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C++ JsonArray::get_string方法代码示例

本文整理汇总了C++中JsonArray::get_string方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonArray::get_string方法的具体用法?C++ JsonArray::get_string怎么用?C++ JsonArray::get_string使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonArray的用法示例。


在下文中一共展示了JsonArray::get_string方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load_item_group

// Load an item group from JSON
void Item_factory::load_item_group(JsonObject &jsobj)
{
    Item_tag group_id = jsobj.get_string("id");
    Item_group *current_group;
    if (m_template_groups.count(group_id) > 0) {
        current_group = m_template_groups[group_id];
    } else {
        current_group = new Item_group(group_id);
        m_template_groups[group_id] = current_group;
    }

    current_group->m_guns_have_ammo = jsobj.get_bool("guns_have_ammo", current_group->m_guns_have_ammo);

    JsonArray items = jsobj.get_array("items");
    while (items.has_more()) {
        JsonArray pair = items.next_array();
        current_group->add_entry(pair.get_string(0), pair.get_int(1));
    }

    JsonArray groups = jsobj.get_array("groups");
    while (groups.has_more()) {
        JsonArray pair = groups.next_array();
        std::string name = pair.get_string(0);
        int frequency = pair.get_int(1);
        if (m_template_groups.count(name) == 0) {
            m_template_groups[name] = new Item_group(name);
        }
        current_group->add_group(m_template_groups[name], frequency);
    }
}
开发者ID:Liberthas,项目名称:Cataclysm-DDA,代码行数:31,代码来源:item_factory.cpp

示例2: load_gun

void Item_factory::load_gun(JsonObject& jo)
{
    it_gun* gun_template = new it_gun();
    gun_template->ammo = jo.get_string("ammo");
    gun_template->skill_used = Skill::skill(jo.get_string("skill"));
    gun_template->dmg_bonus = jo.get_int("ranged_damage");
    gun_template->range = jo.get_int("range");
    gun_template->dispersion = jo.get_int("dispersion");
    gun_template->recoil = jo.get_int("recoil");
    gun_template->durability = jo.get_int("durability");
    gun_template->burst = jo.get_int("burst");
    gun_template->clip = jo.get_int("clip_size");
    gun_template->reload_time = jo.get_int("reload");
    gun_template->pierce = jo.get_int("pierce", 0);
    gun_template->ammo_effects = jo.get_tags("ammo_effects");

    if ( jo.has_array("valid_mod_locations") ) {
        JsonArray jarr = jo.get_array("valid_mod_locations");
        while (jarr.has_more()){
            JsonArray curr = jarr.next_array();
            gun_template->valid_mod_locations.insert(std::pair<std::string, int>(curr.get_string(0), curr.get_int(1)));
            gun_template->occupied_mod_locations.insert(std::pair<std::string, int>(curr.get_string(0), 0));
        }
    }

    itype *new_item_template = gun_template;
    load_basic_info(jo, new_item_template);
}
开发者ID:Liberthas,项目名称:Cataclysm-DDA,代码行数:28,代码来源:item_factory.cpp

示例3: load_trait_group

void mutation_branch::load_trait_group( JsonObject &jsobj, const trait_group::Trait_group_tag &gid,
                                        const std::string &subtype )
{
    if( subtype != "distribution" && subtype != "collection" && subtype != "old" ) {
        jsobj.throw_error( "unknown trait group type", "subtype" );
    }

    Trait_group &tg = make_group_or_throw( gid, ( subtype == "collection" || subtype == "old" ) );

    // TODO: (sm) Looks like this makes the new code backwards-compatible with the old format. Great if so!
    if( subtype == "old" ) {
        JsonArray traits = jsobj.get_array( "traits" );
        while( traits.has_more() ) {
            JsonArray pair = traits.next_array();
            tg.add_trait_entry( trait_id( pair.get_string( 0 ) ), pair.get_int( 1 ) );
        }
        return;
    }

