本文整理汇总了C++中InlineTextBox::len方法的典型用法代码示例。如果您正苦于以下问题:C++ InlineTextBox::len方法的具体用法?C++ InlineTextBox::len怎么用?C++ InlineTextBox::len使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InlineTextBox
的用法示例。
在下文中一共展示了InlineTextBox::len方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: upstream
Position Position::upstream(EStayInBlock stayInBlock) const
{
Position start = equivalentDeepPosition();
NodeImpl *startNode = start.node();
if (!startNode)
return Position();
NodeImpl *block = startNode->enclosingBlockFlowOrTableElement();
Position lastVisible;
PositionIterator it(start);
for (; !it.atStart(); it.previous()) {
NodeImpl *currentNode = it.current().node();
if (stayInBlock) {
NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement();
if (block != currentBlock)
return it.next();
}
RenderObject *renderer = currentNode->renderer();
if (!renderer)
continue;
if (renderer->style()->visibility() != VISIBLE)
continue;
lastVisible = it.current();
if (renderer->isReplaced() || renderer->isBR()) {
if (it.current().offset() >= renderer->caretMaxOffset())
return Position(currentNode, renderer->caretMaxOffset());
else
continue;
}
if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) {
if (currentNode != startNode)
return Position(currentNode, renderer->caretMaxOffset());
if (it.current().offset() < 0)
continue;
uint textOffset = it.current().offset();
RenderText *textRenderer = static_cast<RenderText *>(renderer);
for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
if (textOffset > box->start() && textOffset <= box->start() + box->len())
return it.current();
else if (box != textRenderer->lastTextBox() &&
!box->nextOnLine() &&
textOffset == box->start() + box->len() + 1)
return it.current();
}
}
}
return lastVisible.isNotNull() ? lastVisible : *this;
}
示例2: logicalEndPositionForLine
static VisiblePosition logicalEndPositionForLine(const VisiblePosition& c)
{
if (c.isNull())
return VisiblePosition();
RootInlineBox* rootBox = rootBoxForLine(c);
if (!rootBox) {
// There are VisiblePositions at offset 0 in blocks without
// RootInlineBoxes, like empty editable blocks and bordered blocks.
Position p = c.deepEquivalent();
if (p.node()->renderer() && p.node()->renderer()->isRenderBlock() && !p.deprecatedEditingOffset())
return c;
return VisiblePosition();
}
InlineBox* logicalEndBox;
Node* logicalEndNode;
getLogicalEndBoxAndNode(rootBox, logicalEndBox, logicalEndNode);
if (!logicalEndNode)
return VisiblePosition();
int endOffset = 1;
if (logicalEndNode->hasTagName(brTag))
endOffset = 0;
else if (logicalEndBox->isInlineTextBox()) {
InlineTextBox* endTextBox = static_cast<InlineTextBox*>(logicalEndBox);
endOffset = endTextBox->start();
if (!endTextBox->isLineBreak())
endOffset += endTextBox->len();
}
return VisiblePosition(logicalEndNode, endOffset, VP_UPSTREAM_IF_POSSIBLE);
}
示例3: writeTextRun
static void writeTextRun(TextStream& ts, const RenderText& o, const InlineTextBox& run)
{
// FIXME: Table cell adjustment is temporary until results can be updated.
int y = run.m_y;
if (o.containingBlock()->isTableCell())
y -= toRenderTableCell(o.containingBlock())->intrinsicPaddingTop();
ts << "text run at (" << run.m_x << "," << y << ") width " << run.m_width;
if (run.direction() == RTL || run.m_dirOverride) {
ts << (run.direction() == RTL ? " RTL" : " LTR");
if (run.m_dirOverride)
ts << " override";
}
ts << ": "
<< quoteAndEscapeNonPrintables(String(o.text()).substring(run.start(), run.len()))
<< "\n";
}
示例4: endPositionForLine
static VisiblePosition endPositionForLine(const VisiblePosition& c)
{
if (c.isNull())
return VisiblePosition();
RootInlineBox *rootBox = rootBoxForLine(c);
if (!rootBox) {
// There are VisiblePositions at offset 0 in blocks without
// RootInlineBoxes, like empty editable blocks and bordered blocks.
