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C++ KIniFile类代码示例

本文整理汇总了C++中KIniFile的典型用法代码示例。如果您正苦于以下问题:C++ KIniFile类的具体用法?C++ KIniFile怎么用?C++ KIniFile使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了KIniFile类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadScheme

/*********************************************************************
* 功能:载入界面方案
**********************************************************************/
void KUiTongAssignBox::LoadScheme(const char* pScheme)
{
	if(ms_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, TONG_ASSIGN_BOX_INI);

		if(Ini.Load(Buff))
		{
			ms_pSelf->Init(&Ini, "Main");

			ms_pSelf->m_BtnPilgarlic.Init(&Ini, "BtnMember");
			ms_pSelf->m_BtnCaptain.Init(&Ini, "BtnManager");
			ms_pSelf->m_BtnConfirm.Init(&Ini, "BtnConfirm");
			ms_pSelf->m_BtnElder.Init(&Ini, "BtnDirector");
			ms_pSelf->m_BtnCancel.Init(&Ini, "BtnCancel");
			ms_pSelf->m_TargetName.Init(&Ini, "PlayerName");
			ms_pSelf->m_TextError.Init(&Ini, "ErrorBox");

			ms_pSelf->m_BtnElder.SetText("长老");
			ms_pSelf->m_BtnCaptain.SetText("队长");
			ms_pSelf->m_BtnPilgarlic.SetText("帮众");

			Ini.GetString("Main", "AssignString", "", ms_pSelf->m_szAssign, sizeof(ms_pSelf->m_szAssign));
			Ini.GetString("Main", "CancelString", "", ms_pSelf->m_szCancel, sizeof(ms_pSelf->m_szCancel));
			Ini.GetString("Main", "ConfirmString", "", ms_pSelf->m_szConfirm, sizeof(ms_pSelf->m_szConfirm));
			Ini.GetString("Main", "ErrorFigure", "请选择职位", ms_pSelf->m_szErrorNotSelectFigure, sizeof(ms_pSelf->m_szErrorNotSelectFigure));
		}
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:34,代码来源:UiTongAssignBox.cpp

示例2: GetCommSettingFile

//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
int KUiBase::Init()
{
	if (g_pIme)
	{
		g_pIme->DisableLanguageChange();
		g_pIme->CloseIME();
		g_pIme->TurnOn();
	}

	KIniFile* pSetting = GetCommSettingFile();
	char	SchemeName[32] = "";
	int		nInterval = 20;
	if (pSetting)
	{
		pSetting->GetString("Main", "LastUsedScheme", "", SchemeName, 32);
		pSetting->GetInteger("Main", "WndMoveInterval", 20, &nInterval);
		#ifdef _DEBUG
			int	nValue;
			pSetting->GetInteger("Main", "ShowDebugFrameText", 0, &nValue);
			WND_SHOW_DEBUG_FRAME_TEXT = nValue;
			pSetting->GetInteger("Main", "ShowMouseOverWnd", 0, &nValue);
			WND_SHOW_MOUSE_OVER_WND = nValue;
		#endif
			CloseCommSettingFile(false);
	}
	g_CreatePath(UI_USER_DATA_FOLDER);
	g_CreatePath(UI_USER_DATA_TEMP_FOLDER);
	KWndShowAnimate::SetInterval(nInterval);
	LoadScheme(SchemeName);
	return true;
}
开发者ID:viticm,项目名称:pap2,代码行数:34,代码来源:UiBase.cpp

示例3: CreateBlackListUnit

void KUiBase::LoadPrivateConfig()
{
	CreateBlackListUnit();

	KIniFile*	pConfigFile = GetPrivateSettingFile();

	if (pConfigFile)
	{
		//----获取窗口方案设定----
		char	SchemeName[32];
		if (pConfigFile->GetString("Main", "Scheme", "", SchemeName, 32))
		{
			if (SchemeName[0] && LoadScheme(SchemeName))
			{
			//----逐个窗口载入配置设定----
				KUiPlayerBar::LoadPrivateSetting(pConfigFile);
				KUiSkillTree::LoadConfig(pConfigFile);
				KShortcutKeyCentre::LoadPrivateSetting(pConfigFile);
				KUiChatCentre::LoadPrivateSetting(pConfigFile);	//在KShortcutKeyCentre之后,因为会有脚本生成Unit
			//----逐个窗口载入配置设定结束----
			}
		}
		::LoadStallPrivateConfig(pConfigFile);			//摆摊标价存盘
		ClosePrivateSettingFile(false);
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:26,代码来源:UiBase.cpp

示例4: LoadList

void KUiNewPlayerStartMsg::LoadList()
{
	KIniFile	File;
	if (!File.Load(NEWENTERINFO_INI))
		return;

    MsgListBox_LoadContent(m_List.GetMessageListBox(), &File, "List");
    MsgListBox_LoadContent(m_AdvanceList.GetMessageListBox(), &File, "AdvanceList");
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:9,代码来源:UiNewPlayerStartMsg.cpp

