本文整理汇总了C++中JsonArray::test_string方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonArray::test_string方法的具体用法?C++ JsonArray::test_string怎么用?C++ JsonArray::test_string使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JsonArray
的用法示例。
在下文中一共展示了JsonArray::test_string方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load_trait_group
void mutation_branch::load_trait_group( JsonObject &jsobj, const trait_group::Trait_group_tag &gid,
const std::string &subtype )
{
if( subtype != "distribution" && subtype != "collection" && subtype != "old" ) {
jsobj.throw_error( "unknown trait group type", "subtype" );
}
Trait_group &tg = make_group_or_throw( gid, ( subtype == "collection" || subtype == "old" ) );
// TODO: (sm) Looks like this makes the new code backwards-compatible with the old format. Great if so!
if( subtype == "old" ) {
JsonArray traits = jsobj.get_array( "traits" );
while( traits.has_more() ) {
JsonArray pair = traits.next_array();
tg.add_trait_entry( trait_id( pair.get_string( 0 ) ), pair.get_int( 1 ) );
}
return;
}
// TODO: (sm) Taken from item_factory.cpp almost verbatim. Ensure that these work!
if( jsobj.has_member( "entries" ) ) {
JsonArray traits = jsobj.get_array( "entries" );
while( traits.has_more() ) {
JsonObject subobj = traits.next_object();
add_entry( tg, subobj );
}
}
if( jsobj.has_member( "traits" ) ) {
JsonArray traits = jsobj.get_array( "traits" );
while( traits.has_more() ) {
if( traits.test_string() ) {
tg.add_trait_entry( trait_id( traits.next_string() ), 100 );
} else if( traits.test_array() ) {
JsonArray subtrait = traits.next_array();
tg.add_trait_entry( trait_id( subtrait.get_string( 0 ) ), subtrait.get_int( 1 ) );
} else {
JsonObject subobj = traits.next_object();
add_entry( tg, subobj );
}
}
}
if( jsobj.has_member( "groups" ) ) {
JsonArray traits = jsobj.get_array( "groups" );
while( traits.has_more() ) {
if( traits.test_string() ) {
tg.add_group_entry( trait_group::Trait_group_tag( traits.next_string() ), 100 );
} else if( traits.test_array() ) {
JsonArray subtrait = traits.next_array();
tg.add_group_entry( trait_group::Trait_group_tag( traits.get_string( 0 ) ), subtrait.get_int( 1 ) );
} else {
JsonObject subobj = traits.next_object();
add_entry( tg, subobj );
}
}
}
}
示例2: add_snippets_from_json
void snippet_library::add_snippets_from_json( const std::string &category, JsonArray &jarr )
{
while( jarr.has_more() ) {
if( jarr.test_string() ) {
const std::string text = _( jarr.next_string().c_str() );
add_snippet( category, text );
} else {
JsonObject jo = jarr.next_object();
add_snippet_from_json( category, jo );
}
}
}
示例3: load
void tool_comp::load( JsonArray &ja )
{
if( ja.test_string() ) {
// constructions uses this format: [ "tool", ... ]
type = ja.next_string();
count = -1;
} else {
JsonArray comp = ja.next_array();
type = comp.get_string( 0 );
count = comp.get_int( 1 );
}
}
示例4: load
void tool_comp::load( JsonArray &ja )
{
if( ja.test_string() ) {
// constructions uses this format: [ "tool", ... ]
type = ja.next_string();
count = -1;
} else {
JsonArray comp = ja.next_array();
type = comp.get_string( 0 );
count = comp.get_int( 1 );
}
if( count == 0 ) {
ja.throw_error( "tool count must not be 0" );
}
// Note: negative count means charges (of the tool) should be consumed
}
示例5: load
/**
*Caches a vehicle definition from a JsonObject to be loaded after itypes is initialized.
*/
void vehicle_prototype::load( JsonObject &jo )
{
vehicle_prototype &vproto = vtypes[ vproto_id( jo.get_string( "id" ) ) ];
// If there are already parts defined, this vehicle prototype overrides an existing one.