Position p = c.deepEquivalent();
if (p.node()->renderer() && p.node()->renderer()->isRenderBlock() && p.deprecatedEditingOffset() == 0)
return c;
return VisiblePosition();
}
// Generated content (e.g. list markers and CSS :before and :after
// pseudoelements) have no corresponding DOM element, and so cannot be
// represented by a VisiblePosition. Use whatever precedes instead.
Node *endNode;
InlineBox *endBox = rootBox->lastLeafChild();
while (1) {
if (!endBox)
return VisiblePosition();
RenderObject *endRenderer = endBox->renderer();
if (!endRenderer)
return VisiblePosition();
endNode = endRenderer->node();
if (endNode)
break;
endBox = endBox->prevLeafChild();
}
int endOffset = 1;
if (endNode->hasTagName(brTag)) {
endOffset = 0;
} else if (endBox->isInlineTextBox()) {
InlineTextBox *endTextBox = static_cast<InlineTextBox *>(endBox);
endOffset = endTextBox->start();
if (!endTextBox->isLineBreak())
endOffset += endTextBox->len();
}
return VisiblePosition(endNode, endOffset, VP_UPSTREAM_IF_POSSIBLE);
}
示例5: localCaretRect
LayoutRect LayoutSVGInlineText::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit*)
{
if (!box || !box->isInlineTextBox())
return LayoutRect();
InlineTextBox* textBox = toInlineTextBox(box);
if (static_cast<unsigned>(caretOffset) < textBox->start() || static_cast<unsigned>(caretOffset) > textBox->start() + textBox->len())
return LayoutRect();
// Use the edge of the selection rect to determine the caret rect.
if (static_cast<unsigned>(caretOffset) < textBox->start() + textBox->len()) {
LayoutRect rect = textBox->localSelectionRect(caretOffset, caretOffset + 1);
LayoutUnit x = box->isLeftToRightDirection() ? rect.x() : rect.maxX();
return LayoutRect(x, rect.y(), caretWidth, rect.height());
}
LayoutRect rect = textBox->localSelectionRect(caretOffset - 1, caretOffset);
LayoutUnit x = box->isLeftToRightDirection() ? rect.maxX() : rect.x();
return LayoutRect(x, rect.y(), caretWidth, rect.height());
}
示例6: writeTextRun
static void writeTextRun(TextStream& ts, const RenderText& o, const InlineTextBox& run)
{
// FIXME: For now use an "enclosingIntRect" model for x, y and logicalWidth, although this makes it harder
// to detect any changes caused by the conversion to floating point. :(
int x = run.x();
int y = run.y();
int logicalWidth = ceilf(run.left() + run.logicalWidth()) - x;
ts << "text run at (" << x << "," << y << ") width " << logicalWidth;
if (!run.isLeftToRightDirection() || run.dirOverride()) {
ts << (!run.isLeftToRightDirection() ? " RTL" : " LTR");
if (run.dirOverride())
ts << " override";
}
ts << ": "
<< quoteAndEscapeNonPrintables(String(o.text()).substring(run.start(), run.len()));
if (run.hasHyphen())
ts << " + hyphen string " << quoteAndEscapeNonPrintables(o.style()->hyphenString());
ts << "\n";
}
示例7: ellipsisRectForBox
static IntRect ellipsisRectForBox(const InlineTextBox& box, unsigned start, unsigned end)
{
unsigned truncation = box.truncation();
if (truncation == cNoTruncation)
return IntRect();
auto ellipsis = box.root().ellipsisBox();
if (!ellipsis)
return IntRect();
IntRect rect;
unsigned ellipsisStartPosition = start > box.start() ? start - box.start() : 0;
ASSERT(end >= box.start());
unsigned ellipsisEndPosition = std::min(end - box.start(), box.len());
// The ellipsis should be considered to be selected if the end of
// the selection is past the beginning of the truncation and the
// beginning of the selection is before or at the beginning of the truncation.
