当前位置: 首页>>代码示例>>C++>>正文


C++ ItemStack::getItemString方法代码示例

本文整理汇总了C++中ItemStack::getItemString方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemStack::getItemString方法的具体用法?C++ ItemStack::getItemString怎么用?C++ ItemStack::getItemString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ItemStack的用法示例。


在下文中一共展示了ItemStack::getItemString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: apply

void ICraftAction::apply(InventoryManager *mgr,
	ServerActiveObject *player, IGameDef *gamedef)
{
	Inventory *inv_craft = mgr->getInventory(craft_inv);

	if (!inv_craft) {
		infostream << "ICraftAction::apply(): FAIL: inventory not found: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}

	InventoryList *list_craft = inv_craft->getList("craft");
	InventoryList *list_craftresult = inv_craft->getList("craftresult");
	InventoryList *list_main = inv_craft->getList("main");

	/*
		If a list doesn't exist or the source item doesn't exist
	*/
	if (!list_craft) {
		infostream << "ICraftAction::apply(): FAIL: craft list not found: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}
	if (!list_craftresult) {
		infostream << "ICraftAction::apply(): FAIL: craftresult list not found: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}
	if (list_craftresult->getSize() < 1) {
		infostream << "ICraftAction::apply(): FAIL: craftresult list too short: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}

	ItemStack crafted;
	ItemStack craftresultitem;
	int count_remaining = count;
	std::vector<ItemStack> output_replacements;
	getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef);
	PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
	bool found = !crafted.empty();

	while (found && list_craftresult->itemFits(0, crafted)) {
		InventoryList saved_craft_list = *list_craft;

		std::vector<ItemStack> temp;
		// Decrement input and add crafting output
		getCraftingResult(inv_craft, crafted, temp, true, gamedef);
		PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
		list_craftresult->addItem(0, crafted);
		mgr->setInventoryModified(craft_inv);

		// Add the new replacements to the list
		IItemDefManager *itemdef = gamedef->getItemDefManager();
		for (std::vector<ItemStack>::iterator it = temp.begin();
				it != temp.end(); it++) {
			for (std::vector<ItemStack>::iterator jt = output_replacements.begin();
					jt != output_replacements.end(); jt++) {
				if (it->name == jt->name) {
					*it = jt->addItem(*it, itemdef);
					if (it->empty())
						continue;
				}
			}
			output_replacements.push_back(*it);
		}

		actionstream << player->getDescription()
				<< " crafts "
				<< crafted.getItemString()
				<< std::endl;

		// Decrement counter
		if (count_remaining == 1)
			break;
		else if (count_remaining > 1)
			count_remaining--;

		// Get next crafting result
		found = getCraftingResult(inv_craft, crafted, temp, false, gamedef);
		PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
		found = !crafted.empty();
	}

	// Put the replacements in the inventory or drop them on the floor, if
	// the invenotry is full
	for (std::vector<ItemStack>::iterator it = output_replacements.begin();
			it != output_replacements.end(); it++) {
		if (list_main)
			*it = list_main->addItem(*it);
		if (it->empty())
			continue;
		u16 count = it->count;
		do {
			PLAYER_TO_SA(player)->item_OnDrop(*it, player,
				player->getBasePosition() + v3f(0,1,0));
			if (count >= it->count) {
				errorstream << "Couldn't drop replacement stack " <<
					it->getItemString() << " because drop loop didn't "
					"decrease count." << std::endl;
//.........这里部分代码省略.........
开发者ID:prodigeni,项目名称:freeminer,代码行数:101,代码来源:inventorymanager.cpp


注:本文中的ItemStack::getItemString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。