed to use shaders -- though that should
    // work for everyone these days
    KisConfig cfg;
    if (!cfg.useOpenGL()) return;

    QOpenGLFunctions glFuncs(QOpenGLContext::currentContext());
    QOpenGLFunctions_3_2_Core *glFuncs3 = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
    const int lut3DEdgeSize = cfg.ocioLutEdgeSize();

    if (m_lut3d.size() == 0) {
        //dbgKrita << "generating lut";
        glFuncs.glGenTextures(1, &m_lut3dTexID);

        int num3Dentries = 3 * lut3DEdgeSize * lut3DEdgeSize * lut3DEdgeSize;
        m_lut3d.fill(0.0, num3Dentries);

        glFuncs.glActiveTexture(GL_TEXTURE1);
        glFuncs.glBindTexture(GL_TEXTURE_3D, m_lut3dTexID);

        glFuncs.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glFuncs.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glFuncs.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glFuncs.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glFuncs.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
        glFuncs3->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F_ARB,
                              lut3DEdgeSize, lut3DEdgeSize, lut3DEdgeSize,
                              0, GL_RGB, GL_FLOAT, &m_lut3d.constData()[0]);
    }

    // Step 1: Create a GPU Shader Description
    OCIO::GpuShaderDesc shaderDesc;

    shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);

    shaderDesc.setFunctionName("OCIODisplay");
    shaderDesc.setLut3DEdgeLen(lut3DEdgeSize);
开发者ID:IGLOU-EU,项目名称:krita,代码行数:67,代码来源:ocio_display_filter.cpp


注:本文中的KisConfig::useOpenGL方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。