if (ellipsisEndPosition < truncation && ellipsisStartPosition > truncation)
return IntRect();
return ellipsis->selectionRect();
}
示例8: writeTextRun
static void writeTextRun(TextStream& ts, const RenderText& o, const InlineTextBox& run)
{
// FIXME: For now use an "enclosingIntRect" model for x, y and logicalWidth, although this makes it harder
// to detect any changes caused by the conversion to floating point. :(
int x = run.m_x;
int y = run.m_y;
int logicalWidth = ceilf(run.m_x + run.m_logicalWidth) - x;
// FIXME: Table cell adjustment is temporary until results can be updated.
if (o.containingBlock()->isTableCell())
y -= toRenderTableCell(o.containingBlock())->intrinsicPaddingBefore();
ts << "text run at (" << x << "," << y << ") width " << logicalWidth;
if (!run.isLeftToRightDirection() || run.m_dirOverride) {
ts << (!run.isLeftToRightDirection() ? " RTL" : " LTR");
if (run.m_dirOverride)
ts << " override";
}
ts << ": "
<< quoteAndEscapeNonPrintables(String(o.text()).substring(run.start(), run.len()));
if (run.hasHyphen())
ts << " + hyphen string " << quoteAndEscapeNonPrintables(o.style()->hyphenString());
ts << "\n";
}
示例9: recursiveBuildTextChunks
void SVGTextChunkLayoutInfo::recursiveBuildTextChunks(InlineFlowBox* start)
{
#if DEBUG_CHUNK_BUILDING > 1
fprintf(stderr, " -> buildTextChunks(start=%p)\n", start);
#endif
for (InlineBox* curr = start->firstChild(); curr; curr = curr->nextOnLine()) {
if (curr->renderer()->isText()) {
InlineTextBox* textBox = static_cast<InlineTextBox*>(curr);
unsigned length = textBox->len();
ASSERT(length > 0);
#if DEBUG_CHUNK_BUILDING > 1
fprintf(stderr, " -> Handle inline text box (%p) with %i characters (start: %i, end: %i), handlingTextPath=%i\n",
textBox, length, textBox->start(), textBox->end(), (int) m_handlingTextPath);
#endif
RenderText* text = textBox->textRenderer();
ASSERT(text);
ASSERT(text->node());
SVGTextContentElement* textContent = 0;
Node* node = text->node()->parent();
while (node && node->isSVGElement() && !textContent) {
if (static_cast<SVGElement*>(node)->isTextContent())
textContent = static_cast<SVGTextContentElement*>(node);
else
node = node->parentNode();
}
ASSERT(textContent);
// Start new character range for the first chunk
bool isFirstCharacter = m_svgTextChunks.isEmpty() && m_chunk.start == m_charsIt && m_chunk.start == m_chunk.end;
if (isFirstCharacter) {
ASSERT(m_chunk.boxes.isEmpty());
m_chunk.boxes.append(SVGInlineBoxCharacterRange());
} else
ASSERT(!m_chunk.boxes.isEmpty());
// Walk string to find out new chunk positions, if existent
for (unsigned i = 0; i < length; ++i) {
ASSERT(m_charsIt != m_charsEnd);
SVGInlineBoxCharacterRange& range = m_chunk.boxes.last();
if (range.isOpen()) {
range.box = curr;
range.startOffset = !i ? 0 : i - 1;
#if DEBUG_CHUNK_BUILDING > 1
fprintf(stderr, " | -> Range is open! box=%p, startOffset=%i\n", range.box, range.startOffset);
#endif
}
// If a new (or the first) chunk has been started, record it's text-anchor and writing mode.
