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C++ ItemContainer::IsCanUse方法代码示例

本文整理汇总了C++中ItemContainer::IsCanUse方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemContainer::IsCanUse方法的具体用法?C++ ItemContainer::IsCanUse怎么用?C++ ItemContainer::IsCanUse使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ItemContainer的用法示例。


在下文中一共展示了ItemContainer::IsCanUse方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute


//.........这里部分代码省略.........
				if(pExchangeItem->GetRequireLevel() > pHuman->GetLevel() )
				{
					EXCHANGE_EQUIP_INFO ExchangeInfo;
					ExchangeInfo.m_BagIndex = INVALID_ITEM_POS;
					ExchangeInfo.m_EquipPoint	= i;
					Msg.setEquipInfo(ExchangeInfo, i);
					g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipSuitExchangeHandler: Equiplevel , pEquip->GetRequireLevel()=%d", pEquip->GetRequireLevel() ) ;
					continue;
				}
				
				//可能换职业了
				if(!pExchangeItem->IsWuMenPai())
				{
					if(!pExchangeItem->InReqJob(pHuman->GetMenPai()))
					{
						EXCHANGE_EQUIP_INFO ExchangeInfo;
						ExchangeInfo.m_BagIndex = INVALID_ITEM_POS;
						ExchangeInfo.m_EquipPoint	= i;
						Msg.setEquipInfo(ExchangeInfo, i);
						g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipSuitExchangeHandler: ReqJob") ;
						continue;
					}
				}
				if (pEquip->IsEmpty())
				{
					g_ItemOperator.MoveItem( pBagContainer,
						pBagContainer->BagIndex2ConIndex(nPos),
						pEquipContainer,
						i ) ;
				}
				
				else
				{
					if (pBagContainer->IsCanUse())
					{
						//与装备的物品进行交换
						g_ItemOperator.ExchangeItem(pBagContainer,
							pBagContainer->BagIndex2ConIndex(nPos),
							pEquipContainer,
							i);
					}
					else //背包已经过期
					{
						EXCHANGE_EQUIP_INFO ExchangeInfo;
						ExchangeInfo.m_BagIndex = INVALID_ITEM_POS;
						ExchangeInfo.m_EquipPoint	= INVALID_ITEM_POS;
						Msg.setEquipInfo(ExchangeInfo, i);
						continue;
					}
				}
				EXCHANGE_EQUIP_INFO ExchangeInfo;
				ExchangeInfo.m_BagIndex = nPos;
				ExchangeInfo.m_EquipPoint	= i;
				Msg.setEquipInfo(ExchangeInfo, i);

				//交换到人身上了,重新获取一下
				Item* pEquipItem = HumanItemLogic::GetEquip(pHuman, (HUMAN_EQUIP)i);
				if(!pEquipItem)
				{
					Assert(FALSE);
					return PACKET_EXE_CONTINUE;
				}
				Assert(!pEquipItem->IsEmpty()); 

				pEquipItem->SaveValueTo(SelfMsg.GetEquipData((HUMAN_EQUIP)i));
				RetPart|=(1<<((UINT)i));
开发者ID:,项目名称:,代码行数:67,代码来源:

示例2: Execute

uint CGEquipLevelupHandler::Execute(CGEquipLevelup* pPacket,Player* pPlayer)
{
	__ENTER_FUNCTION

	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer;
	Assert( pGamePlayer );

	Obj_Human* pHuman = pGamePlayer->GetHuman();
	Assert( pHuman );

	Scene* pScene = pHuman->getScene();
	if( pScene==NULL )
	{
		Assert(FALSE);
		return PACKET_EXE_ERROR;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID );

	//交易状态不可操作
	if(pHuman->m_ExchangBox.m_Status > 0)
	{//丢弃
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: ObjID=%d, ExchangBox::m_Status>0" ,pHuman->GetID()) ;
		return PACKET_EXE_CONTINUE ;
	}
	//摆摊状态不可操作
	if(pHuman->m_StallBox.GetStallStatus() == ServerStallBox::STALL_OPEN)
	{//丢弃
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: ObjID=%d, ServerStallBox::STALL_OPEN" ,pHuman->GetID()) ;
		return PACKET_EXE_CONTINUE ;
	}

	Item*		pEquipItem		= NULL;
	UINT		EquipPoint		= INVALID_ITEM_POS;
	UINT		BagIndex		= INVALID_ITEM_POS;  
	EQUIPLEVEUP_RESULT nResult	= EQUIPLEVEUP_FAIL;
	GCEquipLevelupResult Msg;
	switch(pPacket->GetEquipPosType())
	{
	case ENUM_EQUIP_POINT:
		{
			EquipPoint = pPacket->GetPos();
			if(EquipPoint>HEQUIP_ADORN2)
			{
				g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipLevelupHandler: EquipPoint error, EquipPoint=%d", EquipPoint) ;
				return PACKET_EXE_ERROR;
			}

