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C++ ISerializer::NumberI32_Unbounded方法代码示例

本文整理汇总了C++中ISerializer::NumberI32_Unbounded方法的典型用法代码示例。如果您正苦于以下问题:C++ ISerializer::NumberI32_Unbounded方法的具体用法?C++ ISerializer::NumberI32_Unbounded怎么用?C++ ISerializer::NumberI32_Unbounded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISerializer的用法示例。


在下文中一共展示了ISerializer::NumberI32_Unbounded方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Serialize

	virtual void Serialize(ISerializer& serialize)
	{
		JSContext* cx = GetSimContext().GetScriptInterface().GetContext();
		JSAutoRequest rq(cx);

		serialize.NumberU32_Unbounded("num commands", (u32)m_LocalQueue.size());
		for (size_t i = 0; i < m_LocalQueue.size(); ++i)
		{
			serialize.NumberI32_Unbounded("player", m_LocalQueue[i].player);
			serialize.ScriptVal("data", &m_LocalQueue[i].data);
		}
	}
开发者ID:righnatios,项目名称:0ad,代码行数:12,代码来源:CCmpCommandQueue.cpp

示例2: Serialize

	virtual void Serialize(ISerializer& serialize)
	{
		serialize.Bool("in world", m_InWorld);
		if (m_InWorld)
		{
			serialize.NumberFixed_Unbounded("x", m_X);
			serialize.NumberFixed_Unbounded("y", m_Y);
			serialize.NumberFixed_Unbounded("z", m_Z);
			serialize.NumberFixed_Unbounded("last x", m_LastX);
			serialize.NumberFixed_Unbounded("last y diff", m_LastYDifference);
			serialize.NumberFixed_Unbounded("last z", m_LastZ);
		}
		serialize.NumberI32_Unbounded("territory", m_Territory);
		serialize.NumberFixed_Unbounded("rot x", m_RotX);
		serialize.NumberFixed_Unbounded("rot y", m_RotY);
		serialize.NumberFixed_Unbounded("rot z", m_RotZ);
		serialize.NumberFixed_Unbounded("altitude", m_Y);
		serialize.Bool("relative", m_RelativeToGround);
		serialize.Bool("floating", m_Floating);
		serialize.NumberFixed_Unbounded("constructionprogress", m_ConstructionProgress);

		if (serialize.IsDebug())
		{
			const char* anchor = "???";
			switch (m_AnchorType)
			{
			case PITCH:
				anchor = "pitch";
				break;

			case PITCH_ROLL:
				anchor = "pitch-roll";
				break;

			case ROLL:
				anchor = "roll";
				break;

			case UPRIGHT: // upright is the default
			default:
				anchor = "upright";
				break;
			}
			serialize.StringASCII("anchor", anchor, 0, 16);
		}
		serialize.NumberU32_Unbounded("turret parent", m_TurretParent);
		if (m_TurretParent != INVALID_ENTITY)
		{
			serialize.NumberFixed_Unbounded("x", m_TurretPosition.X);
			serialize.NumberFixed_Unbounded("y", m_TurretPosition.Y);
			serialize.NumberFixed_Unbounded("z", m_TurretPosition.Z);
		}
	}
开发者ID:2asoft,项目名称:0ad,代码行数:53,代码来源:CCmpPosition.cpp


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