if (m_assignChunkProperties) {
m_assignChunkProperties = false;
m_chunk.isVerticalText = isVerticalWritingMode(text->style()->svgStyle());
m_chunk.isTextPath = m_handlingTextPath;
m_chunk.anchor = text->style()->svgStyle()->textAnchor();
m_chunk.textLength = textContent->textLength().value(textContent);
m_chunk.lengthAdjust = (ELengthAdjust) textContent->lengthAdjust();
#if DEBUG_CHUNK_BUILDING > 1
fprintf(stderr, " | -> Assign chunk properties, isVerticalText=%i, anchor=%i\n", m_chunk.isVerticalText, m_chunk.anchor);
#endif
}
if (i > 0 && !isFirstCharacter && m_charsIt->newTextChunk) {
// Close mid chunk & character range
ASSERT(!range.isOpen());
ASSERT(!range.isClosed());
range.endOffset = i;
closeTextChunk();
#if DEBUG_CHUNK_BUILDING > 1
fprintf(stderr, " | -> Close mid-text chunk, at endOffset: %i and starting new mid chunk!\n", range.endOffset);
#endif
// Prepare for next chunk, if we're not at the end
startTextChunk();
if (i + 1 == length) {
#if DEBUG_CHUNK_BUILDING > 1
fprintf(stderr, " | -> Record last chunk of inline text box!\n");
#endif
startTextChunk();
SVGInlineBoxCharacterRange& range = m_chunk.boxes.last();
m_assignChunkProperties = false;
m_chunk.isVerticalText = isVerticalWritingMode(text->style()->svgStyle());
m_chunk.isTextPath = m_handlingTextPath;
m_chunk.anchor = text->style()->svgStyle()->textAnchor();
m_chunk.textLength = textContent->textLength().value(textContent);
m_chunk.lengthAdjust = (ELengthAdjust) textContent->lengthAdjust();
range.box = curr;
range.startOffset = i;
//.........这里部分代码省略.........
示例10: getRanges
//.........这里部分代码省略.........
boundingBox = toRenderBox(renderer)->frameRect();
if (toRenderBox(renderer)->isRelPositioned())
boundingBox.move(toRenderBox(renderer)->relativePositionLogicalOffset());
}
LayoutUnit offsetTop = renderer->containingBlock()->offsetFromLogicalTopOfFirstPage();
const LayoutPoint logicalOffsetFromTop(isHorizontalWritingMode() ? LayoutUnit() : offsetTop,
isHorizontalWritingMode() ? offsetTop : LayoutUnit());
boundingBox.moveBy(logicalOffsetFromTop);
LayoutUnit logicalTopForRenderer = region->logicalTopOfFlowThreadContentRect(boundingBox);
LayoutUnit logicalBottomForRenderer = region->logicalBottomOfFlowThreadContentRect(boundingBox);
// if the bounding box of the current element doesn't intersect the region box
// close the current range only if the start element began inside the region,
// otherwise just move the start position after this node and keep skipping them until we found a proper start position.
if (!boxIntersectsRegion(logicalTopForRenderer, logicalBottomForRenderer, logicalTopForRegion, logicalBottomForRegion)) {
if (foundStartPosition) {
if (!startsAboveRegion) {
if (range->intersectsNode(node, IGNORE_EXCEPTION))
range->setEndBefore(node, IGNORE_EXCEPTION);
rangeObjects.append(range->cloneRange(IGNORE_EXCEPTION));
range = Range::create(contentNode->document());
startsAboveRegion = true;
} else
skipOverOutsideNodes = true;
}
if (skipOverOutsideNodes)
range->setStartAfter(node, IGNORE_EXCEPTION);
foundStartPosition = false;
continue;
}
// start position
if (logicalTopForRenderer < logicalTopForRegion && startsAboveRegion) {
if (renderer->isText()) { // Text crosses region top
// for Text elements, just find the last textbox that is contained inside the region and use its start() offset as start position
RenderText* textRenderer = toRenderText(renderer);
for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
if (offsetTop + box->logicalBottom() < logicalTopForRegion)
continue;
range->setStart(Position(toText(node), box->start()));
startsAboveRegion = false;
break;
}
} else { // node crosses region top
// for all elements, except Text, just set the start position to be before their children
startsAboveRegion = true;
range->setStart(Position(node, Position::PositionIsBeforeChildren));
}
} else { // node starts inside region
// for elements that start inside the region, set the start position to be before them. If we found one, we will just skip the others until
// the range is closed.