示例5: LoadScheme

//载入界面方案
void KUiPlayVideo::LoadScheme(const char* pszSettingFile, const char* pszSection)
{
	if (m_pSelf && pszSettingFile && pszSection && pszSettingFile[0] && pszSection[0])
	{
		KIniFile	Ini;
		if (Ini.Load(pszSettingFile))
			m_pSelf->Init(&Ini, pszSection);
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:10,代码来源:UiPlayVideo.cpp

示例6: SetInfoMsg

void KUiConnectInfo::SetInfoMsg(LOGIN_BG_INFO_MSG_INDEX eIndex)
{
	m_DelRoleBgImg.LeaveAlone();
	m_DelRoleBtn.LeaveAlone();
	m_CancelDelRoleBtn.LeaveAlone();
	m_ConfirmBtn.LeaveAlone();
	m_ContinueBtn.LeaveAlone();
	m_InputPwdWnd.LeaveAlone();
//	m_BtnUnlockLink.LeaveAlone();
	m_RoleName.LeaveAlone();

	m_szMessage[0] = 0;
	m_nMsgLen = 0;
	m_nColor2CharacterStartIndex = 0;
	m_nColor2CharacterEndIndex = 0;

	KIniFile*	pIni = g_UiBase.GetCommConfigFile();
	if (pIni)
	{
		char	szKey[8];
		char	szBuff[64];
		itoa(eIndex, szKey, 10);
		pIni->GetString("InfoString", szKey, "", szBuff, sizeof(szBuff));
		m_nMsgLen = sprintf(m_szMessage, szBuff, m_szString);
		if (m_nMsgLen)
		{
			m_uLastMsgColorChanageTime = IR_GetCurrentTime();
			m_nColor2CharacterEndIndex =
				TSplitString(m_szMessage, m_nColor2CharacterStartIndex + 1, false);
		}
	}

	if (eIndex == CI_MI_TO_DEL_ROLE)	//13=要删除角色
	{
		AddChild(&m_DelRoleBgImg);
		AddChild(&m_InputPwdWnd);
		AddChild(&m_DelRoleBtn);
		AddChild(&m_RoleName);
		char szBuff[64];
		sprintf(szBuff, "角色名字:%s", m_szString);
		m_RoleName.SetText(szBuff);
		AddChild(&m_CancelDelRoleBtn);
		Wnd_SetFocusWnd(&m_InputPwdWnd);
	}
	else if (eIndex == CI_MI_TO_TRANSFER_ROLE)
	{
		AddChild(&m_ContinueBtn);
	}
	else if (eIndex != CI_MI_ENTERING_GAME)
	{
//		if(eIndex == CI_MI_ACCOUNT_LOCKED)
//		{
//			AddChild(&m_BtnUnlockLink);
//		}
		AddChild(&m_ConfirmBtn);
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:57,代码来源:UiConnectInfo.cpp

示例7: memset

//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiFriendInterview::LoadScheme(const char* pScheme)
{
	if (m_pFirstSelf == NULL)
		return;
	if (pScheme == NULL)
	{
		char Scheme[128];
		g_UiBase.GetCurSchemePath(Scheme, 256);
		pScheme = Scheme;
	}

	KUiPlayerBaseInfo	Info;
	memset(&Info, 0, sizeof(KUiPlayerBaseInfo));
	if (g_pCoreShell)
	{
		g_pCoreShell->GetGameData(GDI_PLAYER_BASE_INFO, (int)&Info, 0);
		SetSelfName(Info.Name);
	}

	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\"SCHEME_INI, pScheme);
	if (Ini.Load(Buff))
	{
		m_pFirstSelf->Init(&Ini, "Main");
		m_pFirstSelf->m_MsgList	.Init(&Ini, "MsgList");
		m_pFirstSelf->m_MsgScroll.Init(&Ini, "MsgScroll");
		m_pFirstSelf->m_InputWnd.Init(&Ini, "Input");
		m_pFirstSelf->m_SendBtn.Init(&Ini, "SendBtn");
		m_pFirstSelf->m_ColorBtn.Init(&Ini, "ColorBtn");
		m_pFirstSelf->m_CloseBtn.Init(&Ini, "CloseBtn");
		m_pFirstSelf->m_FaceBtn.Init(&Ini, "FaceBtn");
		m_pFirstSelf->m_FriendName.Init(&Ini, "FriendName");
		Ini.GetString("MsgList", "MsgColor", "0,0,0", Buff, sizeof(Buff));
		m_uLastTextColor = (::GetColor(Buff) & 0xFFFFFF);
	}

	KIniFile* pSetting = g_UiBase.GetPrivateSettingFile();
	if (pSetting)
	{
		if (pSetting->GetString("UiConfig", "ChatColor", "0,0,0", Buff, sizeof(Buff)))
			m_uLastTextColor = (::GetColor(Buff) & 0xFFFFFF);
		g_UiBase.ClosePrivateSettingFile(false);
	}
	m_pFirstSelf->m_SelfTextColor.Color_dw = m_uLastTextColor;
	m_pFirstSelf->m_InputWnd.SetColor(m_uLastTextColor);

	KUiFriendInterview* pWnd = m_pFirstSelf->m_pNextSelf;
	while(pWnd)
	{
		m_pFirstSelf->CloneTheme(pWnd);
		pWnd = pWnd->m_pNextSelf;
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:57,代码来源:UiFriendInterview.cpp