    // TODO: (sm) Taken from item_factory.cpp almost verbatim. Ensure that these work!
    if( jsobj.has_member( "entries" ) ) {
        JsonArray traits = jsobj.get_array( "entries" );
        while( traits.has_more() ) {
            JsonObject subobj = traits.next_object();
            add_entry( tg, subobj );
        }
    }
    if( jsobj.has_member( "traits" ) ) {
        JsonArray traits = jsobj.get_array( "traits" );
        while( traits.has_more() ) {
            if( traits.test_string() ) {
                tg.add_trait_entry( trait_id( traits.next_string() ), 100 );
            } else if( traits.test_array() ) {
                JsonArray subtrait = traits.next_array();
                tg.add_trait_entry( trait_id( subtrait.get_string( 0 ) ), subtrait.get_int( 1 ) );
            } else {
                JsonObject subobj = traits.next_object();
                add_entry( tg, subobj );
            }
        }
    }
    if( jsobj.has_member( "groups" ) ) {
        JsonArray traits = jsobj.get_array( "groups" );
        while( traits.has_more() ) {
            if( traits.test_string() ) {
                tg.add_group_entry( trait_group::Trait_group_tag( traits.next_string() ), 100 );
            } else if( traits.test_array() ) {
                JsonArray subtrait = traits.next_array();
                tg.add_group_entry( trait_group::Trait_group_tag( traits.get_string( 0 ) ), subtrait.get_int( 1 ) );
            } else {
                JsonObject subobj = traits.next_object();
                add_entry( tg, subobj );
            }
        }
    }
}
开发者ID:ymber,项目名称:Cataclysm-DDA,代码行数:56,代码来源:mutation_data.cpp

示例4: get_next

 profession::itypedec get_next( JsonIn &jin ) const {
     // either a plain item type id string, or an array with item type id
     // and as second entry the item description.
     if( jin.test_string() ) {
         return profession::itypedec( jin.get_string(), "" );
     }
     JsonArray jarr = jin.get_array();
     const auto id = jarr.get_string( 0 );
     const auto s = jarr.get_string( 1 );
     const auto snippet = _( s.c_str() );
     return profession::itypedec( id, snippet );
 }
开发者ID:AreasAside,项目名称:Cataclysm-DDA,代码行数:12,代码来源:profession.cpp

示例5: load

void item_comp::load( JsonArray &ja )
{
    JsonArray comp = ja.next_array();
    type = comp.get_string( 0 );
    count = comp.get_int( 1 );
    // Recoverable is true by default.
    if( comp.size() > 2 ) {
        recoverable = comp.get_string( 2 ) == "NO_RECOVER" ? false : true;
    }
    if( count <= 0 ) {
        ja.throw_error( "item count must be a positive number" );
    }
}
开发者ID:DocHoncho,项目名称:Cataclysm-DDA,代码行数:13,代码来源:requirements.cpp

示例6: load_special_defense

void MonsterGenerator::load_special_defense(mtype *m, JsonObject &jo, std::string member) {
    if (jo.has_array(member)) {
        JsonArray jsarr = jo.get_array(member);
        if ( defense_map.find(jsarr.get_string(0)) != defense_map.end() ) {
            m->sp_defense = defense_map[jsarr.get_string(0)];
            m->def_chance = jsarr.get_int(1);
        } else {
            jsarr.throw_error("Invalid special_when_hit");
        }
    }

    if (m->sp_defense == NULL) {
        m->sp_defense = defense_map["NONE"];
    }
}
开发者ID:Argoroth,项目名称:Cataclysm-DDA,代码行数:15,代码来源:monstergenerator.cpp