if (startsAboveRegion) {
startsAboveRegion = false;
range->setStartBefore(node, IGNORE_EXCEPTION);
}
}
skipOverOutsideNodes = false;
foundStartPosition = true;
// end position
if (logicalBottomForRegion < logicalBottomForRenderer && (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode)))) {
// for Text elements, just find just find the last textbox that is contained inside the region and use its start()+len() offset as end position
if (renderer->isText()) { // Text crosses region bottom
RenderText* textRenderer = toRenderText(renderer);
InlineTextBox* lastBox = 0;
for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
if ((offsetTop + box->logicalTop()) < logicalBottomForRegion) {
lastBox = box;
continue;
}
ASSERT(lastBox);
if (lastBox)
range->setEnd(Position(toText(node), lastBox->start() + lastBox->len()));
break;
}
endsBelowRegion = false;
lastEndNode = node;
} else { // node crosses region bottom
// for all elements, except Text, just set the start position to be after their children
range->setEnd(Position(node, Position::PositionIsAfterChildren));
endsBelowRegion = true;
lastEndNode = node;
}
} else { // node ends inside region
// for elements that ends inside the region, set the end position to be after them
// allow this end position to be changed only by other elements that are not descendants of the current end node
if (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode))) {
range->setEndAfter(node, IGNORE_EXCEPTION);
endsBelowRegion = false;
lastEndNode = node;
}
}
}
if (foundStartPosition || skipOverOutsideNodes)
rangeObjects.append(range);
}
}
示例11: downstream
Position Position::downstream(EStayInBlock stayInBlock) const
{
Position start = equivalentDeepPosition();
NodeImpl *startNode = start.node();
if (!startNode)
return Position();
NodeImpl *block = startNode->enclosingBlockFlowOrTableElement();
Position lastVisible;
PositionIterator it(start);
for (; !it.atEnd(); it.next()) {
NodeImpl *currentNode = it.current().node();
if (stayInBlock) {
NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement();
if (block != currentBlock)
return it.previous();
}
RenderObject *renderer = currentNode->renderer();
if (!renderer)
continue;
if (renderer->style()->visibility() != VISIBLE)
continue;
lastVisible = it.current();
if (currentNode != startNode && renderer->isBlockFlow()) {
if (it.current().offset() == 0) {
// If no first child, or first visible child is a not a block, return; otherwise continue.
if (!currentNode->firstChild())
return Position(currentNode, 0);
for (NodeImpl *child = currentNode->firstChild(); child; child = child->nextSibling()) {
RenderObject *r = child->renderer();
if (r && r->style()->visibility() == VISIBLE) {
if (r->isBlockFlow())
break; // break causes continue code below to run.
else
return Position(child, 0);
}
}
continue;
}
}
if (renderer->isReplaced() || renderer->isBR()) {
if (it.current().offset() <= renderer->caretMinOffset())
return Position(currentNode, renderer->caretMinOffset());
else
continue;
}
if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) {
if (currentNode != start.node())
return Position(currentNode, renderer->caretMinOffset());
if (it.current().offset() < 0)
continue;
uint textOffset = it.current().offset();
RenderText *textRenderer = static_cast<RenderText *>(renderer);
for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
if (textOffset >= box->start() && textOffset <= box->end())
return it.current();
else if (box != textRenderer->lastTextBox() &&
!box->nextOnLine() &&
textOffset == box->start() + box->len())
return it.current();
}
}
}
return lastVisible.isNotNull() ? lastVisible : *this;
}
示例12: downstream
// P.downstream() returns the end of the range of positions that map to the same VisiblePosition as P.
