本文整理汇总了C++中ItemWidget::setCount方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemWidget::setCount方法的具体用法?C++ ItemWidget::setCount怎么用?C++ ItemWidget::setCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ItemWidget
的用法示例。
在下文中一共展示了ItemWidget::setCount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: startDrag
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
{
mItem = sourceModel->getItem(index);
mDraggedCount = count;
mSourceModel = sourceModel;
mSourceView = sourceView;
mSourceSortModel = sortModel;
mIsOnDragAndDrop = true;
// If picking up an item that isn't from the player's inventory, the item gets added to player inventory backend
// immediately, even though it's still floating beneath the mouse cursor. A bit counterintuitive,
// but this is how it works in vanilla, and not doing so would break quests (BM_beasts for instance).
ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
if (mSourceModel != playerModel)
{
MWWorld::Ptr item = mSourceModel->moveItem(mItem, mDraggedCount, playerModel);
playerModel->update();
ItemModel::ModelIndex newIndex = -1;
for (unsigned int i=0; i<playerModel->getItemCount(); ++i)
{
if (playerModel->getItem(i).mBase == item)
{
newIndex = i;
break;
}
}
mItem = playerModel->getItem(newIndex);
mSourceModel = playerModel;
SortFilterItemModel* playerFilterModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getSortFilterModel();
mSourceSortModel = playerFilterModel;
}
std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
if (mSourceSortModel)
{
mSourceSortModel->clearDragItems();
mSourceSortModel->addDragItem(mItem.mBase, count);
}
ItemWidget* baseWidget = MyGUI::Gui::getInstance().createWidget<ItemWidget>("MW_ItemIcon", 0, 0, 42, 42, MyGUI::Align::Default, "DragAndDrop");
Controllers::ControllerFollowMouse* controller =
MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerFollowMouse::getClassTypeName())
->castType<Controllers::ControllerFollowMouse>();
MyGUI::ControllerManager::getInstance().addItem(baseWidget, controller);
mDraggedWidget = baseWidget;
baseWidget->setItem(mItem.mBase);
baseWidget->setNeedMouseFocus(false);
baseWidget->setCount(count);
sourceView->update();
MWBase::Environment::get().getWindowManager()->setDragDrop(true);
}
示例2: update
void ItemView::update()
{
while (mScrollView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
if (!mModel)
return;
mModel->update();
MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(),
MyGUI::Align::Stretch);
dragArea->setNeedMouseFocus(true);
dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground);
dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheelMoved);
for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i)
{
const ItemStack& item = mModel->getItem(i);
ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
itemWidget->setUserString("ToolTipType", "ItemModelIndex");
itemWidget->setUserData(std::make_pair(i, mModel));
ItemWidget::ItemState state = ItemWidget::None;
if (item.mType == ItemStack::Type_Barter)
state = ItemWidget::Barter;
if (item.mType == ItemStack::Type_Equipped)
state = ItemWidget::Equip;
itemWidget->setItem(item.mBase, state);
itemWidget->setCount(item.mCount);
itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheelMoved);
}
layoutWidgets();
}
示例3: update
void AlchemyWindow::update()
{
std::string suggestedName = mAlchemy->suggestPotionName();
if (suggestedName != mSuggestedPotionName)
mNameEdit->setCaptionWithReplacing(suggestedName);
mSuggestedPotionName = suggestedName;
mSortModel->clearDragItems();
MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy->beginIngredients ();
for (int i=0; i<4; ++i)
{
ItemWidget* ingredient = mIngredients[i];
MWWorld::Ptr item;
if (it != mAlchemy->endIngredients ())
{
item = *it;
++it;
}
if (!item.isEmpty())
mSortModel->addDragItem(item, item.getRefData().getCount());
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
ingredient->clearUserStrings ();
ingredient->setItem(item);
if (item.isEmpty ())
continue;
ingredient->setUserString("ToolTipType", "ItemPtr");
ingredient->setUserData(item);
ingredient->setCount(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount());
}
mItemView->update();
std::set<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects();
Widgets::SpellEffectList list;
for (std::set<MWMechanics::EffectKey>::iterator it = effectIds.begin(); it != effectIds.end(); ++it)
{
Widgets::SpellEffectParams params;
params.mEffectID = it->mId;
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mId);
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
params.mSkill = it->mArg;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
params.mAttribute = it->mArg;
params.mIsConstant = true;
params.mNoTarget = true;
list.push_back(params);
}
while (mEffectsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
effectsWidget->setEffectList(list);
std::vector<MyGUI::Widget*> effectItems;
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
effectsWidget->setCoord(coord);
}