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C++ IshipIGC::GetHullType方法代码示例

本文整理汇总了C++中IshipIGC::GetHullType方法的典型用法代码示例。如果您正苦于以下问题:C++ IshipIGC::GetHullType方法的具体用法?C++ IshipIGC::GetHullType怎么用?C++ IshipIGC::GetHullType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IshipIGC的用法示例。


在下文中一共展示了IshipIGC::GetHullType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: IsFriendlyCluster

bool CclusterIGC::IsFriendlyCluster(IsideIGC* pside, ClusterQuality cqlty) //Spunky #288
{
	int balanceOfPower = 0;
	//carrier or ASS in sector = not friendly - Spunky #290
	ShipLinkIGC* pshipl = GetShips()->first();
	if (pshipl)
	{
		do
		{
			IshipIGC* pship = pshipl->data();
			if (pship->GetParentShip() == NULL)
				if (pship->GetSide() != pside && pship->SeenBySide(pside) && !IsideIGC::AlliedSides(pside, pship->GetSide()))
				{
					if (pship->GetHullType()->HasCapability(c_habmIsRipcordTarget | c_habmIsLtRipcordTarget))
						return false;
					if (pship->GetBaseHullType()->GetScannerRange() > 800 && cqlty & cqNoEye)
						return false;
					balanceOfPower--;
				}
				else if (pship->GetSide() == pside || IsideIGC::AlliedSides(pside, pship->GetSide()))
					balanceOfPower++;
			pshipl = pshipl->next();
		} while (pshipl);
	}
	if (balanceOfPower < 0 && cqlty & cqPositiveBOP)
		return false;
		
	
	//Spunky #333
	StationLinkIGC* psl = GetStations()->first();
	bool ourBaseInCluster = false;
    if (psl)
	{
		do
		{
			IstationIGC*    ps = psl->data();
			if (!ps->GetStationType()->HasCapability(c_sabmPedestal) && ps->SeenBySide(pside))
			{
				if (pside != ps->GetSide() && !IsideIGC::AlliedSides(pside, ps->GetSide())) // #ALLY FIXED 7/10/09 imago
					return false;
				else 
					ourBaseInCluster = true;
			}
			psl = psl->next();
		}
		while (psl != NULL);
	}
	
	if (cqlty & cqIncludeNeutral || ourBaseInCluster)
		return true;
	else
		return false;
}
开发者ID:BackTrak,项目名称:Allegiance-R4-Engine,代码行数:53,代码来源:clusterIGC.cpp

示例2:

    //------------------------------------------------------------------------------
    void        RepairRearmAction::Execute (void)
    {
        IshipIGC*   pShip = trekClient.GetShip ();

        // heal the ship entirely
        IshieldIGC* pShield = static_cast<IshieldIGC*> (pShip->GetMountedPart (ET_Shield, 0));
        if (pShield)
            pShield->SetFraction (1.0f);
        pShip->SetFraction (1.0f);

        // reload the ammunition, energy, and fuel
        pShip->SetEnergy (pShip->GetHullType ()->GetMaxEnergy ());
        pShip->SetAmmo (pShip->GetHullType ()->GetMaxAmmo ());
        pShip->SetFuel (pShip->GetHullType ()->GetMaxFuel ());

		// mdvalley: i needs defining outside the fors

		int i;

        // fill the first empty cargo slot with missiles
        for (i = -1; i > -c_maxCargo; i--)
            if (pShip->GetMountedPart (NA, i) == 0)
            {
                g_pMission->AddPartToShip (150, i, 0x7fff);
                break;
            }

        // fill the second empty cargo slot with ammo
        for (; i > -c_maxCargo; i--)
            if (pShip->GetMountedPart (NA, i) == 0)
                g_pMission->AddPartToShip (24, i, 0x7fff);

        // fill all subsequent slots with missiles
        for (; i > -c_maxCargo; i--)
            if (pShip->GetMountedPart (NA, i) == 0)
                g_pMission->AddPartToShip (150, i, 0x7fff);
    }
开发者ID:borgified,项目名称:Allegiance,代码行数:38,代码来源:RepairRearmAction.cpp

示例3: if

void        CclusterIGC::Update(Time now)
{
    if (now > m_lastUpdate)
    {
        float   dt = now - m_lastUpdate;

        bool    bStarted = m_pMission->GetMissionStage() == STAGE_STARTED;
        if (bStarted)
        {
            {
                //Have any stations launch docked drones
                for (StationLinkIGC*   l = m_stations.first();
                     (l != NULL);
                     l = l->next())
                {
                    IstationIGC*    pstation = l->data();

