本文整理汇总了C++中ItemContainer::getItem方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemContainer::getItem方法的具体用法?C++ ItemContainer::getItem怎么用?C++ ItemContainer::getItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ItemContainer
的用法示例。
在下文中一共展示了ItemContainer::getItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Window
/**
* Initializes all the elements in the productions start screen.
* @param game Pointer to the core game.
* @param base Pointer to the base to get info from.
* @param item The RuleManufacture to produce.
*/
ManufactureStartState::ManufactureStartState(Base * base, RuleManufacture * item) : _base(base), _item(item)
{
_screen = false;
_window = new Window(this, 320, 160, 0, 20);
_btnCancel = new TextButton(136, 16, 16, 155);
_txtTitle = new Text(320, 17, 0, 30);
_txtManHour = new Text(290, 9, 16, 50);
_txtCost = new Text(290, 9, 16, 60);
_txtWorkSpace = new Text(290, 9, 16, 70);
_txtRequiredItemsTitle = new Text(290, 9, 16, 84);
_txtItemNameColumn = new Text(60, 16, 30, 92);
_txtUnitRequiredColumn = new Text(60, 16, 155, 92);
_txtUnitAvailableColumn = new Text(60, 16, 230, 92);
_lstRequiredItems = new TextList(270, 40, 30, 108);
_btnStart = new TextButton(136, 16, 168, 155);
// Set palette
setInterface("allocateManufacture");
add(_window, "window", "allocateManufacture");
add(_txtTitle, "text", "allocateManufacture");
add(_txtManHour, "text", "allocateManufacture");
add(_txtCost, "text", "allocateManufacture");
add(_txtWorkSpace, "text", "allocateManufacture");
add(_btnCancel, "button", "allocateManufacture");
add(_txtRequiredItemsTitle, "text", "allocateManufacture");
add(_txtItemNameColumn, "text", "allocateManufacture");
add(_txtUnitRequiredColumn, "text", "allocateManufacture");
add(_txtUnitAvailableColumn, "text", "allocateManufacture");
add(_lstRequiredItems, "list", "allocateManufacture");
add(_btnStart, "button", "allocateManufacture");
centerAllSurfaces();
_window->setBackground(_game->getResourcePack()->getSurface("BACK17.SCR"));
_txtTitle->setText(tr(_item->getName()));
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtManHour->setText(tr("STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT").arg(_item->getManufactureTime()));
_txtCost->setText(tr("STR_COST_PER_UNIT_").arg(Text::formatFunding(_item->getManufactureCost())));
_txtWorkSpace->setText(tr("STR_WORK_SPACE_REQUIRED").arg(_item->getRequiredSpace()));
_btnCancel->setText(tr("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&ManufactureStartState::btnCancelClick);
_btnCancel->onKeyboardPress((ActionHandler)&ManufactureStartState::btnCancelClick, Options::keyCancel);
const std::map<std::string, int> & requiredItems (_item->getRequiredItems());
int availableWorkSpace = _base->getFreeWorkshops();
bool productionPossible = _game->getSavedGame()->getFunds() > _item->getManufactureCost();
productionPossible &= (availableWorkSpace > 0);
_txtRequiredItemsTitle->setText(tr("STR_SPECIAL_MATERIALS_REQUIRED"));
_txtRequiredItemsTitle->setAlign(ALIGN_CENTER);
_txtItemNameColumn->setText(tr("STR_ITEM_REQUIRED"));
_txtItemNameColumn->setWordWrap(true);
_txtUnitRequiredColumn->setText(tr("STR_UNITS_REQUIRED"));
_txtUnitRequiredColumn->setWordWrap(true);
_txtUnitAvailableColumn->setText(tr("STR_UNITS_AVAILABLE"));
_txtUnitAvailableColumn->setWordWrap(true);
_lstRequiredItems->setColumns(3, 140, 75, 55);
_lstRequiredItems->setBackground(_window);
ItemContainer * itemContainer (base->getItems());
int row = 0;
for (std::map<std::string, int>::const_iterator iter = requiredItems.begin();
iter != requiredItems.end();
++iter)
{
std::wostringstream s1, s2;
s1 << L'\x01' << iter->second;
s2 << L'\x01' << itemContainer->getItem(iter->first);
productionPossible &= (itemContainer->getItem(iter->first) >= iter->second);
_lstRequiredItems->addRow(3, tr(iter->first).c_str(), s1.str().c_str(), s2.str().c_str());
row++;
}
_txtRequiredItemsTitle->setVisible(!requiredItems.empty());
_txtItemNameColumn->setVisible(!requiredItems.empty());
_txtUnitRequiredColumn->setVisible(!requiredItems.empty());
_txtUnitAvailableColumn->setVisible(!requiredItems.empty());
_lstRequiredItems->setVisible(!requiredItems.empty());
//.........这里部分代码省略.........
示例2: productionPossible
//.........这里部分代码省略.........