			ItemContainer* pEquipContainer = pHuman->GetEquipContain();
			if(NULL==pEquipContainer)
			{
				AssertEx(FALSE,"[CGUseGem]: NULL EquipContainer pointer found!");
			}
			pEquipItem = pEquipContainer->GetItem((UINT)EquipPoint);
			Assert(pEquipItem);
			
			if(pEquipItem->IsEmpty())
			{
				nResult = EQUIPLEVEUP_EQUIP_FAIL;
				Msg.SetResult(nResult);
				pGamePlayer->SendPacket( &Msg ) ;
				g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipLevelupHandler pEquipItem is Null at  EquipPoint= %d", EquipPoint) ;
				return PACKET_EXE_CONTINUE;
			}
			
			Assert (pEquipItem->GetItemClass() == ICLASS_EQUIP);

			if(!(pPacket->getItemID() == pEquipItem->GetGUID()))
			{
				nResult = EQUIPLEVEUP_EQUIP_FAIL;
				Msg.SetResult(nResult);
				pGamePlayer->SendPacket( &Msg ) ;
				g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipLevelupHandler GUID is different ") ;
				return PACKET_EXE_CONTINUE;
			}


		}
		break;
	case ENUM_BAG:
		{
			BagIndex = pPacket->GetPos();
			ItemContainer* pItemContainer = HumanItemLogic::GetBagContainer(pHuman,BagIndex);
			if( pItemContainer == NULL )
			{
				g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipLevelupHandler: BagIndex error, BagIndex=%d", BagIndex) ;
				return PACKET_EXE_ERROR;
			}
			if (!pItemContainer->IsCanUse())
			{
				nResult = EQUIPLEVEUP_BAG_INVALID;
				Msg.SetResult(nResult);
				pGamePlayer->SendPacket( &Msg ) ;
				g_pLog->FastSaveLog( LOG_FILE_1, "CGEquipLevelupHandler: ItemContainer is invalid, ContainerType=%d, BagIndex=%d", 
					pItemContainer->GetContainerType(), BagIndex) ;
					return PACKET_EXE_ERROR;
			}

			pEquipItem		=	pItemContainer->GetItem(pItemContainer->BagIndex2ConIndex(BagIndex));
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:wx2Server,代码行数:101,代码来源:CGEquipLevelupHandler.cpp

示例3: if


//.........这里部分代码省略.........
			if (pItem1->GetItemClass() == ICLASS_EXTRABAG)
			{
				INT ret = g_ItemOperator.MoveItem(pBagContainer, index_container1, 
					pExtraContainer, index_container2);
				if (ret>=0)
				{
					msg.SetResult(SWITCHITEM_SUCCESS);
					msg.SetPackageIndex1(index1);
					msg.SetPackageIndex2(index2);
					pGamePlayer->SendPacket(&msg);
					
					Item* pDestItem = pExtraContainer->GetItem(index_container2);
					Assert(pDestItem);
					if (pDestItem->GetExtraBagBeginTime() == INVALID_TIME)
					{
						pDestItem->SetExtraBagBeginTime();
					}
					pHuman->ReInitExtraBag();

					g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: use extrabagitem, index2=%d ", index2 ) ;
					return PACKET_EXE_CONTINUE;
				}
				msg.SetResult(SWITCHITEM_FAIL);
				pGamePlayer->SendPacket(&msg);
				return PACKET_EXE_CONTINUE;
			}
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index2=%d, can't put", index2) ;
			return PACKET_EXE_CONTINUE;
		}
		if (pExtraBagContainer->IsInContainer(index1))
		{
			return PACKET_EXE_CONTINUE;
		}
		if (pExtraBagContainer->IsCanUse())
		{
			INT nBagIndex = -1;
			nBagIndex =g_ItemOperator.MoveItem(pBagContainer, index_container1, pExtraBagContainer, -1);
			if (nBagIndex>=0)
			{
				msg.SetResult(SWITCHITEM_SUCCESS);
				msg.SetPackageIndex1(index1);
				msg.SetPackageIndex2(pExtraBagContainer->ConIndex2BagIndex(nBagIndex));
				pGamePlayer->SendPacket(&msg);
				g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d Success", 
					index1, index2 ) ;
				return PACKET_EXE_CONTINUE;
			}
			msg.SetResult(SWITCHITEM_FAIL);
			pGamePlayer->SendPacket(&msg);
			return PACKET_EXE_CONTINUE;
		}
		msg.SetResult(SWITCHITEM_FAIL);
		pGamePlayer->SendPacket(&msg);
		return PACKET_EXE_CONTINUE;
	}
	if (index2 == BASE_BAG_POS)
	{
		if (index1<MAX_SINGLEBAG_SIZE)
		{
			return PACKET_EXE_CONTINUE;
		}
		
		ItemContainer* pBagContainer = pHuman->GetBaseContain();
		ItemContainer* pExtraBagContainer = HumanItemLogic::GetBagContainer(pHuman, index1);
		if (pExtraBagContainer == NULL)
		{
开发者ID:,项目名称:,代码行数:67,代码来源:


注:本文中的ItemContainer::IsCanUse方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。