Position Position::downstream() const
{
Node* startNode = node();
if (!startNode)
return Position();
// iterate forward from there, looking for a qualified position
Node* block = enclosingBlock(startNode);
PositionIterator lastVisible = *this;
PositionIterator currentPos = lastVisible;
Node* originalRoot = node()->rootEditableElement();
for (; !currentPos.atEnd(); currentPos.increment()) {
Node* currentNode = currentPos.node();
if (currentNode->rootEditableElement() != originalRoot)
break;
// stop before going above the body, up into the head
// return the last visible streamer position
if (currentNode->hasTagName(bodyTag) && currentPos.atEndOfNode())
break;
// Do not enter a new enclosing block flow or table element, and don't leave the original one.
if (block != enclosingBlock(currentNode))
return lastVisible;
// skip position in unrendered or invisible node
RenderObject* renderer = currentNode->renderer();
if (!renderer || renderer->style()->visibility() != VISIBLE)
continue;
// track last visible streamer position
if (isStreamer(currentPos))
lastVisible = currentPos;
// Return position before brs, tables, and nodes which have content that can be ignored.
if (editingIgnoresContent(currentNode) || renderer->isBR() || isTableElement(currentNode)) {
if (currentPos.offsetInLeafNode() <= renderer->caretMinOffset())
return Position(currentNode, renderer->caretMinOffset());
continue;
}
// return current position if it is in rendered text
if (renderer->isText() && static_cast<RenderText*>(renderer)->firstTextBox()) {
if (currentNode != startNode) {
ASSERT(currentPos.atStartOfNode());
return Position(currentNode, renderer->caretMinOffset());
}
unsigned textOffset = currentPos.offsetInLeafNode();
RenderText* textRenderer = static_cast<RenderText*>(renderer);
for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
if (textOffset >= box->start() && textOffset <= box->end())
return currentPos;
if (box != textRenderer->lastTextBox() &&
!box->nextOnLine() &&
textOffset == box->start() + box->len()) {
return currentPos;
}
}
}
}
return lastVisible;
}
示例13: upstream
// p.upstream() returns the start of the range of positions that map to the same VisiblePosition as P.
Position Position::upstream() const
{
Node* startNode = node();
if (!startNode)
return Position();
// iterate backward from there, looking for a qualified position
Node* block = enclosingBlock(startNode);
PositionIterator lastVisible = *this;
PositionIterator currentPos = lastVisible;
Node* originalRoot = node()->rootEditableElement();
for (; !currentPos.atStart(); currentPos.decrement()) {
Node* currentNode = currentPos.node();
if (currentNode->rootEditableElement() != originalRoot)
break;
// Don't enter a new enclosing block flow or table element. There is code below that
// terminates early if we're about to leave an enclosing block flow or table element.
if (block != enclosingBlock(currentNode))
return lastVisible;
// skip position in unrendered or invisible node
RenderObject* renderer = currentNode->renderer();
if (!renderer || renderer->style()->visibility() != VISIBLE)
continue;
// track last visible streamer position
if (isStreamer(currentPos))
lastVisible = currentPos;
// Don't leave a block flow or table element. We could rely on code above to terminate and
// return lastVisible on the next iteration, but we terminate early.
if (currentNode == enclosingBlock(currentNode) && currentPos.atStartOfNode())
return lastVisible;
// Return position after brs, tables, and nodes which have content that can be ignored.
if (editingIgnoresContent(currentNode) || renderer->isBR() || isTableElement(currentNode)) {
if (currentPos.atEndOfNode())
return Position(currentNode, maxDeepOffset(currentNode));
continue;
}
// return current position if it is in rendered text
if (renderer->isText() && static_cast<RenderText*>(renderer)->firstTextBox()) {
if (currentNode != startNode) {
// This assertion fires in layout tests in the case-transform.html test because
// of a mix-up between offsets in the text in the DOM tree with text in the
// render tree which can have a different length due to case transformation.
// Until we resolve that, disable this so we can run the layout tests!