示例7: add_special_attack

void mtype::add_special_attack( JsonArray inner, const std::string & )
{
    MonsterGenerator &gen = MonsterGenerator::generator();
    const std::string name = inner.get_string( 0 );
    const auto iter = gen.attack_map.find( name );
    if( iter == gen.attack_map.end() ) {
        inner.throw_error( "Invalid special_attacks" );
    }

    if( special_attacks.count( name ) > 0 ) {
        special_attacks.erase( name );
        const auto iter = std::find( special_attacks_names.begin(), special_attacks_names.end(), name );
        if( iter != special_attacks_names.end() ) {
            special_attacks_names.erase( iter );
        }
        if( test_mode ) {
            debugmsg( "%s specifies more than one attack of (sub)type %s, ignoring all but the last",
                      id.c_str(), name.c_str() );
        }
    }
    auto new_attack = mtype_special_attack( iter->second );
    new_attack.actor->cooldown = inner.get_int( 1 );
    special_attacks.emplace( name, new_attack );
    special_attacks_names.push_back( name );
}
开发者ID:Rivet-the-Zombie,项目名称:Cataclysm-DDA,代码行数:25,代码来源:monstergenerator.cpp

示例8: load_special_attacks

void MonsterGenerator::load_special_attacks(mtype *m, JsonObject &jo, std::string member) {
    m->special_attacks.clear(); // make sure we're running with everything cleared

    if( !jo.has_array( member ) ) {
        return;
    }

    JsonArray outer = jo.get_array(member);
    while( outer.has_more() ) {
        if( outer.test_array() ) {
            JsonArray inner = outer.next_array();
            const auto &aname = inner.get_string(0);
            if ( attack_map.find(aname) != attack_map.end() ) {
                auto new_entry = mtype_special_attack(
                    attack_map[aname], inner.get_int(1) );
                m->special_attacks[aname] = new_entry;

                m->special_attacks_names.push_back(aname);
            } else {
                inner.throw_error("Invalid special_attacks");
            }
        } else if( outer.test_object() ) {
            set_attack_from_object(
                outer.next_object(), m->special_attacks, m->special_attacks_names );
        } else {
            outer.throw_error( "array element is neither array nor object." );
        }
    }
}
开发者ID:Argoroth,项目名称:Cataclysm-DDA,代码行数:29,代码来源:monstergenerator.cpp

示例9: load

void tool_comp::load( JsonArray &ja )
{
    if( ja.test_string() ) {
        // constructions uses this format: [ "tool", ... ]
        type = ja.next_string();
        count = -1;
    } else {
        JsonArray comp = ja.next_array();
        type = comp.get_string( 0 );
        count = comp.get_int( 1 );
        requirement = comp.size() > 2 && comp.get_string( 2 ) == "LIST";
    }
    if( count == 0 ) {
        ja.throw_error( "tool count must not be 0" );
    }
    // Note: negative count means charges (of the tool) should be consumed
}
开发者ID:origamiwolf,项目名称:DinoCataclysm,代码行数:17,代码来源:requirements.cpp

示例10: load

void VehicleGroup::load(JsonObject &jo)
{
    VehicleGroup &group = vgroups[vgroup_id(jo.get_string("id"))];

    JsonArray vehicles = jo.get_array("vehicles");
    while (vehicles.has_more()) {
        JsonArray pair = vehicles.next_array();
        group.add_vehicle(vproto_id(pair.get_string(0)), pair.get_int(1));
    }
}
开发者ID:Etgfrog,项目名称:Cataclysm-DDA,代码行数:10,代码来源:vehicle_group.cpp

示例11: load_vehicle_group

void VehicleFactory::load_vehicle_group(JsonObject &jo)
{
    const Vehicle_tag group_id = jo.get_string("id");
    JsonArray vehicles = jo.get_array("vehicles");

    while (vehicles.has_more()) {
        JsonArray pair = vehicles.next_array();
        groups[group_id].add_vehicle(pair.get_string(0), pair.get_int(1));
    }
}
开发者ID:Lap,项目名称:Cataclysm-DDA,代码行数:10,代码来源:vehicle_factory.cpp