                    ShipLinkIGC*    pslNext;
                    for (ShipLinkIGC*   psl = pstation->GetShips()->first();
                         (psl != NULL);
                         psl = pslNext)
                    {
                        IshipIGC*   pship = psl->data();
                        pslNext = psl->next();             //Get the next link now since the ship may launch
                        // const MissionParams* pmp = m_pMission->GetMissionParams(); 04/08 commented out as not needed // mmf 10/07 added so we can get at bExperimental game type
                        if (pship->GetAutopilot() && (pship->GetPilotType() < c_ptPlayer))
                        {
                            //Docked non-players on autopilot never are observers/parents
                            assert (pship->GetParentShip() == NULL);
                            assert (pship->GetChildShips()->n() == 0);

							// mmf/yp 10/07 added this so drones launch when ordered to even if OkToLaunch might be false
							// intentionally left c_cidMine out of the list otherwise miners would launch with their AI
							// 'order' to mine
	
							if (pship->OkToLaunch(now) || (pship->GetCommandID(c_cmdAccepted) == c_cidGoto) ||
							   (pship->GetCommandID(c_cmdAccepted) == c_cidBuild) )
                                pship->SetStation(NULL);
							// if (pship->OkToLaunch(now))  // mmf orig code
							//	  pship->SetStation(NULL);
							
                        }
                    }
					
					//Are any ships buzzing around the stations that a side has yet to eye? #121 #120 Imago 8/10
					if (GetShips()->n() > 0 && pstation->GetRoidID() != NA) {
						Vector pos = pstation->GetRoidPos();
						float Sig = pstation->GetRoidSig();
						float Radius = pstation->GetRoidRadius();
						if (Sig != 0.0f && Radius != 0.0f) {
							//check if they have a ship eying where the rock would be
							for (ShipLinkIGC*   psl1 = GetShips()->first(); (psl1 != NULL); psl1 = psl1->next()) {
								IshipIGC*   pship = psl1->data();
								if (pship->GetParentShip() || pship->GetSide()->GetObjectID() == pstation->GetSide()->GetObjectID() || pstation->SeenBySide(pship->GetSide()) || !pstation->GetRoidSide(pship->GetSide()->GetObjectID()))
									continue;
								bool bEye = bSimpleEye(pship->GetHullType()->GetScannerRange(),GetMission()->GetModel(OT_ship,pship->GetObjectID()),Sig,pstation->GetSide()->GetGlobalAttributeSet().GetAttribute(c_gaSignature),Radius,pos);
								if (bEye) {
									//Turkey 3/13 #353: kill asteroids for all sides in that alliance.
									IsideIGC* pside1 = pship->GetSide();
									for (SideLinkIGC* sl = m_pMission->GetSides()->first(); sl != NULL; sl = sl->next())
									{
										IsideIGC* pside2 = sl->data();
										if (pside1->AlliedSides(pside1, pside2))
										{
											pstation->SetRoidSide(pside2->GetObjectID(),false);
											GetMission()->GetIgcSite()->KillAsteroidEvent(pstation->GetRoidID(),GetObjectID(),pside2);
										}
									}
								}
							}
						}
					}
                }
            }
            {
                m_fCost = m_pMission->GetFloatConstant(c_fcidBaseClusterCost);

                float   costLifepod = m_pMission->GetFloatConstant(c_fcidLifepodCost);
                float   costTurret = m_pMission->GetFloatConstant(c_fcidTurretCost);
                float   costPlayer = m_pMission->GetFloatConstant(c_fcidPlayerCost);
                float   costDrone = m_pMission->GetFloatConstant(c_fcidDroneCost);

                //Have miners and builders do any pre-plotted moves. Allow ships to suicide.
                ShipLinkIGC*        lNext;
                for (ShipLinkIGC*   l = m_ships.first();
                     (l != NULL);
                     l = lNext)
                {
                    IshipIGC*   s = l->data();
                    lNext = l->next();

                    if (s->GetPilotType() < c_ptPlayer)
                        m_fCost += costDrone;
                    else if (s->GetParentShip() != NULL)
                        m_fCost += costTurret;
                    else
                    {
                        IhullTypeIGC*   pht = s->GetBaseHullType();
                        assert (pht);
                        m_fCost += pht->HasCapability(c_habmLifepod)
//.........这里部分代码省略.........
开发者ID:BackTrak,项目名称:Allegiance-R4-Engine,代码行数:101,代码来源:clusterIGC.cpp


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