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C++ KIniFile::Load方法代码示例

本文整理汇总了C++中KIniFile::Load方法的典型用法代码示例。如果您正苦于以下问题:C++ KIniFile::Load方法的具体用法?C++ KIniFile::Load怎么用?C++ KIniFile::Load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KIniFile的用法示例。


在下文中一共展示了KIniFile::Load方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConnectAccountServer

//--------------------------------------------------------------------------
//	功能:连接游戏服务
//--------------------------------------------------------------------------
int KLogin::ConnectAccountServer(const unsigned char* pIpAddress)
{
	KIniFile	IniFile;
	if (pIpAddress && IniFile.Load("\\Config.ini"))
	{			
		int nPort;
		IniFile.GetInteger("Server", "GameServPort", 8888, &nPort);
		return g_NetConnectAgent.ClientConnectByNumericIp(pIpAddress, nPort);
	}
	return false;
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:14,代码来源:Login.cpp

示例2: LoadScheme

//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiParadeItem::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
			m_pSelf->LoadScheme(&Ini);	
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:14,代码来源:UiParadeItem.cpp

示例3: Error_Box

/**************************************************************************
*功能:弹出错误描述窗口
***************************************************************************/
void Error_Box()
{
	if(s_uErrorCode)
	{
    	KIniFile Ini;
    	char szFormatString[512], szOutputInfo[512], szBuf[16];

        //嗷,开始显示错误信息咯
	    Ini.Load(ERROR_STRING);

        Ini.GetString("Strings", itoa(s_uErrorCode,szBuf,10), "", szFormatString, sizeof(szFormatString));
		if(szFormatString[0] == 0)
		{
			Ini.GetString("Strings", "Unknown", "", szFormatString, sizeof(szFormatString));
			if(szFormatString[0] == 0)
			    strcpy(szFormatString, "未知的错误(错误号: %d)");
		}
		while(true)
		{
			char* pszNextLine = strchr(szFormatString, NEXT_LINE_CHARA);
			if (pszNextLine == NULL)
				break;
			*pszNextLine = '\n';
		}
		const char* pszCodePos = strstr(szFormatString, "%d");
		const char* pszStringPos = strstr(szFormatString, "%s");
		if (pszCodePos)
		{
			if (pszStringPos)
			{
				if (pszCodePos < pszStringPos)
					sprintf(szOutputInfo, szFormatString, s_uErrorCode, s_szErrorString);
				else
					sprintf(szOutputInfo, szFormatString, s_szErrorString, s_uErrorCode);
			}
			else
			{
				sprintf(szOutputInfo, szFormatString, s_uErrorCode);
			}
		}
		else if (pszStringPos)
		{
			sprintf(szOutputInfo, szFormatString, s_szErrorString);
		}
		else
			strcpy(szOutputInfo, szFormatString);

	    MessageBox(NULL, szOutputInfo, "剑侠情缘网络版", MB_OK | MB_ICONERROR);

	    s_uErrorCode = 0;
	}
	s_szErrorString[0] = 0;
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:56,代码来源:ErrorCode.cpp

示例4: LoadScheme

void KUiTaskNote_System::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SYSTEM);
	if (Ini.Load(Buff))
	{
		KWndPage::Init(&Ini, "Main");
		m_BtnDelete.Init(&Ini, "DeleteBtn");
		m_RecordList.Init(&Ini, "List");
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:12,代码来源:UiTaskNote.cpp

示例5: UiSoundLoadSetting

//载入设定
bool UiSoundLoadSetting()
{
	KIniFile	Setting;
	if (!Setting.Load(SETTING_FILE))
		return false;
	char	szSection[8];
	for (int i = 0; i < (int)UI_SOUND_COUNT; i++)
	{
		itoa(i, szSection, 10);
		Setting.GetString("Ui", szSection, "", s_SoundFileName[i], sizeof(s_SoundFileName[i]));
	}
	return true;
}
开发者ID:viticm,项目名称:pap2,代码行数:14,代码来源:UiSoundSetting.cpp

示例6: LoadScheme

void KUiSelPlayerNearby::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
		{
			m_pSelf->LoadScheme(&Ini);
		}
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:13,代码来源:UiSelPlayerNearby.cpp

