当前位置: 首页>>代码示例>>C++>>正文


C++ InputConfig::clear方法代码示例

本文整理汇总了C++中InputConfig::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ InputConfig::clear方法的具体用法?C++ InputConfig::clear怎么用?C++ InputConfig::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InputConfig的用法示例。


在下文中一共展示了InputConfig::clear方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GuiComponent

GuiDetectDevice::GuiDetectDevice(Window* window) : GuiComponent(window)
{
	//clear any player information from the InputManager
	for(int i = 0; i < mWindow->getInputManager()->getNumPlayers(); i++)
	{
		InputConfig* cfg = mWindow->getInputManager()->getInputConfigByPlayer(i);
		cfg->setPlayerNum(-1);
		cfg->clear();
	}
	mWindow->getInputManager()->setNumPlayers(0);

	mCurrentPlayer = 0;
	mHoldingFinish = false;
}
开发者ID:BernardWrangle,项目名称:EmulationStation,代码行数:14,代码来源:GuiDetectDevice.cpp

示例2: loadDefaultKBConfig

//used in an "emergency" where no keyboard config could be loaded from the inputmanager config file
//allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
void InputManager::loadDefaultKBConfig()
{
	InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);

	cfg->clear();
	cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
	cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
	cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
	cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));

	cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
	cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
	cfg->mapInput("start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
	cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));

	cfg->mapInput("leftbottom", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true));
	cfg->mapInput("rightbottom", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true));
}
开发者ID:310weber,项目名称:EmulationStation,代码行数:20,代码来源:InputManager.cpp


注:本文中的InputConfig::clear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。