本文整理汇总了C++中KeyMapping::end方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyMapping::end方法的具体用法?C++ KeyMapping::end怎么用?C++ KeyMapping::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KeyMapping
的用法示例。
在下文中一共展示了KeyMapping::end方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RemoveButtonMapping
void RemoveButtonMapping(int btn) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
if (iter->first == btn) {
g_controllerMap.erase(iter);
return;
}
}
}
示例2: KeyFromPspButton
// TODO: vector output
bool KeyFromPspButton(int btn, std::vector<KeyDef> *keys) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
if (iter->first == btn) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
keys->push_back(*iter2);
}
}
}
return keys->size() > 0;
}
示例3: FindKeyMapping
static bool FindKeyMapping(int deviceId, int key, std::vector<int> *psp_button) {
// Brute force, let's optimize later
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (*iter2 == KeyDef(deviceId, key)) {
psp_button->push_back(iter->first);
}
}
}
return psp_button->size() > 0;
}
示例4: FindKeyMapping
static bool FindKeyMapping(int deviceId, int key, int *psp_button) {
// Brute force, let's optimize later
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (*iter2 == KeyDef(deviceId, key)) {
*psp_button = iter->first;
return true;
}
}
}
return false;
}
示例5: AxisFromPspButton
bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (iter->first == btn && iter2->keyCode >= AXIS_BIND_NKCODE_START) {
*deviceId = iter2->deviceId;
*axisId = TranslateKeyCodeToAxis(iter2->keyCode, *direction);
return true;
}
}
}
return false;
}