示例7: LoadScheme

//载入界面方案
void KUiHeaderControlBar::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	if (m_pSelf)
	{
		sprintf(Buff, "%s\\"SCHEME_INI, pScheme);
		if (Ini.Load(Buff))
		{
			m_pSelf->Init(&Ini, "Main");
		}
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:14,代码来源:UiHeaderControlBar.cpp

示例8: LoadScheme

//载入界面方案
void KMouseOver::LoadScheme(const char* pScheme)
{
	if (pScheme == NULL)
		return;
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
	if (Ini.Load(Buff))
	{
		Ini.GetInteger("Main", "ImgWidth",    0, &m_nImgWidth);
		Ini.GetInteger("Main", "ImgHeight",   0, &m_nImgHeight);
		Ini.GetInteger("Main", "Indent",      0, &m_nIndent);
		Ini.GetInteger("Main", "Font",        0, &m_nFontSize);

		if(m_nImgWidth < 0)
			m_nImgWidth = 0;
		if(m_nImgHeight < 0)
			m_nImgWidth = 0;
		if(m_nFontSize < 8)
			m_nFontSize = 8;
		int nValue;
		Ini.GetInteger("Main", "ImgType", 0, &nValue);
		if (nValue == 1)
		{
			m_Image.nType = ISI_T_BITMAP16;
			m_Image.bRenderStyle = IMAGE_RENDER_STYLE_OPACITY;
		}
		else
		{
			m_Image.nType = ISI_T_SPR;
			m_Image.bRenderStyle = IMAGE_RENDER_STYLE_ALPHA;
			m_Image.Color.Color_b.a = 255;
		}
		m_Image.uImage = 0;
		m_Image.nISPosition = IMAGE_IS_POSITION_INIT;
		Ini.GetString("Main", "Image", "" , m_Image.szImage, sizeof(m_Image.szImage));
		Ini.GetInteger("Main", "Frame", 0, &nValue);
		m_Image.nFrame = nValue;

		Ini.GetString("Main", "TitleBgColor", "0, 0, 0", Buff, sizeof(Buff));
		m_uTitleBgColor = ((GetColor(Buff) & 0xffffff) | 0x0a000000);

		Ini.GetString("Main", "PropBgColor", "0, 0, 0", Buff, sizeof(Buff));
		m_uPropBgColor = ((GetColor(Buff) & 0xffffff) | 0x0a000000);

		Ini.GetString("Main", "DescBgColor", "0, 0, 0", Buff, sizeof(Buff));
		m_uDescBgColor = ((GetColor(Buff) & 0xffffff) | 0x0a000000);

		Update((m_nLeft + m_nWndWidth) / 2, m_nTop);
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:52,代码来源:MouseHover.cpp

示例9: GetTable

//---------------------------------------------------------------------------
// 功能:	从排序文件中把排序信息读取出来
// 参数:	
//			lpszFileName: 排序文件名
//			*cActionName: 用于获取动作的各种信息
//			nPartNum:部件的数量
// 返回:	读取成功与否
//---------------------------------------------------------------------------
BOOL	CSortTable::GetTable(char *lpszFileName, CActionName *cActionName, int nPartNum)
{
	if ( !lpszFileName || !lpszFileName[0])
		return FALSE;

	char		szBuf[FILE_NAME_LENGTH];
	KIniFile	SortIni;

//	g_SetFilePath(RES_INI_FILE_PATH);
	g_UnitePathAndName(RES_INI_FILE_PATH, lpszFileName, szBuf);
	if ( !SortIni.Load(szBuf) )
		return FALSE;
	return GetTable(&SortIni, cActionName, nPartNum);
}
开发者ID:tuantuannd,项目名称:JXXXXXXXXXXXXXXX,代码行数:22,代码来源:KNpcResNode.cpp

示例10: LoadScheme

//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiNewPlayerStartMsg::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_NEWENTERINFO);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_List              .Init(&Ini, "List");
		m_AdvanceList       .Init(&Ini, "List");
        m_NewerBtn          .Init(&Ini, "NewerBtn");
        m_AdvanceBtn        .Init(&Ini, "AdvanceNewerBtn");
		m_Ok                .Init(&Ini, "Ok");
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:18,代码来源:UiNewPlayerStartMsg.cpp