_txtRequiredItemsTitle = new Text (width - 4 * button_x_border, button_height, start_x + button_x_border * 2, start_y + button_y_border * 6);
_txtItemNameColumn = new Text (6 * button_x_border, button_height, start_x + button_x_border * 3, start_y + button_y_border * 7);
_txtUnitRequiredColumn = new Text (6 * button_x_border, button_height, start_x + button_x_border * 14, start_y + button_y_border * 7);
_txtUnitAvailableColumn = new Text (6 * button_x_border, button_height, start_x + button_x_border * 22, start_y + button_y_border * 7);
_lstRequiredItems = new TextList(width - 8 * button_x_border, height - (start_y + button_y_border * 11), start_x + button_x_border * 3, start_y + button_y_border * 9);
_btnStart = new TextButton (button_width, button_height, width - button_width - button_x_border, start_y + height - button_height - button_y_border);
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);
add(_window);
add(_txtTitle);
add(_txtManHour);
add(_txtCost);
add(_txtWorkSpace);
add(_btnCancel);
add(_txtRequiredItemsTitle);
add(_txtItemNameColumn);
add(_txtUnitRequiredColumn);
add(_txtUnitAvailableColumn);
add(_lstRequiredItems);
add(_btnStart);
centerAllSurfaces();
_window->setColor(Palette::blockOffset(13)+10);
_window->setBackground(_game->getResourcePack()->getSurface("BACK17.SCR"));
_txtTitle->setColor(Palette::blockOffset(13)+10);
_txtTitle->setText(tr(_item->getName()));
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtManHour->setColor(Palette::blockOffset(13)+10);
_txtManHour->setText(tr("STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT").arg(_item->getManufactureTime()));
_txtCost->setColor(Palette::blockOffset(13)+10);
_txtCost->setSecondaryColor(Palette::blockOffset(13));
_txtCost->setText(tr("STR_COST_PER_UNIT_").arg(Text::formatFunding(_item->getManufactureCost())));
_txtWorkSpace->setColor(Palette::blockOffset(13)+10);
_txtWorkSpace->setSecondaryColor(Palette::blockOffset(13));
_txtWorkSpace->setText(tr("STR_WORK_SPACE_REQUIRED").arg(_item->getRequiredSpace()));
_btnCancel->setColor(Palette::blockOffset(13)+10);
_btnCancel->setText(tr("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&ManufactureStartState::btnCancelClick);
_btnCancel->onKeyboardPress((ActionHandler)&ManufactureStartState::btnCancelClick, Options::keyCancel);
const std::map<std::string, int> & requiredItems (_item->getRequiredItems());
int availableWorkSpace = _base->getFreeWorkshops();
bool productionPossible (game->getSavedGame()->getFunds() > _item->getManufactureCost ());
productionPossible &= (availableWorkSpace > 0);
_txtRequiredItemsTitle->setColor(Palette::blockOffset(13)+10);
_txtRequiredItemsTitle->setText(tr("STR_SPECIAL_MATERIALS_REQUIRED"));
_txtRequiredItemsTitle->setAlign(ALIGN_CENTER);
_txtItemNameColumn->setColor(Palette::blockOffset(13)+10);
_txtItemNameColumn->setText(tr("STR_ITEM_REQUIRED"));
_txtItemNameColumn->setWordWrap(true);
_txtUnitRequiredColumn->setColor(Palette::blockOffset(13)+10);
_txtUnitRequiredColumn->setText(tr("STR_UNITS_REQUIRED"));
_txtUnitRequiredColumn->setWordWrap(true);
_txtUnitAvailableColumn->setColor(Palette::blockOffset(13)+10);
_txtUnitAvailableColumn->setText(tr("STR_UNITS_AVAILABLE"));
_txtUnitAvailableColumn->setWordWrap(true);
_lstRequiredItems->setColumns(3, 12 * button_x_border, 8 * button_x_border, 8 * button_x_border);
_lstRequiredItems->setBackground(_window);
_lstRequiredItems->setColor(Palette::blockOffset(13));
ItemContainer * itemContainer (base->getItems());
int row = 0;
for(std::map<std::string, int>::const_iterator iter = requiredItems.begin ();
iter != requiredItems.end ();
++iter)
{
std::wostringstream s1, s2;
s1 << iter->second;
s2 << itemContainer->getItem(iter->first);
productionPossible &= (itemContainer->getItem(iter->first) >= iter->second);
_lstRequiredItems->addRow(3, tr(iter->first).c_str(), s1.str().c_str(), s2.str().c_str());
_lstRequiredItems->setCellColor(row, 0, Palette::blockOffset(13)+10);
_lstRequiredItems->addRow(1, L"");
row += 2;
}
_txtRequiredItemsTitle->setVisible(!requiredItems.empty());
_txtItemNameColumn->setVisible(!requiredItems.empty());
_txtUnitRequiredColumn->setVisible(!requiredItems.empty());
_txtUnitAvailableColumn->setVisible(!requiredItems.empty());
_lstRequiredItems->setVisible(!requiredItems.empty());
_btnStart->setColor(Palette::blockOffset(13)+10);
_btnStart->setText(tr("STR_START_PRODUCTION"));
_btnStart->onMouseClick((ActionHandler)&ManufactureStartState::btnStartClick);
_btnStart->onKeyboardPress((ActionHandler)&ManufactureStartState::btnStartClick, Options::keyOk);
_btnStart->setVisible(productionPossible);
}