本文整理汇总了C++中IniInterface::Flush方法的典型用法代码示例。如果您正苦于以下问题:C++ IniInterface::Flush方法的具体用法?C++ IniInterface::Flush怎么用?C++ IniInterface::Flush使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IniInterface
的用法示例。
在下文中一共展示了IniInterface::Flush方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: path
void Pcsx2Config::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"EmuCore" );
IniBitBool( CdvdVerboseReads );
IniBitBool( CdvdDumpBlocks );
IniBitBool( EnablePatches );
IniBitBool( EnableCheats );
IniBitBool( EnableWideScreenPatches );
IniBitBool( ConsoleToStdio );
IniBitBool( HostFs );
IniBitBool( BackupSavestate );
IniBitBool( McdEnableEjection );
IniBitBool( MultitapPort0_Enabled );
IniBitBool( MultitapPort1_Enabled );
// Process various sub-components:
Speedhacks .LoadSave( ini );
Cpu .LoadSave( ini );
GS .LoadSave( ini );
Gamefixes .LoadSave( ini );
Profiler .LoadSave( ini );
Debugger .LoadSave( ini );
Trace .LoadSave( ini );
ini.Flush();
}
示例2: LoadSave
// ------------------------------------------------------------------------
void AppConfig::LoadSave( IniInterface& ini )
{
LoadSaveRootItems( ini );
LoadSaveMemcards( ini );
// Process various sub-components:
ProgLogBox .LoadSave( ini, L"ProgramLog" );
Folders .LoadSave( ini );
BaseFilenames .LoadSave( ini );
GSWindow .LoadSave( ini );
Framerate .LoadSave( ini );
ini.Flush();
}
示例3: App_LoadSaveInstallSettings
// ------------------------------------------------------------------------
void App_LoadSaveInstallSettings( IniInterface& ini )
{
// Portable installs of PCSX2 should not save any of the following information to
// the INI file. Only the Run First Time Wizard option is saved, and that's done
// from EstablishAppUserMode code. All other options have assumed (fixed) defaults in
// portable mode which cannot be changed/saved.
// Note: Settins are still *loaded* from portable.ini, in case the user wants to do
// low-level overrides of the default behavior of portable mode installs.
if (ini.IsSaving() && (InstallationMode == InstallMode_Portable)) return;
static const wxChar* DocsFolderModeNames[] =
{
L"User",
L"Custom",
// WARNING: array must be NULL terminated to compute it size
NULL
};
ini.EnumEntry( L"DocumentsFolderMode", DocsFolderMode, DocsFolderModeNames, (InstallationMode == InstallMode_Registered) ? DocsFolder_User : DocsFolder_Custom);
ini.Entry( L"CustomDocumentsFolder", CustomDocumentsFolder, PathDefs::AppRoot() );
ini.Entry( L"UseDefaultSettingsFolder", UseDefaultSettingsFolder, true );
ini.Entry( L"SettingsFolder", SettingsFolder, PathDefs::GetSettings() );
// "Install_Dir" conforms to the NSIS standard install directory key name.
// Attempt to load plugins and themes based on the Install Folder.
ini.Entry( L"Install_Dir", InstallFolder, (wxDirName)(wxFileName(wxStandardPaths::Get().GetExecutablePath()).GetPath()) );
SetFullBaseDir( InstallFolder );
//ini.Entry( L"PluginsFolder", PluginsFolder, InstallFolder + PathDefs::Base::Plugins() );
ini.Entry( L"ThemesFolder", ThemesFolder, InstallFolder + PathDefs::Base::Themes() );
ini.Flush();
}