示例8: LoadScheme

//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiParadeItem::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
			m_pSelf->LoadScheme(&Ini);	
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:14,代码来源:UiParadeItem.cpp

示例9: ConnectAccountServer

//--------------------------------------------------------------------------
//	功能:连接游戏服务
//--------------------------------------------------------------------------
int KLogin::ConnectAccountServer(const unsigned char* pIpAddress)
{
	KIniFile	IniFile;
	if (pIpAddress && IniFile.Load("\\Config.ini"))
	{			
		int nPort;
		IniFile.GetInteger("Server", "GameServPort", 8888, &nPort);
		return g_NetConnectAgent.ClientConnectByNumericIp(pIpAddress, nPort);
	}
	return false;
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:14,代码来源:Login.cpp

示例10: LoadScheme

void KUiTaskNote_System::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SYSTEM);
	if (Ini.Load(Buff))
	{
		KWndPage::Init(&Ini, "Main");
		m_BtnDelete.Init(&Ini, "DeleteBtn");
		m_RecordList.Init(&Ini, "List");
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:12,代码来源:UiTaskNote.cpp

示例11: Error_Box

/**************************************************************************
*功能:弹出错误描述窗口
***************************************************************************/
void Error_Box()
{
	if(s_uErrorCode)
	{
    	KIniFile Ini;
    	char szFormatString[512], szOutputInfo[512], szBuf[16];

        //嗷,开始显示错误信息咯
	    Ini.Load(ERROR_STRING);

        Ini.GetString("Strings", itoa(s_uErrorCode,szBuf,10), "", szFormatString, sizeof(szFormatString));
		if(szFormatString[0] == 0)
		{
			Ini.GetString("Strings", "Unknown", "", szFormatString, sizeof(szFormatString));
			if(szFormatString[0] == 0)
			    strcpy(szFormatString, "未知的错误(错误号: %d)");
		}
		while(true)
		{
			char* pszNextLine = strchr(szFormatString, NEXT_LINE_CHARA);
			if (pszNextLine == NULL)
				break;
			*pszNextLine = '\n';
		}
		const char* pszCodePos = strstr(szFormatString, "%d");
		const char* pszStringPos = strstr(szFormatString, "%s");
		if (pszCodePos)
		{
			if (pszStringPos)
			{
				if (pszCodePos < pszStringPos)
					sprintf(szOutputInfo, szFormatString, s_uErrorCode, s_szErrorString);
				else
					sprintf(szOutputInfo, szFormatString, s_szErrorString, s_uErrorCode);
			}
			else
			{
				sprintf(szOutputInfo, szFormatString, s_uErrorCode);
			}
		}
		else if (pszStringPos)
		{
			sprintf(szOutputInfo, szFormatString, s_szErrorString);
		}
		else
			strcpy(szOutputInfo, szFormatString);

	    MessageBox(NULL, szOutputInfo, "剑侠情缘网络版", MB_OK | MB_ICONERROR);

	    s_uErrorCode = 0;
	}
	s_szErrorString[0] = 0;
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:56,代码来源:ErrorCode.cpp

示例12: LoadScheme

void KUiSelPlayerNearby::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
		{
			m_pSelf->LoadScheme(&Ini);
		}
	}
}
开发者ID:viticm,项目名称:pap2,代码行数:13,代码来源:UiSelPlayerNearby.cpp

示例13: UiSoundLoadSetting

//载入设定
bool UiSoundLoadSetting()
{
	KIniFile	Setting;
	if (!Setting.Load(SETTING_FILE))
		return false;
	char	szSection[8];
	for (int i = 0; i < (int)UI_SOUND_COUNT; i++)
	{
		itoa(i, szSection, 10);
		Setting.GetString("Ui", szSection, "", s_SoundFileName[i], sizeof(s_SoundFileName[i]));
	}
	return true;
}
开发者ID:viticm,项目名称:pap2,代码行数:14,代码来源:UiSoundSetting.cpp

示例14: GetCommConfigFile

//--------------------------------------------------------------------------
//	功能:获得界面方案的数目
//--------------------------------------------------------------------------
int KUiBase::SchemeCount()
{
	int			nCount = 0;
	KIniFile*	pIni = GetCommConfigFile();
	if (pIni)
	{
		pIni->GetInteger(THEME_SECTION, "Count", 0, &nCount);
		if (nCount < 0)
			nCount = 0;
		CloseCommConfigFile();
	}
	return nCount;
}
开发者ID:viticm,项目名称:pap2,代码行数:16,代码来源:UiBase.cpp

示例15: LoadScheme

//载入界面方案
void KUiHeaderControlBar::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	if (m_pSelf)
	{
		sprintf(Buff, "%s\\"SCHEME_INI, pScheme);
		if (Ini.Load(Buff))
		{
			m_pSelf->Init(&Ini, "Main");
		}
	}
}
开发者ID:XeanoRRR,项目名称:mmo-resourse,代码行数:14,代码来源:UiHeaderControlBar.cpp


注:本文中的KIniFile类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。