示例12: add_special_attack

void mtype::add_special_attack( JsonArray inner )
{
    MonsterGenerator &gen = MonsterGenerator::generator();
    const std::string name = inner.get_string( 0 );
    const auto iter = gen.attack_map.find( name );
    if( iter == gen.attack_map.end() ) {
        inner.throw_error( "Invalid special_attacks" );
    }
    special_attacks[name] = mtype_special_attack( iter->second, inner.get_int( 1 ) );
    special_attacks_names.push_back( name );
}
开发者ID:karlnp,项目名称:Cataclysm-DDA,代码行数:11,代码来源:monstergenerator.cpp

示例13: load_special_defense

void MonsterGenerator::load_special_defense(mtype *m, JsonObject &jo, std::string member) {
    if (jo.has_array(member)) {
        JsonArray jsarr = jo.get_array(member);
        m->sp_defense = defense_map[jsarr.get_string(0)];
        m->def_chance = jsarr.get_int(1);
    }

    if (m->sp_defense == NULL) {
        m->sp_defense = defense_map["NONE"];
    }
}
开发者ID:Aenye,项目名称:Cataclysm-DDA,代码行数:11,代码来源:monstergenerator.cpp

示例14: load

void tool_comp::load( JsonArray &ja )
{
    if( ja.test_string() ) {
        // constructions uses this format: [ "tool", ... ]
        type = ja.next_string();
        count = -1;
    } else {
        JsonArray comp = ja.next_array();
        type = comp.get_string( 0 );
        count = comp.get_int( 1 );
    }
}
开发者ID:Daidalon,项目名称:Cataclysm-DDA,代码行数:12,代码来源:requirements.cpp

示例15: deserialize

void it_artifact_armor::deserialize(JsonObject &jo)
{
    id = jo.get_string("id");
    name = jo.get_string("name");
    description = jo.get_string("description");
    sym = jo.get_int("sym");
    color = int_to_color(jo.get_int("color"));
    price = jo.get_int("price");
    // LEGACY: Since it seems artifacts get serialized out to disk, and they're
    // dynamic, we need to allow for them to be read from disk for, oh, I guess
    // quite some time. Loading and saving once will write things out as a JSON
    // array.
    if (jo.has_string("m1")) {
        materials.push_back(jo.get_string("m1"));
    }
    if (jo.has_string("m2")) {
        materials.push_back(jo.get_string("m2"));
    }
    // Assumption, perhaps dangerous, that we won't wind up with m1 and m2 and
    // a materials array in our serialized objects at the same time.
    if (jo.has_array("materials")) {
        JsonArray jarr = jo.get_array("materials");
        for (int i = 0; i < jarr.size(); ++i) {
            materials.push_back(jarr.get_string(i));
        }
    }
    if (materials.size() == 0) {
        // I don't think we need this, but a lot of code seems to want at least
        // one material and I'm not sure I found every single corner case.
        materials.push_back("null");
    }
    volume = jo.get_int("volume");
    weight = jo.get_int("weight");
    melee_dam = jo.get_int("melee_dam");
    melee_cut = jo.get_int("melee_cut");
    m_to_hit = jo.get_int("m_to_hit");
    item_tags = jo.get_tags("item_flags");

    jo.read( "covers", covers);
    encumber = jo.get_int("encumber");
    coverage = jo.get_int("coverage");
    thickness = jo.get_int("material_thickness");
    env_resist = jo.get_int("env_resist");
    warmth = jo.get_int("warmth");
    storage = jo.get_int("storage");
    power_armor = jo.get_bool("power_armor");

    JsonArray ja = jo.get_array("effects_worn");
    while (ja.has_more()) {
        effects_worn.push_back((art_effect_passive)ja.next_int());
    }
}
开发者ID:Suseika,项目名称:Cataclysm-DDA,代码行数:52,代码来源:artifact.cpp


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