本文整理汇总了C++中IshipIGC::SetCommand方法的典型用法代码示例。如果您正苦于以下问题:C++ IshipIGC::SetCommand方法的具体用法?C++ IshipIGC::SetCommand怎么用?C++ IshipIGC::SetCommand使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IshipIGC
的用法示例。
在下文中一共展示了IshipIGC::SetCommand方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadUniverse
//------------------------------------------------------------------------------
void Mission4::CreateUniverse (void)
{
LoadUniverse ("training_3", 486, 1030); // an advanced stealth fighter
// stuff for setup
IshipIGC* pShip = trekClient.GetShip();
// set a global attribute to increase the overall energy of the ship
IsideIGC* pSide = pShip->GetSide ();
GlobalAttributeSet gas = pSide->GetGlobalAttributeSet ();
gas.SetAttribute (c_gaMaxEnergy, 10.0f);
pSide->SetGlobalAttributeSet (gas);
// put the commander ship in the station
ImissionIGC* pCore = trekClient.GetCore();
ImodelIGC* pStation = pCore->GetModel (OT_station, 1030);
IshipIGC* pCommander = pCore->GetShip (m_commanderID);
pCommander->SetStation (static_cast<IstationIGC*> (pStation));
pCommander->SetCommand (c_cmdAccepted, NULL, c_cidDoNothing);
pCommander->SetCommand (c_cmdCurrent, NULL, c_cidDoNothing);
pCommander->SetAutopilot (false);
// activate all the starting weapons
trekClient.fGroupFire = true;
// take the missiles off the ship
IpartIGC* pPart = pShip->GetMountedPart (ET_Magazine, 0);
if (pPart)
pPart->Terminate ();
}
示例2: LoadUniverse
//------------------------------------------------------------------------------
void Mission5::CreateUniverse (void)
{
LoadUniverse ("training_5", 412, 1050); // an intercepter
// put the commander ship in the station
ImissionIGC* pCore = trekClient.GetCore();
ImodelIGC* pStation = pCore->GetModel (OT_station, 1050);
IshipIGC* pCommander = pCore->GetShip (m_commanderID);
pCommander->SetStation (static_cast<IstationIGC*> (pStation));
pCommander->SetCommand (c_cmdAccepted, NULL, c_cidDoNothing);
pCommander->SetCommand (c_cmdCurrent, NULL, c_cidDoNothing);
pCommander->SetAutopilot (false);
}
示例3: LoadUniverse
//------------------------------------------------------------------------------
void Mission6::CreateUniverse (void)
{
LoadUniverse ("training_3", 488, 1030); // a fighter 3
// activate all the starting weapons
trekClient.fGroupFire = true;
// put the commander ship in the station
ImissionIGC* pCore = trekClient.GetCore();
ImodelIGC* pStation = pCore->GetModel (OT_station, 1030);
IshipIGC* pCommander = pCore->GetShip (m_commanderID);
pCommander->SetStation (static_cast<IstationIGC*> (pStation));
pCommander->SetCommand (c_cmdAccepted, NULL, c_cidDoNothing);
pCommander->SetCommand (c_cmdCurrent, NULL, c_cidDoNothing);
pCommander->SetAutopilot (false);
}
示例4: GetWindow
//------------------------------------------------------------------------------
void SetCommandAction::Execute (void)
{
// get a pointer to the actual ship and the target
IshipIGC* pShip = static_cast<IshipIGC*> (static_cast<ImodelIGC*> (*m_pShip));
ImodelIGC* pTarget = static_cast<ImodelIGC*> (*m_pTarget);
// the ship might not be there for any of a hundred reasons,
// including that it was destroyed. If it's not there, we want
// to skip setting its command.
if (pShip)
{
// we want to use the pretty interface if this is a command for the player
if ((pShip == trekClient.GetShip ()) and (m_command == c_cmdQueued))
{
TrekWindow* pWindow = GetWindow ();
IshipIGC* pCommander = g_pMission->GetCommanderShip ();
ZString strOrder = ZString (c_cdAllCommands[m_commandID].szVerb);
if (pTarget)
strOrder = strOrder + " " + GetModelName (pTarget);
pWindow->SetQueuedCommand (pCommander, m_commandID, pTarget);
trekClient.PostText(true, "New orders from %s to %s: %s. Press [insert] to accept.", (const char*)GetModelName (pCommander), GetModelName (pShip), (const char*) strOrder);
}
else
pShip->SetCommand (m_command, pTarget, m_commandID);
}
}