// If the json contains a name, it means a completely new prototype (replacing the
// original one), therefore the old data has to be cleared.
// If the json does not contain a name (the prototype would have no name), it means appending
// to the existing prototype (the parts are not cleared).
if( !vproto.parts.empty() && jo.has_string( "name" ) ) {
vproto = vehicle_prototype();
}
if( vproto.parts.empty() ) {
vproto.name = jo.get_string( "name" );
}
vgroups[vgroup_id( jo.get_string( "id" ) )].add_vehicle( vproto_id( jo.get_string( "id" ) ), 100 );
const auto add_part_obj = [&]( JsonObject part, point pos ) {
part_def pt;
pt.pos = pos;
pt.part = vpart_id( part.get_string( "part" ) );
assign( part, "ammo", pt.with_ammo, true, 0, 100 );
assign( part, "ammo_types", pt.ammo_types, true );
assign( part, "ammo_qty", pt.ammo_qty, true, 0 );
assign( part, "fuel", pt.fuel, true );
vproto.parts.push_back( pt );
};
const auto add_part_string = [&]( std::string part, point pos ) {
part_def pt;
pt.pos = pos;
pt.part = vpart_id( part );
vproto.parts.push_back( pt );
};
JsonArray parts = jo.get_array( "parts" );
while( parts.has_more() ) {
JsonObject part = parts.next_object();
point pos = point( part.get_int( "x" ), part.get_int( "y" ) );
if( part.has_string( "part" ) ) {
add_part_obj( part, pos );
} else if( part.has_array( "parts" ) ) {
JsonArray subparts = part.get_array( "parts" );
while( subparts.has_more() ) {
if( subparts.test_string() ) {
std::string part_name = subparts.next_string();
add_part_string( part_name, pos );
} else {
JsonObject subpart = subparts.next_object();
add_part_obj( subpart, pos );
}
}
}
}
JsonArray items = jo.get_array( "items" );
while( items.has_more() ) {
JsonObject spawn_info = items.next_object();
vehicle_item_spawn next_spawn;
next_spawn.pos.x = spawn_info.get_int( "x" );
next_spawn.pos.y = spawn_info.get_int( "y" );
next_spawn.chance = spawn_info.get_int( "chance" );
if( next_spawn.chance <= 0 || next_spawn.chance > 100 ) {
debugmsg( "Invalid spawn chance in %s (%d, %d): %d%%",
vproto.name.c_str(), next_spawn.pos.x, next_spawn.pos.y, next_spawn.chance );
}
// constrain both with_magazine and with_ammo to [0-100]
next_spawn.with_magazine = std::max( std::min( spawn_info.get_int( "magazine",
next_spawn.with_magazine ), 100 ), 0 );
next_spawn.with_ammo = std::max( std::min( spawn_info.get_int( "ammo", next_spawn.with_ammo ),
100 ), 0 );
if( spawn_info.has_array( "items" ) ) {
//Array of items that all spawn together (i.e. jack+tire)
JsonArray item_group = spawn_info.get_array( "items" );
while( item_group.has_more() ) {
next_spawn.item_ids.push_back( item_group.next_string() );
}
} else if( spawn_info.has_string( "items" ) ) {
//Treat single item as array
next_spawn.item_ids.push_back( spawn_info.get_string( "items" ) );
}
if( spawn_info.has_array( "item_groups" ) ) {
//Pick from a group of items, just like map::place_items
JsonArray item_group_names = spawn_info.get_array( "item_groups" );
while( item_group_names.has_more() ) {
next_spawn.item_groups.push_back( item_group_names.next_string() );
}
} else if( spawn_info.has_string( "item_groups" ) ) {
next_spawn.item_groups.push_back( spawn_info.get_string( "item_groups" ) );
}
vproto.item_spawns.push_back( std::move( next_spawn ) );
//.........这里部分代码省略.........