示例11: LoadScheme

// -------------------------------------------------------------------------
// 功能	: 载入界面方案
// -------------------------------------------------------------------------
void KUiStoreBox::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_ITEM);
	if (m_pSelf && Ini.Load(Buff))
	{
		m_pSelf->Init(&Ini, "Main");
		m_pSelf->m_Money.Init(&Ini, "Money");
		m_pSelf->m_GetMoneyBtn.Init(&Ini, "GetMoneyBtn");
		m_pSelf->m_CloseBtn.Init(&Ini, "CloseBtn");
		m_pSelf->m_ItemBox.Init(&Ini, "ItemBox");
		m_pSelf->m_ItemBox.EnableTracePutPos(true);
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:18,代码来源:UiStoreBox.cpp

示例12: Init

BOOL KInlinePicSink::Init(iRepresentShell* pShell)
{
	m_pRepShell = pShell;
	if (!m_pRepShell)
		return FALSE;
	KIniFile ini;
#define CHAR_BUFFER_LEN	32
	char szBuffer[CHAR_BUFFER_LEN * 2], szIndex[8];
	int nPicCount = 0, i = 0;
	KUiImageRef CurrentImg;
	KImageParam	Param;

	if (!ini.Load(CHAT_FACE_INI_FILE))
		return FALSE;
	//ini.GetString("Main", "Path", "\\spr\\Ui\\聊天\\表情", szPath, CHAR_BUFFER_LEN);
	ini.GetInteger("List", "Count", 0, &nPicCount);

	if (nPicCount > MAX_SYSTEM_INLINE_PICTURES)
		nPicCount = MAX_SYSTEM_INLINE_PICTURES;

	for (i = 0; i < nPicCount; i++)
	{
		sprintf(szIndex, "Face%d", i + 1);
		if (!ini.GetString(szIndex, "Spr", "", szBuffer, CHAR_BUFFER_LEN))
		{
			_ASSERT(0);
			break;
		}
		IR_InitUiImageRef(CurrentImg);
		CurrentImg.nFlipTime = 0;
		CurrentImg.nInterval = 0;
		CurrentImg.nNumFrames = 0;
		strncpy(CurrentImg.szImage, szBuffer, sizeof(CurrentImg.szImage));
		CurrentImg.szImage[sizeof(CurrentImg.szImage) - 1] = 0;
		CurrentImg.bRenderFlag = RUIMAGE_RENDER_FLAG_REF_SPOT;
		CurrentImg.nType = ISI_T_SPR;
		memset(&Param, 0, sizeof(Param));
		pShell->GetImageParam(CurrentImg.szImage, &Param, CurrentImg.nType);
		m_Images.push_back(CurrentImg);
		m_ImageParams.push_back(Param);
	}

	if (FAILED(m_pRepShell->AdviseRepresent(this)))
		return FALSE;
	if (FAILED(AdviseEngine(this)))
		return FALSE;
	return TRUE;
}
开发者ID:viticm,项目名称:pap2,代码行数:48,代码来源:TextPic.cpp

示例13: LoadScheme

//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiSelDlg::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SELDLG);
	if (Ini.Load(Buff))
	{
		KWndImage::    Init(&Ini, "Main");
		for (int i = 0; i < KUISEL_MAX_OPTION; i++)
		{
			sprintf(Buff, "Option_%d", i);
			m_OptionBtn[i].Init(&Ini, Buff);
		}
		m_IlluminateTxt.Init(&Ini, "InfoText");
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:19,代码来源:UiSelDlg.cpp

示例14: LoadScheme

//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiSelServer::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SELSERV);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_List     .Init(&Ini, "List");
		m_ScrollBar.Init(&Ini, "Scroll");
		m_Login    .Init(&Ini, "Login");
		m_Cancel   .Init(&Ini, "Cancel");

		Ini.GetString("Main", "LoginBg", "", m_szLoginBg, sizeof(m_szLoginBg));
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:19,代码来源:UiSelServer.cpp

示例15: DefaultScheme

//重新初始化界面
void KUiHeaderControlBar::DefaultScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	if (m_pSelf)
	{
		sprintf(Buff, "%s\\"SCHEME_INI, pScheme);
		if (Ini.Load(Buff))
		{
			int	nValue1, nValue2;
			Ini.GetInteger("Main", "Left",  0, &nValue1);
			Ini.GetInteger("Main", "Top",   0, &nValue2);
			m_pSelf->SetPosition(nValue1, nValue2);
		}
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:17,代码来源:UiHeaderControlBar.cpp


注:本文中的KIniFile::Load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。