//ASSERT(currentOffset >= renderer->caretMaxOffset());
return Position(currentNode, renderer->caretMaxOffset());
}
unsigned textOffset = currentPos.offsetInLeafNode();
RenderText* textRenderer = static_cast<RenderText*>(renderer);
for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
if (textOffset > box->start() && textOffset <= box->start() + box->len())
return currentPos;
if (box != textRenderer->lastTextBox() &&
!box->nextOnLine() &&
textOffset == box->start() + box->len() + 1)
return currentPos;
}
}
}
return lastVisible;
}
示例14: createVisiblePositionAfterAdjustingOffsetForBiDi
static VisiblePosition createVisiblePositionAfterAdjustingOffsetForBiDi(const InlineTextBox& box, int offset, ShouldAffinityBeDownstream shouldAffinityBeDownstream)
{
ASSERT(offset >= 0);
if (offset && static_cast<unsigned>(offset) < box.len())
return createVisiblePositionForBox(box, box.start() + offset, shouldAffinityBeDownstream);
bool positionIsAtStartOfBox = !offset;
if (positionIsAtStartOfBox == box.isLeftToRightDirection()) {
// offset is on the left edge
const InlineBox* prevBox = box.prevLeafChildIgnoringLineBreak();
if ((prevBox && prevBox->bidiLevel() == box.bidiLevel())
|| box.renderer().containingBlock()->style().direction() == box.direction()) // FIXME: left on 12CBA
return createVisiblePositionForBox(box, box.caretLeftmostOffset(), shouldAffinityBeDownstream);
if (prevBox && prevBox->bidiLevel() > box.bidiLevel()) {
// e.g. left of B in aDC12BAb
const InlineBox* leftmostBox;
do {
leftmostBox = prevBox;
prevBox = leftmostBox->prevLeafChildIgnoringLineBreak();
} while (prevBox && prevBox->bidiLevel() > box.bidiLevel());
return createVisiblePositionForBox(*leftmostBox, leftmostBox->caretRightmostOffset(), shouldAffinityBeDownstream);
}
if (!prevBox || prevBox->bidiLevel() < box.bidiLevel()) {
// e.g. left of D in aDC12BAb
const InlineBox* rightmostBox;
const InlineBox* nextBox = &box;
do {
rightmostBox = nextBox;
nextBox = rightmostBox->nextLeafChildIgnoringLineBreak();
} while (nextBox && nextBox->bidiLevel() >= box.bidiLevel());
return createVisiblePositionForBox(*rightmostBox,
box.isLeftToRightDirection() ? rightmostBox->caretMaxOffset() : rightmostBox->caretMinOffset(), shouldAffinityBeDownstream);
}
return createVisiblePositionForBox(box, box.caretRightmostOffset(), shouldAffinityBeDownstream);
}
const InlineBox* nextBox = box.nextLeafChildIgnoringLineBreak();
if ((nextBox && nextBox->bidiLevel() == box.bidiLevel())
|| box.renderer().containingBlock()->style().direction() == box.direction())
return createVisiblePositionForBox(box, box.caretRightmostOffset(), shouldAffinityBeDownstream);
// offset is on the right edge
if (nextBox && nextBox->bidiLevel() > box.bidiLevel()) {
// e.g. right of C in aDC12BAb
const InlineBox* rightmostBox;
do {
rightmostBox = nextBox;
nextBox = rightmostBox->nextLeafChildIgnoringLineBreak();
} while (nextBox && nextBox->bidiLevel() > box.bidiLevel());
return createVisiblePositionForBox(*rightmostBox, rightmostBox->caretLeftmostOffset(), shouldAffinityBeDownstream);
}
if (!nextBox || nextBox->bidiLevel() < box.bidiLevel()) {
// e.g. right of A in aDC12BAb
const InlineBox* leftmostBox;
const InlineBox* prevBox = &box;
do {
leftmostBox = prevBox;
prevBox = leftmostBox->prevLeafChildIgnoringLineBreak();
} while (prevBox && prevBox->bidiLevel() >= box.bidiLevel());
return createVisiblePositionForBox(*leftmostBox,
box.isLeftToRightDirection() ? leftmostBox->caretMinOffset() : leftmostBox->caretMaxOffset(), shouldAffinityBeDownstream);
}
return createVisiblePositionForBox(box, box.caretLeftmostOffset(), shouldAffinityBeDownstream);
}