本文整理汇总了C++中ImplicitAnimation::name方法的典型用法代码示例。如果您正苦于以下问题:C++ ImplicitAnimation::name方法的具体用法?C++ ImplicitAnimation::name怎么用?C++ ImplicitAnimation::name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImplicitAnimation
的用法示例。
在下文中一共展示了ImplicitAnimation::name方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: cleanupFinishedAnimations
void CompositeAnimationPrivate::cleanupFinishedAnimations(RenderObject* renderer)
{
if (isSuspended())
return;
// Make a list of transitions to be deleted
Vector<int> finishedTransitions;
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* anim = it->second.get();
if (!anim)
continue;
if (anim->postActive())
finishedTransitions.append(anim->animatingProperty());
}
// Delete them
size_t finishedTransitionCount = finishedTransitions.size();
for (size_t i = 0; i < finishedTransitionCount; ++i)
m_transitions.remove(finishedTransitions[i]);
// Make a list of animations to be deleted
Vector<AtomicStringImpl*> finishedAnimations;
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
if (!anim)
continue;
if (anim->postActive())
finishedAnimations.append(anim->name().impl());
}
// Delete them
size_t finishedAnimationCount = finishedAnimations.size();
for (size_t i = 0; i < finishedAnimationCount; ++i)
m_keyframeAnimations.remove(finishedAnimations[i]);
}